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This commit is contained in:
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960842327d
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8547e57f55
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@ -278,7 +278,6 @@ MonoBehaviour:
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- {fileID: 460664918}
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- {fileID: 810504353}
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wheels: {fileID: 810504353}
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timeScale: 1
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Transform:
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@ -2820,13 +2819,16 @@ MonoBehaviour:
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logAllocations: 1
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logFiltered: 0
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logIgnored: 0
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filterAllocations: []
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filterAllocations:
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- PrimeTween.Runtime
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- PrimeTweenDemo
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ignoreAllocations:
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- RaycastHit.get_collider()
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- Component.get_transform()
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- Component.get_gameObject()
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- MeasureMemoryAllocations
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- DebugInfo
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- Slider.set_value
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MonoBehaviour:
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m_ObjectHideFlags: 0
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File diff suppressed because it is too large
Load Diff
@ -10,25 +10,5 @@ namespace PrimeTweenDemo {
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public abstract class Animatable : Clickable {
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public abstract Sequence Animate(bool toEndValue);
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}
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#if UNITY_EDITOR
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[UnityEditor.CustomEditor(typeof(Clickable), true), UnityEditor.CanEditMultipleObjects]
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internal class InspectorWithButton : UnityEditor.Editor {
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GUIStyle boldButtonStyle;
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public override void OnInspectorGUI() {
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DrawDefaultInspector();
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GUILayout.Space(8);
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if (boldButtonStyle == null) {
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boldButtonStyle = new GUIStyle(GUI.skin.button) { fontStyle = FontStyle.Bold };
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}
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if (GUILayout.Button("Play Animation", boldButtonStyle)) {
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foreach (var t in targets) {
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(t as Clickable).OnClick();
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}
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}
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}
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}
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#endif
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}
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#endif
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@ -18,7 +18,8 @@ namespace PrimeTweenDemo {
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Sequence PlayFlipAnimation() {
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if (!sequence.isAlive) {
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const float jumpDuration = 0.3f;
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sequence = Tween.LocalPositionZ(animationAnchor, 0.2f, jumpDuration)
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sequence = Sequence.Create()
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.Chain(Tween.LocalPositionZ(animationAnchor, 0.2f, jumpDuration))
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.Chain(Tween.LocalEulerAngles(animationAnchor, Vector3.zero, new Vector3(0, 360, 0), 0.9f, Ease.InOutBack))
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.Chain(Tween.LocalPositionZ(animationAnchor, 0, jumpDuration));
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}
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@ -14,7 +14,6 @@ namespace PrimeTweenDemo {
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[SerializeField] TypewriterAnimatorExample typewriterAnimatorExample;
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[SerializeField] Animatable[] animatables;
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[SerializeField] Wheels wheels;
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[SerializeField, Range(0.5f, 5f)] float timeScale = 1;
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bool isAnimatingWithCoroutineOrAsync;
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public Sequence animateAllSequence;
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@ -59,8 +58,6 @@ namespace PrimeTweenDemo {
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}
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void Update() {
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Time.timeScale = timeScale;
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animateAllPartsButton.GetComponent<Image>().enabled = !isAnimatingWithCoroutineOrAsync;
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animateAllPartsButton.GetComponentInChildren<Text>().enabled = !isAnimatingWithCoroutineOrAsync;
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@ -17,8 +17,9 @@ namespace PrimeTweenDemo {
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return Sequence.Create();
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}
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isClosed = _isClosed;
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var sequence = Sequence.Create();
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var rotationTween = Tween.LocalRotation(animationAnchor, _isClosed ? new Vector3(0, -90) : Vector3.zero, 0.7f, Ease.InOutElastic);
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var sequence = Sequence.Create(rotationTween);
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sequence.Group(rotationTween);
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if (_isClosed) {
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sequence.Group(cameraController.Shake(0.5f));
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}
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@ -26,4 +27,4 @@ namespace PrimeTweenDemo {
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}
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}
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}
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#endif
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#endif
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@ -9,9 +9,9 @@ namespace PrimeTweenDemo {
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void OnEnable() {
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models = GetComponentsInChildren<MeshRenderer>();
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foreach (var mr in models) {
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_ = mr.material; // copy shared material
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mr.sharedMaterial = new Material(mr.sharedMaterial); // copy shared material
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}
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}
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}
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}
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#endif
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#endif
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@ -9,21 +9,25 @@ namespace PrimeTweenDemo {
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[SerializeField] CameraProjectionMatrixAnimation cameraProjectionMatrixAnimation;
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[CanBeNull] public HighlightableElement current { get; private set; }
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#if UNITY_2019_1_OR_NEWER && !PHYSICS_MODULE_INSTALLED
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void Awake() {
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#if UNITY_2019_1_OR_NEWER && !PHYSICS_MODULE_INSTALLED
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Debug.LogError("Please install the package needed for Physics.Raycast(): 'Package Manager/Packages/Built-in/Physics' (com.unity.modules.physics).");
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#endif
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Debug.LogError("Please install the package needed for Physics.Raycast(): 'Package Manager/Packages/Built-in/Physics' (com.unity.modules.physics).");
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}
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#endif
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void Update() {
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if (cameraProjectionMatrixAnimation.IsAnimating) {
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return;
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}
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if (InputController.touchSupported && !InputController.Get()) {
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if (Application.isMobilePlatform && InputController.touchSupported && !InputController.Get()) {
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SetCurrentHighlighted(null);
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return;
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}
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var ray = mainCamera.ScreenPointToRay(InputController.screenPosition);
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var screenPosition = InputController.screenPosition;
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if (!new Rect(0f, 0f, Screen.width, Screen.height).Contains(screenPosition)) {
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return;
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}
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var ray = mainCamera.ScreenPointToRay(screenPosition);
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var highlightableElement = RaycastHighlightableElement(ray);
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SetCurrentHighlighted(highlightableElement);
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@ -59,7 +63,7 @@ namespace PrimeTweenDemo {
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static void AnimateHighlightedElement([NotNull] HighlightableElement highlightable, bool isHighlighted) {
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Tween.LocalPositionZ(highlightable.highlightAnchor, isHighlighted ? 0.08f : 0, 0.3f);
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foreach (var model in highlightable.models) {
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Tween.MaterialColor(model.material, emissionColorPropId, isHighlighted ? Color.white * 0.25f : Color.black, 0.2f, Ease.OutQuad);
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Tween.MaterialColor(model.sharedMaterial, emissionColorPropId, isHighlighted ? Color.white * 0.25f : Color.black, 0.2f, Ease.OutQuad);
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}
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}
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||||
}
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@ -26,11 +26,6 @@ namespace PrimeTweenDemo {
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readonly List<int[]> filteredPaths = new List<int[]>();
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int lastProcessedFrame = -1;
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void Awake() {
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filterAllocations.Add("PrimeTween.Runtime");
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filterAllocations.Add("PrimeTweenDemo");
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}
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void OnEnable() {
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ProfilerDriver.ClearAllFrames();
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}
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||||
3
Client/Assets/Plugins/PrimeTween/Demo/Scripts/Pro.meta
Normal file
3
Client/Assets/Plugins/PrimeTween/Demo/Scripts/Pro.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
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guid: 515936d411314273be8baba85fc2068a
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timeCreated: 1755085955
|
||||
32
Client/Assets/Plugins/PrimeTween/Demo/Scripts/Pro/OnClick.cs
Normal file
32
Client/Assets/Plugins/PrimeTween/Demo/Scripts/Pro/OnClick.cs
Normal file
@ -0,0 +1,32 @@
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using UnityEngine;
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using UnityEngine.Events;
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namespace PrimeTweenDemo {
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// p0 todo replace with AnimateOnClick and serialize TweenAnimation instead? no, because I need to reference all animations from one place to animate them all
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// p0 todo create Demo Pro. With which version of Unity?
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public class OnClick : MonoBehaviour {
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[SerializeField] public UnityEvent onClick = new UnityEvent();
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void Update() {
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if (InputController.GetDown()) {
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Vector2 screenPos = InputController.screenPosition;
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var ray = Camera.main.ScreenPointToRay(screenPos);
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if (Physics.Raycast(ray, out var hit) && IsChild(hit.transform, transform)) {
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// Debug.Log("onClick", this);
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onClick.Invoke();
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}
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}
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}
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static bool IsChild(Transform t, Transform other) {
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Transform parent = t.parent;
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||||
while (parent != null) {
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if (parent == other) {
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return true;
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||||
}
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parent = parent.parent;
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||||
}
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||||
return false;
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||||
}
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||||
}
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||||
}
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@ -0,0 +1,3 @@
|
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fileFormatVersion: 2
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guid: 26e5afea6b0e469b8f640089915afdd2
|
||||
timeCreated: 1755085967
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||||
@ -9,7 +9,7 @@ namespace PrimeTweenDemo {
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float currentSpeed;
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void Awake() {
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_ = roadModel.material; // copy shared material
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roadModel.sharedMaterial = new Material(roadModel.sharedMaterial); // copy shared material
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||||
}
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public override Sequence Animate(bool isAnimating) {
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@ -22,7 +22,7 @@ namespace PrimeTweenDemo {
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}
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void Update() {
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roadModel.material.mainTextureOffset += new Vector2(-1f, 1f) * currentSpeed * Time.deltaTime;
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roadModel.sharedMaterial.mainTextureOffset += new Vector2(-1f, 1f) * currentSpeed * Time.deltaTime;
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}
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}
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}
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@ -25,8 +25,8 @@ namespace PrimeTweenDemo {
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sequence.Stop();
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}
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var tweenSettings = new TweenSettings(0.4f, Ease.OutBack, endDelay: 0.1f);
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sequence = Tween.LocalPosition(animationAnchor, midPos, tweenSettings)
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.Chain(Tween.LocalPosition(animationAnchor, _isClosed ? closedPos : openedPos, tweenSettings));
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sequence = Tween.LocalPosition(animationAnchor, new TweenSettings<Vector3>(midPos, tweenSettings))
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.Chain(Tween.LocalPosition(animationAnchor, new TweenSettings<Vector3>(_isClosed ? closedPos : openedPos, tweenSettings)));
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return sequence;
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||||
}
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||||
}
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||||
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||||
@ -1,17 +0,0 @@
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||||
using PrimeTween;
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using UnityEngine;
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||||
namespace PrimeTweenDemo
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||||
{
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||||
public class TestAnimation:MonoBehaviour
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{
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[SerializeField] Transform animationAnchor;
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public bool _isClosed;
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public void Test()
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{
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var rotationTween = Tween.LocalRotation(animationAnchor, _isClosed ? new Vector3(0, -90) : Vector3.zero, 0.7f, Ease.InOutElastic);
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var sequence = Sequence.Create(rotationTween);
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}
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}
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||||
}
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@ -1,3 +0,0 @@
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fileFormatVersion: 2
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"BundleName": "assets_bundles_ui_window_dsadsa.bundle",
|
||||
"UnityCRC": 0,
|
||||
"FileHash": "b63a46898c5fc9d7c7ddf1c887ca0642",
|
||||
"FileCRC": 0,
|
||||
"FileSize": 3325,
|
||||
"Encrypted": false,
|
||||
"Tags": [
|
||||
"UI"
|
||||
],
|
||||
"DependBundleIDs": []
|
||||
},
|
||||
{
|
||||
"BundleName": "assets_bundles_ui_window_uicardwidget.bundle",
|
||||
"UnityCRC": 0,
|
||||
"FileHash": "abe9622ac433e5d039830d047bb7d28f",
|
||||
"FileCRC": 0,
|
||||
"FileSize": 6852,
|
||||
"Encrypted": false,
|
||||
"Tags": [
|
||||
"UI"
|
||||
],
|
||||
"DependBundleIDs": []
|
||||
},
|
||||
{
|
||||
"BundleName": "assets_bundles_ui_window_uiloadupdatewindow.bundle",
|
||||
"UnityCRC": 0,
|
||||
"FileHash": "82253a65841b8f1db612149ec8c9a317",
|
||||
"FileCRC": 0,
|
||||
"FileSize": 54180,
|
||||
"Encrypted": false,
|
||||
"Tags": [
|
||||
"UI"
|
||||
],
|
||||
"DependBundleIDs": []
|
||||
},
|
||||
{
|
||||
"BundleName": "unityshaders.bundle",
|
||||
"UnityCRC": 0,
|
||||
"FileHash": "c9f21eee9f3febcafa65a26802cf31f0",
|
||||
"FileCRC": 0,
|
||||
"FileSize": 3518,
|
||||
"Encrypted": false,
|
||||
"Tags": [
|
||||
"ShaderVariants"
|
||||
],
|
||||
"DependBundleIDs": []
|
||||
}
|
||||
]
|
||||
}
|
||||
@ -1 +1 @@
|
||||
Subproject commit 80d3a482b77520f2018673cc24c9b4e0bcfb0056
|
||||
Subproject commit 0a5ef9135ccb240227cf655e2251a63bf2d5da7a
|
||||
@ -1 +1 @@
|
||||
Subproject commit ca46f80d674efe7410e3988512eeb97e3d40b9ff
|
||||
Subproject commit f92e91920dc4c31b41e36e3fa40058d4e6aace34
|
||||
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bd291d07a2484ac49af2ac1ced61963f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,26 +0,0 @@
|
||||
{
|
||||
"name": "AlicizaUXTool.Editor",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:760f1778adc613f49a4394fb41ff0bbc",
|
||||
"GUID:5d6fc8d2af5717244b925e7db309edd1",
|
||||
"GUID:fb064c8bf96bac94e90d2f39090daa94",
|
||||
"GUID:1619e00706139ce488ff80c0daeea8e7",
|
||||
"GUID:4d1926c9df5b052469a1c63448b7609a",
|
||||
"GUID:99a2a63c2a1143c4ba448165a98a5108",
|
||||
"GUID:8d62da4aabd2a19419c7378d23ea5849",
|
||||
"GUID:313320016f75fd24e9885858267ed35c",
|
||||
"GUID:189d55e03d78888459720d730f4d2424"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": true,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f7a54d99aea1f544194a344d7b71c22b
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,249 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using AlicizaX.UI;
|
||||
using AlicizaX.UI.Editor;
|
||||
using AlicizaX.UI.Runtime;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using YooAsset.Editor;
|
||||
|
||||
namespace AlicizaX.UXTool
|
||||
{
|
||||
public class AlicizaUXUIGeneratorRuleHelper : IUIGeneratorRuleHelper
|
||||
{
|
||||
public string GetPrivateComponentByNameRule(string regexName, string componentName, EBindType bindType)
|
||||
{
|
||||
var endPrefix = bindType == EBindType.ListCom ? "List" : string.Empty;
|
||||
var common = UIGenerateConfiguration.Instance.UIGenerateCommonData;
|
||||
var endNameIndex = componentName.IndexOf(common.ComCheckEndName, StringComparison.Ordinal);
|
||||
|
||||
var componentSuffix = endNameIndex >= 0 ? componentName.Substring(endNameIndex + 1) : componentName;
|
||||
return $"m{regexName}{componentSuffix}{endPrefix}";
|
||||
}
|
||||
|
||||
public string GetPublicComponentByNameRule(string variableName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(variableName)) return variableName;
|
||||
return variableName.Length > 1 ? variableName.Substring(1) : variableName;
|
||||
}
|
||||
|
||||
public string GetClassGenerateName(GameObject targetObject, UIScriptGenerateData scriptGenerateData)
|
||||
{
|
||||
var config = UIGenerateConfiguration.Instance.UIGenerateCommonData;
|
||||
var prefix = config.GeneratePrefix ?? "ui";
|
||||
return $"{prefix}_{targetObject.name}";
|
||||
}
|
||||
|
||||
public string GetUIResourceSavePath(GameObject targetObject, UIScriptGenerateData scriptGenerateData)
|
||||
{
|
||||
if (targetObject == null) return $"\"{nameof(targetObject)}\"";
|
||||
|
||||
var defaultPath = targetObject.name;
|
||||
var assetPath = UIGenerateQuick.GetPrefabAssetPath(targetObject);
|
||||
|
||||
if (string.IsNullOrEmpty(assetPath) || !assetPath.StartsWith("Assets/", StringComparison.Ordinal))
|
||||
return defaultPath;
|
||||
|
||||
assetPath = assetPath.Replace('\\', '/');
|
||||
return scriptGenerateData.LoadType switch
|
||||
{
|
||||
EUIResLoadType.Resources => GetResourcesPath(assetPath, scriptGenerateData, defaultPath),
|
||||
EUIResLoadType.AssetBundle => GetAssetBundlePath(assetPath, scriptGenerateData, defaultPath),
|
||||
_ => defaultPath
|
||||
};
|
||||
}
|
||||
|
||||
private static string GetResourcesPath(string assetPath, UIScriptGenerateData scriptGenerateData, string defaultPath)
|
||||
{
|
||||
var resourcesRoot = scriptGenerateData.UIPrefabRootPath;
|
||||
var relPath = GetResourcesRelativePath(assetPath, resourcesRoot);
|
||||
|
||||
if (relPath == null)
|
||||
{
|
||||
Debug.LogWarning($"[UI生成] 资源 {assetPath} 不在配置的 Resources 根目录下: {resourcesRoot}");
|
||||
return defaultPath;
|
||||
}
|
||||
|
||||
return relPath;
|
||||
}
|
||||
|
||||
private static string GetAssetBundlePath(string assetPath, UIScriptGenerateData scriptGenerateData, string defaultPath)
|
||||
{
|
||||
try
|
||||
{
|
||||
var defaultPackage = AssetBundleCollectorSettingData.Setting.GetPackage("DefaultPackage");
|
||||
if (defaultPackage?.EnableAddressable == true)
|
||||
return defaultPath;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// 忽略异常,继续处理
|
||||
}
|
||||
|
||||
var bundleRoot = scriptGenerateData.UIPrefabRootPath;
|
||||
if (!assetPath.StartsWith(bundleRoot, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
Debug.LogWarning($"[UI生成] 资源 {assetPath} 不在配置的 AssetBundle 根目录下: {bundleRoot}");
|
||||
return defaultPath;
|
||||
}
|
||||
|
||||
return Path.ChangeExtension(assetPath, null);
|
||||
}
|
||||
|
||||
private static string GetResourcesRelativePath(string assetPath, string resourcesRoot)
|
||||
{
|
||||
if (string.IsNullOrEmpty(assetPath) || string.IsNullOrEmpty(resourcesRoot)) return null;
|
||||
|
||||
assetPath = assetPath.Replace('\\', '/');
|
||||
resourcesRoot = resourcesRoot.Replace('\\', '/');
|
||||
|
||||
if (!assetPath.StartsWith(resourcesRoot, StringComparison.OrdinalIgnoreCase))
|
||||
return null;
|
||||
|
||||
var relPath = assetPath.Substring(resourcesRoot.Length).TrimStart('/');
|
||||
return Path.ChangeExtension(relPath, null);
|
||||
}
|
||||
|
||||
public void WriteUIScriptContent(GameObject targetObject, string className, string scriptContent, UIScriptGenerateData scriptGenerateData)
|
||||
{
|
||||
if (string.IsNullOrEmpty(className)) throw new ArgumentNullException(nameof(className));
|
||||
if (scriptContent == null) throw new ArgumentNullException(nameof(scriptContent));
|
||||
if (scriptGenerateData == null) throw new ArgumentNullException(nameof(scriptGenerateData));
|
||||
|
||||
var scriptFolderPath = scriptGenerateData.GenerateHolderCodePath;
|
||||
var scriptFilePath = Path.Combine(scriptFolderPath, $"{className}.cs");
|
||||
|
||||
Directory.CreateDirectory(scriptFolderPath);
|
||||
UXController controller = targetObject.GetComponent<UXController>();
|
||||
|
||||
if (controller != null && controller.Controllers.Count > 0)
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.Append("\t\t#region Controller");
|
||||
sb.AppendLine();
|
||||
|
||||
foreach (var ctl in controller.Controllers)
|
||||
{
|
||||
string upperName = ctl.Name[0].ToString().ToUpper() + ctl.Name.Substring(1);
|
||||
sb.AppendLine($"\t\tpublic UXController.ControllerHandle {upperName} {{ get; private set; }}");
|
||||
}
|
||||
|
||||
sb.AppendLine("\t\tpublic override void Awake()");
|
||||
sb.AppendLine("\t\t{");
|
||||
sb.AppendLine("\t\t\tbase.Awake();");
|
||||
sb.AppendLine("\t\t\tvar controller = gameObject.GetComponent<UXController>();");
|
||||
foreach (var ctl in controller.Controllers)
|
||||
{
|
||||
string upperName = ctl.Name[0].ToString().ToUpper() + ctl.Name.Substring(1);
|
||||
sb.AppendLine($"\t\t\t{upperName} = controller.GetController(\"{ctl.Name}\");");
|
||||
}
|
||||
|
||||
sb.AppendLine("\t\t}");
|
||||
sb.AppendLine("\t\t#endregion");
|
||||
scriptContent = scriptContent.Replace("#Controller#", sb.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
scriptContent = scriptContent.Replace("#Controller#", string.Empty);
|
||||
}
|
||||
|
||||
|
||||
if (File.Exists(scriptFilePath) && IsContentUnchanged(scriptFilePath, scriptContent))
|
||||
{
|
||||
UIScriptGeneratorHelper.BindUIScript();
|
||||
return;
|
||||
}
|
||||
|
||||
File.WriteAllText(scriptFilePath, scriptContent, Encoding.UTF8);
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
|
||||
private static bool IsContentUnchanged(string filePath, string newContent)
|
||||
{
|
||||
var oldText = File.ReadAllText(filePath, Encoding.UTF8);
|
||||
return oldText.Equals(newContent, StringComparison.Ordinal);
|
||||
}
|
||||
|
||||
public bool CheckCanGenerate(GameObject targetObject, UIScriptGenerateData scriptGenerateData)
|
||||
{
|
||||
if (targetObject == null || scriptGenerateData == null) return false;
|
||||
|
||||
var assetPath = UIGenerateQuick.GetPrefabAssetPath(targetObject);
|
||||
if (string.IsNullOrEmpty(assetPath) || !assetPath.StartsWith("Assets/", StringComparison.Ordinal))
|
||||
return false;
|
||||
|
||||
assetPath = assetPath.Replace('\\', '/');
|
||||
var isValidPath = assetPath.StartsWith(scriptGenerateData.UIPrefabRootPath, StringComparison.OrdinalIgnoreCase);
|
||||
|
||||
if (!isValidPath)
|
||||
{
|
||||
Debug.LogWarning($"UI存储位置与配置生成规则不符合 请检查对应配置的UIPrefabRootPath\n[AssetPath]{assetPath}\n[ConfigPath]{scriptGenerateData.UIPrefabRootPath}");
|
||||
}
|
||||
|
||||
return isValidPath;
|
||||
}
|
||||
|
||||
public string GetReferenceNamespace(List<UIBindData> uiBindDatas)
|
||||
{
|
||||
var namespaceSet = new HashSet<string>(StringComparer.Ordinal) { "UnityEngine" };
|
||||
|
||||
if (uiBindDatas?.Any(d => d.BindType == EBindType.ListCom) == true)
|
||||
{
|
||||
namespaceSet.Add("System.Collections.Generic");
|
||||
}
|
||||
|
||||
uiBindDatas?
|
||||
.Where(bindData => bindData?.Objs?.FirstOrDefault() != null)
|
||||
.Select(bindData => bindData.GetFirstOrDefaultType().Namespace)
|
||||
.Where(ns => !string.IsNullOrEmpty(ns))
|
||||
.ToList()
|
||||
.ForEach(ns => namespaceSet.Add(ns));
|
||||
|
||||
return string.Join(Environment.NewLine, namespaceSet.Select(ns => $"using {ns};"));
|
||||
}
|
||||
|
||||
public string GetVariableContent(List<UIBindData> uiBindDatas)
|
||||
{
|
||||
if (uiBindDatas == null || uiBindDatas.Count == 0) return string.Empty;
|
||||
|
||||
var variableBuilder = new StringBuilder();
|
||||
var variables = uiBindDatas
|
||||
.Where(b => b != null && !string.IsNullOrEmpty(b.Name))
|
||||
.Select(b => GenerateVariableDeclaration(b))
|
||||
.Where(declaration => !string.IsNullOrEmpty(declaration));
|
||||
|
||||
return string.Join("\n\n", variables);
|
||||
}
|
||||
|
||||
private string GenerateVariableDeclaration(UIBindData bindData)
|
||||
{
|
||||
var variableName = bindData.Name;
|
||||
var publicName = GetPublicComponentByNameRule(variableName);
|
||||
var firstType = bindData.GetFirstOrDefaultType();
|
||||
var typeName = firstType?.Name ?? "Component";
|
||||
|
||||
var declaration = new StringBuilder();
|
||||
declaration.AppendLine("\t\t[SerializeField]");
|
||||
|
||||
switch (bindData.BindType)
|
||||
{
|
||||
case EBindType.None:
|
||||
case EBindType.Widget:
|
||||
declaration.AppendLine($"\t\tprivate {typeName} {variableName};");
|
||||
declaration.Append($"\t\tpublic {typeName} {publicName} => {variableName};");
|
||||
break;
|
||||
|
||||
case EBindType.ListCom:
|
||||
var count = Math.Max(0, bindData.Objs?.Count ?? 0);
|
||||
declaration.AppendLine($"\t\tprivate {typeName}[] {variableName} = new {typeName}[{count}];");
|
||||
declaration.Append($"\t\tpublic {typeName}[] {publicName} => {variableName};");
|
||||
break;
|
||||
}
|
||||
|
||||
return declaration.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 48bb3b6017052894fbcebf49a41e6b61
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 971b3a6d43d84485bc82a92f677c431d
|
||||
timeCreated: 1763975420
|
||||
@ -1,98 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEditorInternal;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AlicizaX.UXTool
|
||||
{
|
||||
internal class ScriptableSingleton<T> : ScriptableObject where T : ScriptableObject
|
||||
{
|
||||
private static T s_Instance;
|
||||
|
||||
public static T Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!s_Instance)
|
||||
{
|
||||
LoadOrCreate();
|
||||
}
|
||||
|
||||
return s_Instance;
|
||||
}
|
||||
}
|
||||
|
||||
public static T LoadOrCreate()
|
||||
{
|
||||
string filePath = GetFilePath();
|
||||
if (!string.IsNullOrEmpty(filePath))
|
||||
{
|
||||
var arr = InternalEditorUtility.LoadSerializedFileAndForget(filePath);
|
||||
s_Instance = arr.Length > 0 ? arr[0] as T : s_Instance ?? CreateInstance<T>();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"save location of {nameof(ScriptableSingleton<T>)} is invalid");
|
||||
}
|
||||
|
||||
return s_Instance;
|
||||
}
|
||||
|
||||
public static void Save(bool saveAsText = true)
|
||||
{
|
||||
if (!s_Instance)
|
||||
{
|
||||
Debug.LogError("Cannot save ScriptableSingleton: no instance!");
|
||||
return;
|
||||
}
|
||||
|
||||
string filePath = GetFilePath();
|
||||
if (!string.IsNullOrEmpty(filePath))
|
||||
{
|
||||
string directoryName = Path.GetDirectoryName(filePath);
|
||||
if (!Directory.Exists(directoryName))
|
||||
{
|
||||
Directory.CreateDirectory(directoryName);
|
||||
}
|
||||
|
||||
UnityEngine.Object[] obj = new T[1] { s_Instance };
|
||||
InternalEditorUtility.SaveToSerializedFileAndForget(obj, filePath, saveAsText);
|
||||
}
|
||||
}
|
||||
|
||||
protected static string GetFilePath()
|
||||
{
|
||||
return typeof(T).GetCustomAttributes(inherit: true)
|
||||
.Where(v => v is FilePathAttribute)
|
||||
.Cast<FilePathAttribute>()
|
||||
.FirstOrDefault()
|
||||
?.filepath;
|
||||
}
|
||||
}
|
||||
|
||||
[AttributeUsage(AttributeTargets.Class)]
|
||||
public class FilePathAttribute : Attribute
|
||||
{
|
||||
internal string filepath;
|
||||
|
||||
/// <summary>
|
||||
/// 单例存放路径
|
||||
/// </summary>
|
||||
/// <param name="path">相对 Project 路径</param>
|
||||
public FilePathAttribute(string path)
|
||||
{
|
||||
if (string.IsNullOrEmpty(path))
|
||||
{
|
||||
throw new ArgumentException("Invalid relative path (it is empty)");
|
||||
}
|
||||
|
||||
if (path[0] == '/')
|
||||
{
|
||||
path = path.Substring(1);
|
||||
}
|
||||
|
||||
filepath = path;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 611899e70b4f424091a58af4e485db0b
|
||||
timeCreated: 1763975423
|
||||
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 11e0c553755e49e9bb95b35bd924cdc6
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dc242d8f56ba469cac5f90603b46b1a8
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,23 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AlicizaX.UXTool
|
||||
{
|
||||
public static partial class ContextMenuUtils
|
||||
{
|
||||
public static class Menu
|
||||
{
|
||||
public static void BuildPrefabTabMenuItem(string guid)
|
||||
{
|
||||
ResetMenu();
|
||||
BuildContextMenu("关闭右侧全部", false,null);
|
||||
BuildContextMenu("关闭左侧全部", false, null);
|
||||
BuildContextMenu("关闭全部", false, null);
|
||||
BuildContextMenu("关闭当前", false, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 835d2b9493e24712925e98a7a3da62a2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,72 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AlicizaX.UXTool
|
||||
{
|
||||
public static partial class ContextMenuUtils
|
||||
{
|
||||
private static GenericMenu contextMenu = new GenericMenu(); // 保存当前菜单
|
||||
private static HashSet<string> menuItems = new HashSet<string>(); // 用于跟踪菜单项,防止重复
|
||||
private static bool menuBuilt = false; // 标记是否已构建菜单
|
||||
|
||||
// 清空现有菜单和菜单项,重新构建菜单
|
||||
static void ResetMenu()
|
||||
{
|
||||
contextMenu = new GenericMenu();
|
||||
menuItems.Clear();
|
||||
menuBuilt = false;
|
||||
}
|
||||
|
||||
// 判断菜单是否为空
|
||||
public static bool IsMenuEmpty()
|
||||
{
|
||||
// 判断contextMenu是否有任何项,若没有,则菜单为空
|
||||
return contextMenu.GetItemCount() == 0; // 如果没有菜单项,返回 true
|
||||
}
|
||||
|
||||
// 显示菜单
|
||||
public static void ShowContextMenu()
|
||||
{
|
||||
if (!menuBuilt) BuildContextMenu(); // 如果菜单尚未构建,则构建菜单
|
||||
if (!IsMenuEmpty()) // 如果菜单项不为空,则显示菜单
|
||||
{
|
||||
contextMenu.ShowAsContext();
|
||||
}
|
||||
ResetMenu(); // 显示完菜单后重置
|
||||
}
|
||||
|
||||
// 构建普通菜单项
|
||||
public static void BuildContextMenu(string label, bool check, GenericMenu.MenuFunction clickEvent)
|
||||
{
|
||||
if (menuItems.Contains(label)) return; // 防止重复添加相同的菜单项
|
||||
contextMenu.AddItem(new GUIContent(label), check, clickEvent);
|
||||
menuItems.Add(label);
|
||||
menuBuilt = true;
|
||||
}
|
||||
|
||||
// 构建带参数的菜单项
|
||||
public static void BuildContextMenuWithArgs(string label, bool check, GenericMenu.MenuFunction2 clickEvent, object arg1)
|
||||
{
|
||||
if (menuItems.Contains(label)) return; // 防止重复添加相同的菜单项
|
||||
contextMenu.AddItem(new GUIContent(label), check, clickEvent, arg1);
|
||||
menuItems.Add(label);
|
||||
menuBuilt = true;
|
||||
}
|
||||
|
||||
// 添加分隔符
|
||||
public static void BuildSeparator()
|
||||
{
|
||||
contextMenu.AddSeparator(string.Empty); // 添加一个通用的分隔符
|
||||
menuBuilt = true;
|
||||
}
|
||||
|
||||
// 为了确保每次显示菜单之前都进行初始化
|
||||
static void BuildContextMenu()
|
||||
{
|
||||
// 在这里可以添加额外的默认菜单项(如果有需要的话)
|
||||
menuBuilt = true; // 表示菜单已经构建
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7ede2a32054642119314d6875e9d8615
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d974406a2b96e2049970825025bdaa38
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,67 +0,0 @@
|
||||
#if UNITY_EDITOR
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace AlicizaX.UXTool
|
||||
{
|
||||
public class FindContainerLogic
|
||||
{
|
||||
public static bool ObjectFit(GameObject obj)
|
||||
{
|
||||
if (obj == null) return false;
|
||||
//Graphic[] components = obj.GetComponents<Graphic>();
|
||||
//if (components == null || components.Length == 0) return false;
|
||||
return obj.activeInHierarchy && obj.GetComponent<RectTransform>() != null && obj.GetComponent<StageEngine>() == null && obj != PrefabStageUtils.StageRoot.gameObject;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 只选中一个非 Root的节点时,拖动出来的节点应该和该节点同层级
|
||||
/// 未选中或者选中 根Canvas 节点,拖动出来的节点都在 根Canvas 子节点层级
|
||||
/// 选中多个时 拖动出来的节点在 根Canvas 子节点层级
|
||||
/// </summary>
|
||||
public static Transform GetObjectParent(GameObject[] selection)
|
||||
{
|
||||
var prefabStage = PrefabStageUtils.GetCurrentPrefabStage();
|
||||
if (prefabStage != null)
|
||||
{
|
||||
//Prefab编辑模式下,需要额外区分是否是Canvas (Environment)
|
||||
if (selection.Length == 1
|
||||
&& !selection[0].name.Equals("Canvas (Environment)")
|
||||
&& selection[0].transform != prefabStage.prefabContentsRoot.transform)
|
||||
{
|
||||
return selection[0].transform.parent.transform;
|
||||
}
|
||||
else
|
||||
{
|
||||
return prefabStage.prefabContentsRoot.transform;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (selection.Length == 1)
|
||||
{
|
||||
if (selection[0].transform == selection[0].transform.root)
|
||||
{
|
||||
return selection[0].transform.root;
|
||||
}
|
||||
else
|
||||
{
|
||||
return selection[0].transform.parent.transform;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Object.FindObjectsOfType<Canvas>().Length == 0)
|
||||
{
|
||||
new GameObject("Canvas", typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster));
|
||||
}
|
||||
|
||||
return Object.FindObjectsOfType<Canvas>()[0].transform;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 67cc1404d938c9942896d12f3832cff5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3e53dd6d150f78d4d9239f98eef08fb2
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,91 +0,0 @@
|
||||
#if UNITY_EDITOR
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
namespace AlicizaX.UXTool
|
||||
{
|
||||
//所有需要执行撤销的操作 在这里定义Commond,通过Execute执行Undo记录
|
||||
//目的是为了不让Undo. 代码乱飞
|
||||
public abstract class UXUndoCommand
|
||||
{
|
||||
public abstract void Execute();
|
||||
}
|
||||
|
||||
public class QuickCreateCommand : UXUndoCommand
|
||||
{
|
||||
private GameObject m_quickObj;
|
||||
|
||||
public QuickCreateCommand(GameObject qucikObj)
|
||||
{
|
||||
m_quickObj = qucikObj;
|
||||
}
|
||||
|
||||
public override void Execute()
|
||||
{
|
||||
Undo.IncrementCurrentGroup();
|
||||
Undo.RegisterCreatedObjectUndo(m_quickObj, "Create" + m_quickObj.name);
|
||||
Undo.IncrementCurrentGroup();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class CombineCommand : UXUndoCommand
|
||||
{
|
||||
private GameObject m_combineRoot;
|
||||
private RectTransform[] m_combineObjects;
|
||||
|
||||
public CombineCommand(GameObject combineRoot, RectTransform[] combineObjects)
|
||||
{
|
||||
m_combineRoot = combineRoot;
|
||||
m_combineObjects = combineObjects;
|
||||
}
|
||||
|
||||
public override void Execute()
|
||||
{
|
||||
//var id = Undo.GetCurrentGroup();
|
||||
Undo.IncrementCurrentGroup();
|
||||
|
||||
Undo.RegisterCreatedObjectUndo(m_combineRoot, "Combine Operation");
|
||||
foreach (var rect in m_combineObjects)
|
||||
{
|
||||
Undo.SetTransformParent(rect.transform, m_combineRoot.transform, "Combine Operation");
|
||||
}
|
||||
|
||||
Undo.IncrementCurrentGroup();
|
||||
}
|
||||
}
|
||||
|
||||
public class AlignCommand : UXUndoCommand
|
||||
{
|
||||
private RectTransform[] m_alignObjects;
|
||||
public AlignCommand(RectTransform[] alignObjects)
|
||||
{
|
||||
m_alignObjects = alignObjects;
|
||||
}
|
||||
|
||||
public override void Execute()
|
||||
{
|
||||
Undo.IncrementCurrentGroup();
|
||||
Undo.RecordObjects(m_alignObjects, "Align Operation");
|
||||
}
|
||||
|
||||
}
|
||||
// public class LocationLineCommand : UXUndoCommand
|
||||
// {
|
||||
// private static LocationLinesData m_LinesData;
|
||||
// //private static TextAsset m_datajson;
|
||||
// private string undoName;
|
||||
// public LocationLineCommand(LocationLinesData linesData, string OperationName)
|
||||
// {
|
||||
// m_LinesData = linesData;
|
||||
// undoName = OperationName;
|
||||
// //m_datajson = AssetDatabase.LoadAssetAtPath<TextAsset>(ThunderFireUIToolConfig.LocationLinesDataPath);
|
||||
// }
|
||||
// public override void Execute()
|
||||
// {
|
||||
// Undo.IncrementCurrentGroup();
|
||||
// Undo.RecordObject(m_LinesData, undoName);
|
||||
// //Undo.RecordObject(m_datajson, undoName);
|
||||
// }
|
||||
// }
|
||||
}
|
||||
#endif
|
||||
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ee529be6285730e48a42ee2573e5fd8a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 51515c3febc44da9bc96e216fb4f2c52
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,811 +0,0 @@
|
||||
#if UNITY_EDITOR
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
using System.Reflection;
|
||||
using System;
|
||||
using System.IO;
|
||||
using Object = UnityEngine.Object;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using UnityEngine.UIElements;
|
||||
using UnityEditor.UIElements;
|
||||
#if UNITY_2021_3_OR_NEWER
|
||||
using PrefabStageUtility = UnityEditor.SceneManagement.PrefabStageUtility;
|
||||
|
||||
#else
|
||||
using PrefabStageUtility = UnityEditor.Experimental.SceneManagement.PrefabStageUtility;
|
||||
#endif
|
||||
|
||||
namespace AlicizaX.UXTool
|
||||
{
|
||||
public static partial class Utils
|
||||
{
|
||||
#if !UNITY_2021_3_OR_NEWER
|
||||
private static readonly float m_WindowToolbarHeight = 21f;
|
||||
private static readonly float m_StageHandlingFixedHeight = 25f;
|
||||
private static readonly float m_TabHeight = 19f;
|
||||
#endif
|
||||
|
||||
#region Reflection
|
||||
|
||||
//反射方法 性能消耗较大 调用后尽量缓存结果
|
||||
/// <summary>
|
||||
/// 有可能引起window重新生成实例 暂时废弃
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
[Obsolete]
|
||||
public static EditorWindow GetGameView()
|
||||
{
|
||||
var type = typeof(UnityEditor.Editor).Assembly.GetType("UnityEditor.GameView");
|
||||
var gameview = EditorWindow.GetWindow(type);
|
||||
return gameview;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取GameView对象
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static object GetMainPlayModeView()
|
||||
{
|
||||
var playModeViewType = System.Type.GetType("UnityEditor.PlayModeView,UnityEditor");
|
||||
var GetMainPlayModeView = playModeViewType.GetMethod("GetMainPlayModeView", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
var view = GetMainPlayModeView.Invoke(null, null);
|
||||
return view;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有的GameView对象
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static Object[] GetPlayViews()
|
||||
{
|
||||
Assembly assembly = typeof(EditorWindow).Assembly;
|
||||
Type type = assembly.GetType("UnityEditor.GameView");
|
||||
return UnityEngine.Resources.FindObjectsOfTypeAll(type);
|
||||
}
|
||||
|
||||
public static EditorWindow GetHierarchyWindow()
|
||||
{
|
||||
var HierarchyViewType = System.Type.GetType("UnityEditor.SceneHierarchyWindow,UnityEditor");
|
||||
|
||||
//var GetSceneHierarchyWindow = HierarchyViewType.GetMethod("GetSceneHierarchyWindowToFocusForNewGameObjects", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
//var hierarchyWindow = GetSceneHierarchyWindow.Invoke(null, null);
|
||||
|
||||
object hierarchyWindow = GetPropertyValue(HierarchyViewType, "lastInteractedHierarchyWindow");
|
||||
EditorWindow window = hierarchyWindow as EditorWindow;
|
||||
|
||||
return window;
|
||||
}
|
||||
|
||||
public static SceneView GetSceneView()
|
||||
{
|
||||
return SceneView.currentDrawingSceneView;
|
||||
}
|
||||
|
||||
public static EditorWindow GetEditorWindow(string EditorWindowClassName)
|
||||
{
|
||||
var assembly = typeof(EditorWindow).Assembly;
|
||||
var type = assembly.GetType(EditorWindowClassName);
|
||||
var editorWindow = EditorWindow.GetWindow(type);
|
||||
return editorWindow;
|
||||
}
|
||||
|
||||
public static UnityEditor.Editor GetEditor(Object[] targets, string EditorClassName)
|
||||
{
|
||||
var assembly = typeof(UnityEditor.Editor).Assembly;
|
||||
var type = assembly.GetType(EditorClassName);
|
||||
var editor = UnityEditor.Editor.CreateEditor(targets, type);
|
||||
return editor;
|
||||
}
|
||||
|
||||
public static UnityEditor.Editor GetEditor(Object target, string EditorClassName)
|
||||
{
|
||||
var assembly = typeof(UnityEditor.Editor).Assembly;
|
||||
var type = assembly.GetType(EditorClassName);
|
||||
var editor = UnityEditor.Editor.CreateEditor(target, type);
|
||||
return editor;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取Editor中的类方法
|
||||
/// </summary>
|
||||
/// <param name="editorClassType"></param>
|
||||
/// <param name="methodName"></param>
|
||||
/// <param name="paraCount">要获取的method的参数个数,用于区分重载方法</param>
|
||||
/// <returns></returns>
|
||||
public static List<MethodInfo> GetEditorMethod(Type editorClassType, string methodName, int paraCount = -1)
|
||||
{
|
||||
List<MethodInfo> m = new List<MethodInfo>();
|
||||
|
||||
MethodInfo[] methods = editorClassType.GetMethods(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static);
|
||||
foreach (var method in methods)
|
||||
{
|
||||
if (method.Name == methodName && method.GetParameters().Length == paraCount)
|
||||
{
|
||||
m.Add(method);
|
||||
}
|
||||
}
|
||||
|
||||
return m;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取没有重载的Editor方法
|
||||
/// </summary>
|
||||
/// <param name="editorClassType"></param>
|
||||
/// <param name="methodName"></param>
|
||||
/// <returns></returns>
|
||||
public static MethodInfo GetEditorMethod(Type editorClassType, string methodName)
|
||||
{
|
||||
MethodInfo[] methods = editorClassType.GetMethods(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static | BindingFlags.Instance);
|
||||
foreach (var method in methods)
|
||||
{
|
||||
if (method.Name == methodName)
|
||||
{
|
||||
return method;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 通过反射调用非静态方法
|
||||
/// </summary>
|
||||
/// <param name="obj">调用对象,若调用静态函数请使用typeof(className)</param>
|
||||
/// <param name="methodName">方法名称</param>
|
||||
/// <param name="parameters">方法的参数,默认为null,表示不传参</param>
|
||||
/// <returns>非静态方法的返回值</returns>
|
||||
public static object InvokeMethod(object obj, string methodName, object[] parameters = null)
|
||||
{
|
||||
if (parameters == null)
|
||||
{
|
||||
return obj.GetType().GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance).Invoke(obj, null);
|
||||
}
|
||||
|
||||
Type[] types = new Type[parameters.Length];
|
||||
for (int i = 0; i < parameters.Length; i++)
|
||||
{
|
||||
types[i] = parameters[i].GetType();
|
||||
}
|
||||
|
||||
return obj.GetType().GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance, null, types, null).Invoke(obj, parameters);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 通过反射调用静态方法
|
||||
/// </summary>
|
||||
/// <param name="type">调用静态函数请使用typeof(className)</param>
|
||||
/// <param name="methodName">方法名称</param>
|
||||
/// <param name="parameters">方法的参数,默认为null,表示不传参</param>
|
||||
/// <returns>静态方法的返回值</returns>
|
||||
public static object InvokeMethod(Type type, string methodName, object[] parameters = null)
|
||||
{
|
||||
if (parameters == null)
|
||||
{
|
||||
return type.GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static).Invoke(null, null);
|
||||
}
|
||||
|
||||
Type[] types = new Type[parameters.Length];
|
||||
for (int i = 0; i < parameters.Length; i++)
|
||||
{
|
||||
types[i] = parameters[i].GetType();
|
||||
}
|
||||
|
||||
return type.GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static, null, types, null).Invoke(null, parameters);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 通过反射获取非静态属性的值
|
||||
/// </summary>
|
||||
/// <param name="obj">调用对象,若调用静态属性请使用typeof(className)</param>
|
||||
/// <param name="propertyName">属性名称</param>
|
||||
/// <param name="index">索引属性的参数,默认为null,表示获取非索引属性</param>
|
||||
/// <returns>非静态属性的值</returns>
|
||||
public static object GetPropertyValue(object obj, string propertyName, object[] index = null)
|
||||
{
|
||||
if (index == null)
|
||||
{
|
||||
return obj.GetType().GetProperty(propertyName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance).GetValue(obj);
|
||||
}
|
||||
|
||||
Type[] types = new Type[index.Length];
|
||||
for (int i = 0; i < index.Length; i++)
|
||||
{
|
||||
types[i] = index[i].GetType();
|
||||
}
|
||||
|
||||
return obj.GetType().GetProperty(propertyName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance, null, null, types, null).GetValue(obj, index);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 通过反射获取静态属性的值
|
||||
/// </summary>
|
||||
/// <param name="obj">调用静态属性请使用typeof(className)</param>
|
||||
/// <param name="propertyName">属性名称</param>
|
||||
/// <param name="index">索引属性的参数,默认为null,表示获取非索引属性</param>
|
||||
/// <returns>静态属性的值</returns>
|
||||
public static object GetPropertyValue(Type type, string propertyName, object[] index = null)
|
||||
{
|
||||
if (index == null)
|
||||
{
|
||||
return type.GetProperty(propertyName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static).GetValue(null);
|
||||
}
|
||||
|
||||
Type[] types = new Type[index.Length];
|
||||
for (int i = 0; i < index.Length; i++)
|
||||
{
|
||||
types[i] = index[i].GetType();
|
||||
}
|
||||
|
||||
return type.GetProperty(propertyName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static, null, null, types, null).GetValue(null, index);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 通过反射获取非静态变量的值
|
||||
/// </summary>
|
||||
/// <param name="obj">调用对象,若调用静态变量请使用typeof(className)</param>
|
||||
/// <param name="fieldName">变量名称</param>
|
||||
/// <returns>非静态变量的值</returns>
|
||||
public static object GetFieldValue(object obj, string fieldName)
|
||||
{
|
||||
return obj.GetType().GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance).GetValue(obj);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 通过反射获取静态变量的值
|
||||
/// </summary>
|
||||
/// <param name="obj">调用静态变量请使用typeof(className)</param>
|
||||
/// <param name="fieldName">变量名称</param>
|
||||
/// <returns>静态变量的值</returns>
|
||||
public static object GetFieldValue(Type type, string fieldName)
|
||||
{
|
||||
return type.GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static).GetValue(null);
|
||||
}
|
||||
|
||||
public static Rect GetSceneViewCameraRect()
|
||||
{
|
||||
var type = typeof(SceneView);
|
||||
PropertyInfo info = type.GetProperty("cameraRect", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static);
|
||||
object r = info.GetValue(SceneView.lastActiveSceneView, null);
|
||||
Rect rect = (Rect)r;
|
||||
return rect;
|
||||
}
|
||||
|
||||
public static float GetSceneViewOffest()
|
||||
{
|
||||
#if !UNITY_2021_3_OR_NEWER
|
||||
//if (SceneView.sceneViews.Count == 0)
|
||||
//{
|
||||
// return 19 + 25;
|
||||
//}
|
||||
//
|
||||
//SceneView sceneView = (SceneView)SceneView.sceneViews[0];
|
||||
////SceneView sceneView = SceneView.currentDrawingSceneView;
|
||||
//
|
||||
//var sceneviewtype = typeof(SceneView);
|
||||
//PropertyInfo toolbarHeightInfo = sceneviewtype.GetProperty("toolbarHeight", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static);
|
||||
//float toolbarHeight = (float)toolbarHeightInfo.GetValue(sceneView, null);
|
||||
//
|
||||
//
|
||||
//var dockareaType = typeof(Editor).Assembly.GetType("UnityEditor.DockArea");
|
||||
//FieldInfo kTabHeightInfo = dockareaType.GetField("kTabHeight", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static);
|
||||
//float kTabHeight = (float)kTabHeightInfo.GetValue(null);
|
||||
//
|
||||
//return kTabHeight + toolbarHeight;
|
||||
return m_TabHeight + GetSceneViewToolbarHeight();
|
||||
#else
|
||||
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
|
||||
if (prefabStage != null)
|
||||
{
|
||||
return 19 + 46;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 19 + 25;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
public static float GetSceneViewToolbarHeight()
|
||||
{
|
||||
#if !UNITY_2021_3_OR_NEWER
|
||||
//var sceneviewtype = typeof(SceneView);
|
||||
//PropertyInfo toolbarHeightInfo = sceneviewtype.GetProperty("toolbarHeight", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static);
|
||||
//float toolbarHeight = (float)toolbarHeightInfo.GetValue(SceneView.lastActiveSceneView, null);
|
||||
//return toolbarHeight;
|
||||
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
|
||||
if (prefabStage != null)
|
||||
{
|
||||
return m_WindowToolbarHeight + m_StageHandlingFixedHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_WindowToolbarHeight;
|
||||
}
|
||||
#else
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region GameView
|
||||
|
||||
public static Vector2 GetGameViewSize()
|
||||
{
|
||||
MethodInfo GetSizeOfMainGameView = GetEditorMethod(Type.GetType("UnityEditor.GameView,UnityEditor"), "GetSizeOfMainGameView");
|
||||
if (GetSizeOfMainGameView != null)
|
||||
{
|
||||
var Res = GetSizeOfMainGameView.Invoke(null, null);
|
||||
return (Vector2)Res;
|
||||
}
|
||||
|
||||
return Vector2.zero;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Prefab
|
||||
|
||||
public static void OpenPrefab(string prefabPath)
|
||||
{
|
||||
PrefabStageUtility.OpenPrefab(prefabPath);
|
||||
List<MethodInfo> m = GetEditorMethod(typeof(PrefabStageUtility), "OpenPrefab", 1);
|
||||
m[0].Invoke(null, new object[] { prefabPath });
|
||||
}
|
||||
|
||||
public static void SetCursor(Texture2D texture)
|
||||
{
|
||||
List<MethodInfo> m = GetEditorMethod(typeof(EditorGUIUtility), "SetCurrentViewCursor", 3);
|
||||
m[0].Invoke(null, new object[] { texture, new Vector2(16, 16), MouseCursor.CustomCursor });
|
||||
}
|
||||
|
||||
public static void ClearCurrentViewCursor()
|
||||
{
|
||||
List<MethodInfo> m = GetEditorMethod(typeof(EditorGUIUtility), "ClearCurrentViewCursor", 0);
|
||||
m[0].Invoke(null, null);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Editor State
|
||||
|
||||
public static void ExitPrefabStage()
|
||||
{
|
||||
StageUtility.GoToMainStage();
|
||||
}
|
||||
|
||||
public static void EnterPlayMode()
|
||||
{
|
||||
EditorApplication.isPlaying = true;
|
||||
PlayerPrefs.SetString("previewStage", "true");
|
||||
}
|
||||
|
||||
public static void StopPlayMode()
|
||||
{
|
||||
EditorApplication.isPlaying = false;
|
||||
PlayerPrefs.SetString("previewStage", "false");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Selecion
|
||||
|
||||
/// <summary>
|
||||
/// 获得Hierarchy中选中且激活的对象。
|
||||
/// </summary>
|
||||
public static GameObject selectionActiveGameObject
|
||||
{
|
||||
get
|
||||
{
|
||||
if (UXSelectionUtil.activeGameObject == null) return null;
|
||||
return UXSelectionUtil.activeGameObject.activeInHierarchy ? UXSelectionUtil.activeGameObject : null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取当前选中对象
|
||||
/// 若选中超过1个以上的对象返回False
|
||||
/// </summary>
|
||||
/// <param name="obj">返回选中对象</param>
|
||||
/// <returns>是否成功获取</returns>
|
||||
public static bool TryGetSelectObject(out GameObject obj)
|
||||
{
|
||||
obj = null;
|
||||
if (selectionActiveGameObject == null || UXSelectionUtil.gameObjects.Length > 1)
|
||||
return false;
|
||||
|
||||
obj = selectionActiveGameObject;
|
||||
//这里要避免选中Prefab中用于预览的Canvas
|
||||
var rect = obj.transform as RectTransform;
|
||||
bool isCanvasEnvironment = obj.transform.parent == null && obj.name == "Canvas(Environment)";
|
||||
return obj != null && !isCanvasEnvironment;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取当前选中对象的RectTransform
|
||||
/// 若选中超过1个以上的对象返回False
|
||||
/// </summary>
|
||||
/// <param name="rect">返回选中对象Rect</param>
|
||||
/// <returns>是否成功获取</returns>
|
||||
public static bool TryGetSelectionRectTransform(out RectTransform rect)
|
||||
{
|
||||
rect = null;
|
||||
if (selectionActiveGameObject == null || UXSelectionUtil.gameObjects.Length > 1)
|
||||
return false;
|
||||
rect = selectionActiveGameObject.transform as RectTransform;
|
||||
//这里要避免选中Prefab中用于预览的Canvas
|
||||
bool isCanvasEnvironment = rect.parent == null && rect.name == "CanvasEnvironment";
|
||||
return rect != null && !isCanvasEnvironment;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取全部选中对象RrectTransform
|
||||
/// </summary>
|
||||
/// <returns>返回列表</returns>
|
||||
public static List<RectTransform> GetAllSelectionRectTransform()
|
||||
{
|
||||
List<RectTransform> rects = new List<RectTransform>();
|
||||
GameObject[] objects = UXSelectionUtil.gameObjects;
|
||||
foreach (var obj in objects)
|
||||
{
|
||||
RectTransform rect = obj.GetComponent<RectTransform>();
|
||||
if (rect != null)
|
||||
rects.Add(rect);
|
||||
}
|
||||
|
||||
return rects;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取当前选中对象的path
|
||||
/// 若选中超过1个以上的对象返回False
|
||||
/// </summary>
|
||||
/// <returns>是否成功获取</returns>
|
||||
public static bool TryGetSelectionPath(out string path)
|
||||
{
|
||||
path = "";
|
||||
if (Selection.assetGUIDs.Length == 1)
|
||||
{
|
||||
path = AssetDatabase.GUIDToAssetPath(Selection.assetGUIDs[0]);
|
||||
}
|
||||
|
||||
return !string.IsNullOrEmpty(path);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static List<string> GetAllSelectionPath()
|
||||
{
|
||||
return Selection.assetGUIDs.Select(AssetDatabase.GUIDToAssetPath).ToList();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Texutre&Icon
|
||||
|
||||
//生成和缓存 preview图片
|
||||
static Dictionary<string, Texture> m_PreviewDict = new Dictionary<string, Texture>();
|
||||
static Dictionary<string, Texture2D> m_PreviewDict2D = new Dictionary<string, Texture2D>();
|
||||
|
||||
public static Texture GetAssetsPreviewTexture(string guid, int previewSize = 79)
|
||||
{
|
||||
if (!File.Exists(AssetDatabase.GUIDToAssetPath(guid))) return null;
|
||||
|
||||
if (!m_PreviewDict.TryGetValue(guid, out var tex))
|
||||
{
|
||||
tex = GenAssetsPreviewTexture(guid, previewSize);
|
||||
if (tex != null)
|
||||
{
|
||||
m_PreviewDict[guid] = tex;
|
||||
}
|
||||
}
|
||||
|
||||
if (tex == null)
|
||||
{
|
||||
tex = GenAssetsPreviewTexture(guid, previewSize);
|
||||
if (tex != null)
|
||||
m_PreviewDict[guid] = tex;
|
||||
}
|
||||
|
||||
return tex;
|
||||
}
|
||||
|
||||
public static Texture UpdatePreviewTexture(string guid, int previewSize = 79)
|
||||
{
|
||||
var tex = GenAssetsPreviewTexture(guid, previewSize);
|
||||
if (tex != null)
|
||||
m_PreviewDict[guid] = tex;
|
||||
|
||||
return tex;
|
||||
}
|
||||
|
||||
public static Texture GetAssetsNewPreviewTexture(string guid, int previewSize = 79)
|
||||
{
|
||||
Texture tex = GenAssetsPreviewTexture(guid, previewSize);
|
||||
if (tex != null)
|
||||
{
|
||||
m_PreviewDict[guid] = tex;
|
||||
}
|
||||
|
||||
return tex;
|
||||
}
|
||||
|
||||
public static Texture2D GetAssetsPreviewTexture2D(string guid, int previewSize = 79)
|
||||
{
|
||||
if (!m_PreviewDict2D.TryGetValue(guid, out var tex))
|
||||
{
|
||||
Texture tex1 = GetAssetsPreviewTexture(guid, previewSize);
|
||||
if (tex1 != null)
|
||||
{
|
||||
tex = TextureToTexture2D(tex1);
|
||||
m_PreviewDict2D[guid] = tex;
|
||||
}
|
||||
}
|
||||
|
||||
return tex;
|
||||
}
|
||||
|
||||
private static Texture2D TextureToTexture2D(Texture texture)
|
||||
{
|
||||
Texture2D texture2D = new Texture2D(texture.width, texture.height, TextureFormat.RGBA32, false);
|
||||
RenderTexture currentRT = RenderTexture.active;
|
||||
RenderTexture renderTexture = RenderTexture.GetTemporary(texture.width, texture.height, 32);
|
||||
Graphics.Blit(texture, renderTexture);
|
||||
|
||||
RenderTexture.active = renderTexture;
|
||||
texture2D.ReadPixels(new Rect(0, 0, renderTexture.width, renderTexture.height), 0, 0);
|
||||
texture2D.Apply();
|
||||
|
||||
RenderTexture.active = currentRT;
|
||||
RenderTexture.ReleaseTemporary(renderTexture);
|
||||
|
||||
return texture2D;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 生成prefab的预览图,
|
||||
/// </summary>
|
||||
/// <param name="obj"></param>
|
||||
/// <param name="previewSize"></param>
|
||||
/// <returns></returns>
|
||||
public static Texture GenAssetsPreviewTexture(string guid, int previewSize = 79)
|
||||
{
|
||||
// if (EditorApplication.isPlaying)
|
||||
// {
|
||||
// return null;
|
||||
// }
|
||||
|
||||
string path = AssetDatabase.GUIDToAssetPath(guid);
|
||||
GameObject obj = AssetDatabase.LoadAssetAtPath<GameObject>(path);
|
||||
|
||||
GameObject canvas = new GameObject("UXRenderCanvas", typeof(Canvas));
|
||||
GameObject cameraObj = new GameObject("UXRenderCamera", typeof(Camera));
|
||||
canvas.transform.position = new Vector3(10000, 10000, 10000);
|
||||
canvas.GetComponent<RectTransform>().sizeDelta = new Vector2(Screen.currentResolution.width, Screen.currentResolution.height);
|
||||
|
||||
GameObject go = GameObject.Instantiate(obj, canvas.transform);
|
||||
|
||||
Bounds bound = GetBounds(go);
|
||||
|
||||
cameraObj.transform.position = new Vector3((bound.max.x + bound.min.x) / 2, (bound.max.y + bound.min.y) / 2, (bound.max.z + bound.min.z) / 2 - 100);
|
||||
cameraObj.transform.LookAt(cameraObj.transform.position);
|
||||
|
||||
Camera camera = cameraObj.GetComponent<Camera>();
|
||||
camera.cameraType = CameraType.SceneView;
|
||||
camera.orthographic = true;
|
||||
camera.clearFlags = CameraClearFlags.SolidColor;
|
||||
camera.backgroundColor = new Color(0, 0, 0, 0f);
|
||||
|
||||
float width = bound.max.x - bound.min.x;
|
||||
float height = bound.max.y - bound.min.y;
|
||||
float max_camera_size = (width > height ? width : height) + 10;
|
||||
camera.orthographicSize = max_camera_size / 2;
|
||||
|
||||
RenderTexture rt = RenderTexture.GetTemporary(previewSize, previewSize, 24);
|
||||
camera.targetTexture = rt;
|
||||
camera.RenderDontRestore();
|
||||
|
||||
RenderTexture tex = new RenderTexture(previewSize, previewSize, 0, RenderTextureFormat.Default);
|
||||
Graphics.Blit(rt, tex);
|
||||
|
||||
//Texture2D tex = new Texture2D(previewSize, previewSize, TextureFormat.ARGB32, false);
|
||||
//tex.ReadPixels(new Rect(0, 0, previewSize, previewSize), 0, 0);
|
||||
//tex.Apply();
|
||||
|
||||
RenderTexture.active = null;
|
||||
camera.targetTexture = null;
|
||||
rt.Release();
|
||||
RenderTexture.ReleaseTemporary(rt);
|
||||
|
||||
Object.DestroyImmediate(canvas);
|
||||
Object.DestroyImmediate(cameraObj);
|
||||
|
||||
return tex;
|
||||
}
|
||||
|
||||
public static Bounds GetBounds(GameObject obj)
|
||||
{
|
||||
Vector3 Min = new Vector3(99999, 99999, 99999);
|
||||
Vector3 Max = new Vector3(-99999, -99999, -99999);
|
||||
MeshRenderer[] renders = obj.GetComponentsInChildren<MeshRenderer>();
|
||||
if (renders.Length > 0)
|
||||
{
|
||||
for (int i = 0; i < renders.Length; i++)
|
||||
{
|
||||
if (renders[i].bounds.min.x < Min.x)
|
||||
Min.x = renders[i].bounds.min.x;
|
||||
if (renders[i].bounds.min.y < Min.y)
|
||||
Min.y = renders[i].bounds.min.y;
|
||||
if (renders[i].bounds.min.z < Min.z)
|
||||
Min.z = renders[i].bounds.min.z;
|
||||
|
||||
if (renders[i].bounds.max.x > Max.x)
|
||||
Max.x = renders[i].bounds.max.x;
|
||||
if (renders[i].bounds.max.y > Max.y)
|
||||
Max.y = renders[i].bounds.max.y;
|
||||
if (renders[i].bounds.max.z > Max.z)
|
||||
Max.z = renders[i].bounds.max.z;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RectTransform[] rectTrans = obj.GetComponentsInChildren<RectTransform>();
|
||||
Vector3[] corner = new Vector3[4];
|
||||
for (int i = 0; i < rectTrans.Length; i++)
|
||||
{
|
||||
//获取节点的四个角的世界坐标,分别按顺序为左下左上,右上右下
|
||||
rectTrans[i].GetWorldCorners(corner);
|
||||
if (corner[0].x < Min.x)
|
||||
Min.x = corner[0].x;
|
||||
if (corner[0].y < Min.y)
|
||||
Min.y = corner[0].y;
|
||||
if (corner[0].z < Min.z)
|
||||
Min.z = corner[0].z;
|
||||
|
||||
if (corner[2].x > Max.x)
|
||||
Max.x = corner[2].x;
|
||||
if (corner[2].y > Max.y)
|
||||
Max.y = corner[2].y;
|
||||
if (corner[2].z > Max.z)
|
||||
Max.z = corner[2].z;
|
||||
}
|
||||
}
|
||||
|
||||
Vector3 center = (Min + Max) / 2;
|
||||
Vector3 size = new Vector3(Max.x - Min.x, Max.y - Min.y, Max.z - Min.z);
|
||||
return new Bounds(center, size);
|
||||
}
|
||||
|
||||
public static void DrawGreenRect(int instanceID, Rect selectionRect, string text)
|
||||
{
|
||||
GameObject go = EditorUtility.InstanceIDToObject(instanceID) as GameObject;
|
||||
Rect rect = new Rect(selectionRect)
|
||||
{
|
||||
width = selectionRect.width + (PrefabUtility.IsAnyPrefabInstanceRoot(go) ? 0 : 20)
|
||||
};
|
||||
EditorGUI.DrawRect(rect, new Color(0.157f, 0.157f, 0.157f, 1f));
|
||||
GUI.Label(selectionRect, PrefabUtility.GetIconForGameObject(go));
|
||||
GUI.Label(new Rect(selectionRect) { x = selectionRect.x + 20 },
|
||||
text, new GUIStyle() { normal = { textColor = Color.green } });
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Regex
|
||||
|
||||
public static bool CheckHasAlphanumeric(string input)
|
||||
{
|
||||
const string pattern = "^[a-zA-Z0-9_]+$";
|
||||
return Regex.IsMatch(input, pattern);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
// #region Panel
|
||||
// public static string SelectFolder(bool needUnderAssets = true)
|
||||
// {
|
||||
// string folderPath = PlayerPrefs.GetString("LastParticleCheckPath");
|
||||
// string path = EditorUtility.OpenFolderPanel(EditorLocalization.GetLocalization(EditorLocalizationStorage.Def_选择路径), folderPath, "");
|
||||
// if (path != "")
|
||||
// {
|
||||
// int index = path.IndexOf("Assets");
|
||||
// if (index != -1 || !needUnderAssets)
|
||||
// {
|
||||
// PlayerPrefs.SetString("LastParticleCheckPath", path);
|
||||
// if (needUnderAssets)
|
||||
// {
|
||||
// path = path.Substring(index);
|
||||
// }
|
||||
// return path + "/";
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// EditorUtility.DisplayDialog("messageBox",
|
||||
// EditorLocalization.GetLocalization(EditorLocalizationStorage.Def_目录不在Assets下Tip),
|
||||
// EditorLocalization.GetLocalization(EditorLocalizationStorage.Def_确定));
|
||||
// }
|
||||
// }
|
||||
// return null;
|
||||
// }
|
||||
//
|
||||
// public static string SelectFile()
|
||||
// {
|
||||
// string filePath = PlayerPrefs.GetString("LastParticleCheckPath");
|
||||
// string path = EditorUtility.OpenFilePanel(EditorLocalization.GetLocalization(EditorLocalizationStorage.Def_选择文件), filePath, "");
|
||||
// if (path != "")
|
||||
// {
|
||||
// int index = path.IndexOf("Assets");
|
||||
// if (index != -1)
|
||||
// {
|
||||
// PlayerPrefs.SetString("LastParticleCheckPath", path);
|
||||
// return path.Substring(index);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// EditorUtility.DisplayDialog("messageBox",
|
||||
// EditorLocalization.GetLocalization(EditorLocalizationStorage.Def_目录不在Assets下Tip),
|
||||
// EditorLocalization.GetLocalization(EditorLocalizationStorage.Def_确定));
|
||||
// }
|
||||
// }
|
||||
// return null;
|
||||
// }
|
||||
//
|
||||
// public static string SaveFile(string defaultName = "", string extension = "")
|
||||
// {
|
||||
// string filePath = PlayerPrefs.GetString("LastParticleCheckPath");
|
||||
// string path = EditorUtility.SaveFilePanel(EditorLocalization.GetLocalization(EditorLocalizationStorage.Def_保存), filePath, defaultName, extension);
|
||||
// if (path != "")
|
||||
// {
|
||||
// int index = path.IndexOf("Assets");
|
||||
// if (index != -1)
|
||||
// {
|
||||
// PlayerPrefs.SetString("LastParticleCheckPath", path);
|
||||
// return path.Substring(index);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// EditorUtility.DisplayDialog("messageBox",
|
||||
// EditorLocalization.GetLocalization(EditorLocalizationStorage.Def_目录不在Assets下Tip),
|
||||
// EditorLocalization.GetLocalization(EditorLocalizationStorage.Def_确定));
|
||||
// }
|
||||
// }
|
||||
// return null;
|
||||
// }
|
||||
// #endregion
|
||||
|
||||
public static int EnumPopupEx(Rect rect, string label, Type type, int enumValueIndex, string[] labels)
|
||||
{
|
||||
int[] ints = (int[])Enum.GetValues(type);
|
||||
string[] strings = Enum.GetNames(type);
|
||||
if (labels.Length != ints.Length)
|
||||
{
|
||||
return EditorGUI.IntPopup(rect, label, enumValueIndex, strings, ints);
|
||||
}
|
||||
else
|
||||
{
|
||||
return EditorGUI.IntPopup(rect, label, enumValueIndex, labels, ints);
|
||||
}
|
||||
}
|
||||
|
||||
public static int EnumPopupLayoutEx(string label, Type type, int enumValueIndex, string[] labels)
|
||||
{
|
||||
int[] ints = (int[])Enum.GetValues(type);
|
||||
string[] strings = Enum.GetNames(type);
|
||||
if (labels.Length != ints.Length)
|
||||
{
|
||||
return EditorGUILayout.IntPopup(label, enumValueIndex, strings, ints);
|
||||
}
|
||||
else
|
||||
{
|
||||
return EditorGUILayout.IntPopup(label, enumValueIndex, labels, ints);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -1,11 +0,0 @@
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@ -1,37 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
|
||||
namespace AlicizaX.UXTool
|
||||
{
|
||||
[System.Serializable]
|
||||
[FilePath("ProjectSettings/UXPrefabTabsConfig.asset")]
|
||||
internal class UXPrefabTabsConfig : ScriptableSingleton<UXPrefabTabsConfig>
|
||||
{
|
||||
public List<string> tabs = new();
|
||||
|
||||
public void SyncTabs()
|
||||
{
|
||||
var dirty = false;
|
||||
for (int i = 0; i < tabs.Count; i++)
|
||||
{
|
||||
string assetPath = AssetDatabase.GUIDToAssetPath(tabs[i]);
|
||||
#if UNITY_6000_OR_NEWER
|
||||
if (string.IsNullOrEmpty(assetPath) || !AssetDatabase.AssetPathExists(assetPath))
|
||||
{
|
||||
tabs.RemoveAt(i);
|
||||
dirty = true;
|
||||
}
|
||||
#else
|
||||
if (string.IsNullOrEmpty(assetPath) || !File.Exists(assetPath))
|
||||
{
|
||||
tabs.RemoveAt(i);
|
||||
dirty = true;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if (dirty) Save();
|
||||
}
|
||||
}
|
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}
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@ -1,11 +0,0 @@
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|
||||
using System.IO;
|
||||
|
||||
namespace AlicizaX.UXTool
|
||||
{
|
||||
public static class Def_UXGUIPath
|
||||
{
|
||||
public static readonly string ConfigPath = "Packages/com.alicizax.uxtool/Editor/UXGUI/Res/Config";
|
||||
|
||||
public static readonly string ComponentRes = "Packages/com.alicizax.uxtool/Editor/UXGUI/Res/Component/";
|
||||
|
||||
public static readonly string UIResRootPath = "Assets/Bundles/UI";
|
||||
public static readonly string DefaultLayoutPath = "Assets/Default.wlt";
|
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}
|
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}
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#if UNITY_EDITOR
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||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UIElements;
|
||||
using System.Linq;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace AlicizaX.UXTool
|
||||
{
|
||||
public static class SceneViewContextMenu
|
||||
{
|
||||
// 右键状态和拖动状态
|
||||
private static bool rightMouseDown = false;
|
||||
private static bool hasDrag = false;
|
||||
|
||||
// 右键菜单的委托,允许外部插件扩展菜单
|
||||
public delegate void AddContextMenuFunc();
|
||||
|
||||
public static AddContextMenuFunc addContextMenuFunc;
|
||||
|
||||
// 用于复制/粘贴RectTransform数据的缓存
|
||||
private static RectTransformCache clipboard = null;
|
||||
|
||||
[InitializeOnLoadMethod]
|
||||
public static void Init()
|
||||
{
|
||||
// 在SceneView中注册事件回调
|
||||
if (UXDesinUtil.InDesign)
|
||||
{
|
||||
SceneView.duringSceneGui += OnSceneGUI;
|
||||
}
|
||||
else
|
||||
{
|
||||
SceneView.duringSceneGui -= OnSceneGUI;
|
||||
}
|
||||
}
|
||||
|
||||
static void OnSceneGUI(SceneView sceneView)
|
||||
{
|
||||
if (PrefabStageUtils.InEmptyStage) return;
|
||||
|
||||
// 如果不是右键点击,直接返回
|
||||
if (Event.current == null || Event.current.button != 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// 右键按下,初始化状态
|
||||
if (Event.current.type == EventType.MouseDown)
|
||||
{
|
||||
hasDrag = false;
|
||||
rightMouseDown = true;
|
||||
return;
|
||||
}
|
||||
|
||||
// 拖动过程中标记状态
|
||||
if (Event.current.type == EventType.MouseDrag && rightMouseDown)
|
||||
{
|
||||
hasDrag = true;
|
||||
return;
|
||||
}
|
||||
|
||||
// 右键松开时弹出菜单
|
||||
if (Event.current.type == EventType.MouseUp && rightMouseDown && !hasDrag)
|
||||
{
|
||||
HandleRightClick();
|
||||
Event.current.Use(); // 防止事件进一步传播
|
||||
}
|
||||
}
|
||||
|
||||
// 右键菜单生成和显示的核心方法
|
||||
private static void HandleRightClick()
|
||||
{
|
||||
// 生成右键菜单项
|
||||
GenerateRectTransformMenu();
|
||||
GenerateSelectObjectMenu();
|
||||
|
||||
// 调用外部扩展菜单
|
||||
addContextMenuFunc?.Invoke();
|
||||
|
||||
// 显示菜单
|
||||
ContextMenuUtils.ShowContextMenu(); // 调用修改后的 ShowContextMenu
|
||||
|
||||
// 重置状态
|
||||
rightMouseDown = false;
|
||||
}
|
||||
|
||||
#region RectTransform 操作菜单
|
||||
|
||||
private static void GenerateRectTransformMenu()
|
||||
{
|
||||
if (UXSelectionUtil.gameObjects == null || UXSelectionUtil.gameObjects.Length == 0) return;
|
||||
if (!(UXSelectionUtil.gameObjects[0].transform is RectTransform))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GameObject[] selected = UXSelectionUtil.gameObjects;
|
||||
|
||||
// 添加分隔符
|
||||
ContextMenuUtils.BuildSeparator();
|
||||
|
||||
// 添加通用菜单项
|
||||
AddCommonItem();
|
||||
|
||||
// 布局与对齐
|
||||
ContextMenuUtils.BuildSeparator();
|
||||
ContextMenuUtils.BuildContextMenu("对齐/Left", false, () => AlignSelected(AlignType.Left));
|
||||
ContextMenuUtils.BuildContextMenu("对齐/Center (水平)", false, () => AlignSelected(AlignType.CenterHorizontal));
|
||||
ContextMenuUtils.BuildContextMenu("对齐/Right", false, () => AlignSelected(AlignType.Right));
|
||||
ContextMenuUtils.BuildContextMenu("对齐/Top", false, () => AlignSelected(AlignType.Top));
|
||||
ContextMenuUtils.BuildContextMenu("对齐/Middle (垂直)", false, () => AlignSelected(AlignType.CenterVertical));
|
||||
ContextMenuUtils.BuildContextMenu("对齐/Bottom", false, () => AlignSelected(AlignType.Bottom));
|
||||
|
||||
ContextMenuUtils.BuildSeparator();
|
||||
ContextMenuUtils.BuildContextMenu("分发/水平分发", false, () => DistributeSelected(DistributeAxis.Horizontal));
|
||||
ContextMenuUtils.BuildContextMenu("分发/垂直分发", false, () => DistributeSelected(DistributeAxis.Vertical));
|
||||
|
||||
ContextMenuUtils.BuildSeparator();
|
||||
ContextMenuUtils.BuildContextMenu("大小/匹配第一个尺寸", false, () => MatchSizeToFirst());
|
||||
ContextMenuUtils.BuildContextMenu("像素对齐/位置取整", false, () => PixelSnapSelected());
|
||||
ContextMenuUtils.BuildContextMenu("重置/位置与旋转与缩放", false, () => ResetTransformSelected());
|
||||
|
||||
ContextMenuUtils.BuildSeparator();
|
||||
ContextMenuUtils.BuildContextMenu("锚点/设为四角(保持位置)", false, () => SetAnchorsToCornersKeepPos());
|
||||
ContextMenuUtils.BuildContextMenu("锚点/居中锚点(保持位置)", false, () => SetAnchorsToCenterKeepPos());
|
||||
|
||||
ContextMenuUtils.BuildSeparator();
|
||||
ContextMenuUtils.BuildContextMenu("临时操作/复制 RectTransform", false, () => CopyRectTransform());
|
||||
ContextMenuUtils.BuildContextMenu("临时操作/粘贴 RectTransform", clipboard == null, () => PasteRectTransform());
|
||||
|
||||
ContextMenuUtils.BuildSeparator();
|
||||
ContextMenuUtils.BuildContextMenu("对象/向前移动(置为最后Sibling)", false, () => BringToFront());
|
||||
ContextMenuUtils.BuildContextMenu("对象/发送到最底层(置为第0)", false, () => SendToBack());
|
||||
ContextMenuUtils.BuildContextMenu("对象/创建容器并包裹", false, () => CreateContainerAroundSelection());
|
||||
ContextMenuUtils.BuildContextMenu("对象/复制(场景内)", false, () => DuplicateSelection());
|
||||
ContextMenuUtils.BuildContextMenu("对象/重命名选中", false, () => RenameSelection());
|
||||
ContextMenuUtils.BuildContextMenu("对象/选择父对象", false, () => SelectParent());
|
||||
ContextMenuUtils.BuildContextMenu("对象/聚焦(场景视图)", false, () => FrameSelection());
|
||||
|
||||
ContextMenuUtils.BuildSeparator();
|
||||
ContextMenuUtils.BuildContextMenu("Graphic/切换 RaycastTarget", false, () => ToggleRaycastTarget());
|
||||
ContextMenuUtils.BuildContextMenu("排序/按名称排序同级子项", false, () => SortSiblingsByName());
|
||||
|
||||
// 如果可以组合RectTransform,则添加组合项
|
||||
ContextMenuUtils.BuildSeparator();
|
||||
if (CombineWidgetLogic.CanCombine(UXSelectionUtil.gameObjects))
|
||||
{
|
||||
ContextMenuUtils.BuildContextMenu("组合", false, () => CombineWidgetLogic.GenCombineRootRect(UXSelectionUtil.gameObjects));
|
||||
}
|
||||
else
|
||||
{
|
||||
ContextMenuUtils.BuildContextMenu("组合", true, null); // Disabled item
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetAnchors(GameObject[] selectedObjects)
|
||||
{
|
||||
// 这里是设置锚点的逻辑,示例函数
|
||||
Debug.Log("设置锚点的功能...");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private static void AddCommonItem()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#region UI 选择菜单
|
||||
|
||||
private static void GenerateSelectObjectMenu()
|
||||
{
|
||||
var prefabStage = PrefabStageUtils.GetCurrentPrefabStage();
|
||||
List<RectTransform> inSceneObjs = GetAllUIObjects(prefabStage);
|
||||
|
||||
// 获取鼠标位置并转换为屏幕坐标(GUI坐标调整)
|
||||
Camera camera = SceneView.currentDrawingSceneView.camera;
|
||||
Vector2 mousePosGui = Event.current.mousePosition;
|
||||
Vector2 mousePos = new Vector2(mousePosGui.x, camera.pixelHeight - mousePosGui.y);
|
||||
|
||||
// 排序UI对象
|
||||
SortedList<string, RectTransform> sortedUIObjects = SortUIObjects(inSceneObjs);
|
||||
|
||||
// 将UI对象添加到菜单中
|
||||
foreach (string key in sortedUIObjects.Keys)
|
||||
{
|
||||
RectTransform obj = sortedUIObjects[key];
|
||||
if (RectTransformUtility.RectangleContainsScreenPoint(obj, mousePos, camera))
|
||||
{
|
||||
ContextMenuUtils.BuildContextMenu(obj.name, false, () => UXSelectionUtil.activeGameObject = obj.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 获取场景中的所有UI对象
|
||||
private static List<RectTransform> GetAllUIObjects(PrefabStage prefabStage)
|
||||
{
|
||||
List<RectTransform> uiObjects = new List<RectTransform>();
|
||||
|
||||
if (prefabStage != null)
|
||||
{
|
||||
RectTransform[] allObjects = prefabStage.prefabContentsRoot.GetComponentsInChildren<RectTransform>(true);
|
||||
foreach (RectTransform obj in allObjects)
|
||||
{
|
||||
if (FindContainerLogic.ObjectFit(obj.gameObject))
|
||||
{
|
||||
uiObjects.Add(obj);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UnityEngine.SceneManagement.Scene scene = SceneManager.GetActiveScene();
|
||||
GameObject[] rootObjects = scene.GetRootGameObjects();
|
||||
foreach (GameObject rootObj in rootObjects)
|
||||
{
|
||||
RectTransform[] childRects = rootObj.GetComponentsInChildren<RectTransform>(true);
|
||||
foreach (RectTransform rect in childRects)
|
||||
{
|
||||
if (FindContainerLogic.ObjectFit(rect.gameObject))
|
||||
{
|
||||
uiObjects.Add(rect);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return uiObjects;
|
||||
}
|
||||
|
||||
// 排序UI对象
|
||||
private static SortedList<string, RectTransform> SortUIObjects(List<RectTransform> uiObjects)
|
||||
{
|
||||
List<string> uiNames = new List<string>();
|
||||
foreach (var rect in uiObjects)
|
||||
{
|
||||
uiNames.Add(GetTransformHierarchyString("", rect));
|
||||
}
|
||||
|
||||
// 按照名称排序
|
||||
SortedList<string, RectTransform> sortedList = new SortedList<string, RectTransform>(new DuplicateKeyComparer());
|
||||
for (int i = 0; i < uiObjects.Count; i++)
|
||||
{
|
||||
// 确保 key 唯一:包含索引
|
||||
string key = uiNames[i] + "_" + i;
|
||||
sortedList.Add(key, uiObjects[i]);
|
||||
}
|
||||
|
||||
return sortedList;
|
||||
}
|
||||
|
||||
// 获取UI对象的层级字符串
|
||||
private static string GetTransformHierarchyString(string prefix, Transform trans)
|
||||
{
|
||||
string str = string.IsNullOrEmpty(prefix) ? trans.GetSiblingIndex().ToString() : $"{trans.GetSiblingIndex()}.{prefix}";
|
||||
if (trans.parent != null)
|
||||
{
|
||||
return GetTransformHierarchyString(str, trans.parent);
|
||||
}
|
||||
|
||||
return str;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 辅助类与功能实现
|
||||
|
||||
// 自定义比较器,用于排序UI元素
|
||||
private class DuplicateKeyComparer : IComparer<string>
|
||||
{
|
||||
public int Compare(string x, string y)
|
||||
{
|
||||
return -string.Compare(x, y); // 逆序排序
|
||||
}
|
||||
}
|
||||
|
||||
private enum AlignType
|
||||
{
|
||||
Left,
|
||||
CenterHorizontal,
|
||||
Right,
|
||||
Top,
|
||||
CenterVertical,
|
||||
Bottom
|
||||
}
|
||||
|
||||
private enum DistributeAxis
|
||||
{
|
||||
Horizontal,
|
||||
Vertical
|
||||
}
|
||||
|
||||
private class RectTransformCache
|
||||
{
|
||||
public Vector2 anchoredPosition;
|
||||
public Vector2 sizeDelta;
|
||||
public Vector2 anchorMin;
|
||||
public Vector2 anchorMax;
|
||||
public Vector2 pivot;
|
||||
public Quaternion rotation;
|
||||
public Vector3 localScale;
|
||||
}
|
||||
|
||||
private static void CopyRectTransform()
|
||||
{
|
||||
if (UXSelectionUtil.gameObjects == null || UXSelectionUtil.gameObjects.Length == 0) return;
|
||||
var rt = UXSelectionUtil.gameObjects[0].GetComponent<RectTransform>();
|
||||
if (rt == null) return;
|
||||
clipboard = new RectTransformCache()
|
||||
{
|
||||
anchoredPosition = rt.anchoredPosition,
|
||||
sizeDelta = rt.sizeDelta,
|
||||
anchorMin = rt.anchorMin,
|
||||
anchorMax = rt.anchorMax,
|
||||
pivot = rt.pivot,
|
||||
rotation = rt.localRotation,
|
||||
localScale = rt.localScale
|
||||
};
|
||||
Debug.Log("已复制 RectTransform 数据到剪贴板");
|
||||
}
|
||||
|
||||
private static void PasteRectTransform()
|
||||
{
|
||||
if (clipboard == null || UXSelectionUtil.gameObjects == null) return;
|
||||
foreach (var go in UXSelectionUtil.gameObjects)
|
||||
{
|
||||
var rt = go.GetComponent<RectTransform>();
|
||||
if (rt == null) continue;
|
||||
Undo.RecordObject(rt, "Paste RectTransform");
|
||||
rt.anchorMin = clipboard.anchorMin;
|
||||
rt.anchorMax = clipboard.anchorMax;
|
||||
rt.pivot = clipboard.pivot;
|
||||
rt.sizeDelta = clipboard.sizeDelta;
|
||||
rt.localRotation = clipboard.rotation;
|
||||
rt.localScale = clipboard.localScale;
|
||||
|
||||
// 保持世界位置:计算当前 world pos,然后应用 anchoredPosition 使其看起来相同
|
||||
Vector3 worldPos = rt.position;
|
||||
rt.anchoredPosition = clipboard.anchoredPosition;
|
||||
rt.position = worldPos;
|
||||
|
||||
EditorUtility.SetDirty(rt);
|
||||
}
|
||||
}
|
||||
|
||||
private static void AlignSelected(AlignType align)
|
||||
{
|
||||
var gos = UXSelectionUtil.gameObjects?.Where(g => g != null).ToArray();
|
||||
if (gos == null || gos.Length <= 1) return;
|
||||
// 统一以第一个为目标
|
||||
RectTransform[] rts = gos.Select(g => g.GetComponent<RectTransform>()).Where(r => r != null).ToArray();
|
||||
if (rts.Length <= 1) return;
|
||||
|
||||
// 计算所有对象在世界空间的边界
|
||||
switch (align)
|
||||
{
|
||||
case AlignType.Left:
|
||||
{
|
||||
float target = rts.Min(rt => GetWorldLeft(rt));
|
||||
foreach (var rt in rts) MoveWorldLeftTo(rt, target);
|
||||
}
|
||||
break;
|
||||
case AlignType.Right:
|
||||
{
|
||||
float target = rts.Max(rt => GetWorldRight(rt));
|
||||
foreach (var rt in rts) MoveWorldRightTo(rt, target);
|
||||
}
|
||||
break;
|
||||
case AlignType.CenterHorizontal:
|
||||
{
|
||||
float minX = rts.Min(rt => GetWorldLeft(rt));
|
||||
float maxX = rts.Max(rt => GetWorldRight(rt));
|
||||
float centerX = (minX + maxX) / 2f;
|
||||
foreach (var rt in rts) MoveWorldCenterXTo(rt, centerX);
|
||||
}
|
||||
break;
|
||||
case AlignType.Top:
|
||||
{
|
||||
float target = rts.Max(rt => GetWorldTop(rt));
|
||||
foreach (var rt in rts) MoveWorldTopTo(rt, target);
|
||||
}
|
||||
break;
|
||||
case AlignType.Bottom:
|
||||
{
|
||||
float target = rts.Min(rt => GetWorldBottom(rt));
|
||||
foreach (var rt in rts) MoveWorldBottomTo(rt, target);
|
||||
}
|
||||
break;
|
||||
case AlignType.CenterVertical:
|
||||
{
|
||||
float minY = rts.Min(rt => GetWorldBottom(rt));
|
||||
float maxY = rts.Max(rt => GetWorldTop(rt));
|
||||
float centerY = (minY + maxY) / 2f;
|
||||
foreach (var rt in rts) MoveWorldCenterYTo(rt, centerY);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static float GetWorldLeft(RectTransform rt)
|
||||
{
|
||||
var corners = new Vector3[4];
|
||||
rt.GetWorldCorners(corners);
|
||||
return corners[0].x; // bottom-left.x
|
||||
}
|
||||
|
||||
private static float GetWorldRight(RectTransform rt)
|
||||
{
|
||||
var corners = new Vector3[4];
|
||||
rt.GetWorldCorners(corners);
|
||||
return corners[2].x; // top-right.x
|
||||
}
|
||||
|
||||
private static float GetWorldTop(RectTransform rt)
|
||||
{
|
||||
var corners = new Vector3[4];
|
||||
rt.GetWorldCorners(corners);
|
||||
return corners[1].y; // top-left.y
|
||||
}
|
||||
|
||||
private static float GetWorldBottom(RectTransform rt)
|
||||
{
|
||||
var corners = new Vector3[4];
|
||||
rt.GetWorldCorners(corners);
|
||||
return corners[0].y; // bottom-left.y
|
||||
}
|
||||
|
||||
// 将世界空间的位移转换为父空间的局部位移,并应用到 rectTransform.localPosition
|
||||
private static void ApplyWorldDeltaToRectTransform(RectTransform rt, Vector3 worldDelta, string undoName)
|
||||
{
|
||||
if (rt == null || rt.parent == null) return;
|
||||
Undo.RecordObject(rt, undoName);
|
||||
|
||||
// 将世界向量转换为父对象的局部向量(旋转会被考虑,但位置不重要因为这是增量)
|
||||
Vector3 localDelta = rt.parent.InverseTransformVector(worldDelta);
|
||||
|
||||
// 应用到 localPosition(而不是直接修改 world position),这样对于 UI 更稳定
|
||||
rt.localPosition += localDelta;
|
||||
|
||||
EditorUtility.SetDirty(rt);
|
||||
}
|
||||
|
||||
private static void MoveWorldLeftTo(RectTransform rt, float worldX)
|
||||
{
|
||||
var corners = new Vector3[4];
|
||||
rt.GetWorldCorners(corners);
|
||||
float curLeft = corners[0].x;
|
||||
float delta = worldX - curLeft;
|
||||
if (Mathf.Approximately(delta, 0f)) return;
|
||||
ApplyWorldDeltaToRectTransform(rt, new Vector3(delta, 0, 0), "Align Left");
|
||||
}
|
||||
|
||||
private static void MoveWorldRightTo(RectTransform rt, float worldX)
|
||||
{
|
||||
var corners = new Vector3[4];
|
||||
rt.GetWorldCorners(corners);
|
||||
float curRight = corners[2].x;
|
||||
float delta = worldX - curRight;
|
||||
if (Mathf.Approximately(delta, 0f)) return;
|
||||
ApplyWorldDeltaToRectTransform(rt, new Vector3(delta, 0, 0), "Align Right");
|
||||
}
|
||||
|
||||
private static void MoveWorldTopTo(RectTransform rt, float worldY)
|
||||
{
|
||||
var corners = new Vector3[4];
|
||||
rt.GetWorldCorners(corners);
|
||||
float curTop = corners[1].y;
|
||||
float delta = worldY - curTop;
|
||||
if (Mathf.Approximately(delta, 0f)) return;
|
||||
ApplyWorldDeltaToRectTransform(rt, new Vector3(0, delta, 0), "Align Top");
|
||||
}
|
||||
|
||||
private static void MoveWorldBottomTo(RectTransform rt, float worldY)
|
||||
{
|
||||
var corners = new Vector3[4];
|
||||
rt.GetWorldCorners(corners);
|
||||
float curBottom = corners[0].y;
|
||||
float delta = worldY - curBottom;
|
||||
if (Mathf.Approximately(delta, 0f)) return;
|
||||
ApplyWorldDeltaToRectTransform(rt, new Vector3(0, delta, 0), "Align Bottom");
|
||||
}
|
||||
|
||||
private static void MoveWorldCenterXTo(RectTransform rt, float worldX)
|
||||
{
|
||||
var corners = new Vector3[4];
|
||||
rt.GetWorldCorners(corners);
|
||||
float curCenterX = (corners[0].x + corners[2].x) / 2f;
|
||||
float delta = worldX - curCenterX;
|
||||
if (Mathf.Approximately(delta, 0f)) return;
|
||||
ApplyWorldDeltaToRectTransform(rt, new Vector3(delta, 0, 0), "Align Center X");
|
||||
}
|
||||
|
||||
private static void MoveWorldCenterYTo(RectTransform rt, float worldY)
|
||||
{
|
||||
var corners = new Vector3[4];
|
||||
rt.GetWorldCorners(corners);
|
||||
float curCenterY = (corners[0].y + corners[2].y) / 2f;
|
||||
float delta = worldY - curCenterY;
|
||||
if (Mathf.Approximately(delta, 0f)) return;
|
||||
ApplyWorldDeltaToRectTransform(rt, new Vector3(0, delta, 0), "Align Center Y");
|
||||
}
|
||||
|
||||
private static void DistributeSelected(DistributeAxis axis)
|
||||
{
|
||||
var gos = UXSelectionUtil.gameObjects?.Where(g => g != null).ToArray();
|
||||
if (gos == null || gos.Length <= 2) return; // 两个对象没必要
|
||||
RectTransform[] rts = gos.Select(g => g.GetComponent<RectTransform>()).Where(r => r != null).ToArray();
|
||||
if (rts.Length <= 2) return;
|
||||
|
||||
// 按中心排序
|
||||
if (axis == DistributeAxis.Horizontal)
|
||||
{
|
||||
var ordered = rts.OrderBy(rt => GetWorldCenter(rt).x).ToArray();
|
||||
float left = GetWorldLeft(ordered.First());
|
||||
float right = GetWorldRight(ordered.Last());
|
||||
float totalWidth = ordered.Sum(rt => GetWidthWorld(rt));
|
||||
float space = (right - left - totalWidth) / (ordered.Length - 1);
|
||||
float curX = left;
|
||||
for (int i = 0; i < ordered.Length; i++)
|
||||
{
|
||||
float w = GetWidthWorld(ordered[i]);
|
||||
float targetCenter = curX + w / 2f;
|
||||
MoveWorldCenterXTo(ordered[i], targetCenter);
|
||||
curX += w + space;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var ordered = rts.OrderBy(rt => GetWorldCenter(rt).y).ToArray();
|
||||
float bottom = GetWorldBottom(ordered.First());
|
||||
float top = GetWorldTop(ordered.Last());
|
||||
float totalHeight = ordered.Sum(rt => GetHeightWorld(rt));
|
||||
float space = (top - bottom - totalHeight) / (ordered.Length - 1);
|
||||
float curY = bottom;
|
||||
for (int i = 0; i < ordered.Length; i++)
|
||||
{
|
||||
float h = GetHeightWorld(ordered[i]);
|
||||
float targetCenter = curY + h / 2f;
|
||||
MoveWorldCenterYTo(ordered[i], targetCenter);
|
||||
curY += h + space;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static Vector2 GetWorldCenter(RectTransform rt)
|
||||
{
|
||||
var corners = new Vector3[4];
|
||||
rt.GetWorldCorners(corners);
|
||||
return (corners[0] + corners[2]) / 2f;
|
||||
}
|
||||
|
||||
private static float GetWidthWorld(RectTransform rt)
|
||||
{
|
||||
var corners = new Vector3[4];
|
||||
rt.GetWorldCorners(corners);
|
||||
return Mathf.Abs(corners[2].x - corners[0].x);
|
||||
}
|
||||
|
||||
private static float GetHeightWorld(RectTransform rt)
|
||||
{
|
||||
var corners = new Vector3[4];
|
||||
rt.GetWorldCorners(corners);
|
||||
return Mathf.Abs(corners[1].y - corners[0].y);
|
||||
}
|
||||
|
||||
private static void MatchSizeToFirst()
|
||||
{
|
||||
var gos = UXSelectionUtil.gameObjects;
|
||||
if (gos == null || gos.Length <= 1) return;
|
||||
var first = gos[0].GetComponent<RectTransform>();
|
||||
if (first == null) return;
|
||||
for (int i = 1; i < gos.Length; i++)
|
||||
{
|
||||
var rt = gos[i].GetComponent<RectTransform>();
|
||||
if (rt == null) continue;
|
||||
Undo.RecordObject(rt, "Match Size");
|
||||
rt.sizeDelta = first.sizeDelta;
|
||||
EditorUtility.SetDirty(rt);
|
||||
}
|
||||
}
|
||||
|
||||
private static void PixelSnapSelected()
|
||||
{
|
||||
foreach (var go in UXSelectionUtil.gameObjects ?? new GameObject[0])
|
||||
{
|
||||
var rt = go.GetComponent<RectTransform>();
|
||||
if (rt == null) continue;
|
||||
Undo.RecordObject(rt, "Pixel Snap");
|
||||
Vector2 ap = rt.anchoredPosition;
|
||||
ap.x = Mathf.Round(ap.x);
|
||||
ap.y = Mathf.Round(ap.y);
|
||||
rt.anchoredPosition = ap;
|
||||
EditorUtility.SetDirty(rt);
|
||||
}
|
||||
}
|
||||
|
||||
private static void ResetTransformSelected()
|
||||
{
|
||||
foreach (var go in UXSelectionUtil.gameObjects ?? new GameObject[0])
|
||||
{
|
||||
var rt = go.GetComponent<RectTransform>();
|
||||
if (rt == null) continue;
|
||||
Undo.RecordObject(rt, "Reset Transform");
|
||||
rt.anchoredPosition = Vector2.zero;
|
||||
rt.localRotation = Quaternion.identity;
|
||||
rt.localScale = Vector3.one;
|
||||
EditorUtility.SetDirty(rt);
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetAnchorsToCornersKeepPos()
|
||||
{
|
||||
foreach (var go in UXSelectionUtil.gameObjects ?? new GameObject[0])
|
||||
{
|
||||
var rt = go.GetComponent<RectTransform>();
|
||||
if (rt == null) continue;
|
||||
Undo.RecordObject(rt, "Set Anchors to Corners Keep Position");
|
||||
|
||||
Transform parent = rt.parent;
|
||||
if (parent == null) continue;
|
||||
RectTransform parentRT = parent as RectTransform;
|
||||
if (parentRT == null) continue;
|
||||
|
||||
Vector3[] corners = new Vector3[4];
|
||||
rt.GetWorldCorners(corners);
|
||||
Vector3[] parentCorners = new Vector3[4];
|
||||
parentRT.GetWorldCorners(parentCorners);
|
||||
|
||||
Vector2 newAnchorMin = new Vector2(
|
||||
Mathf.InverseLerp(parentCorners[0].x, parentCorners[2].x, corners[0].x),
|
||||
Mathf.InverseLerp(parentCorners[0].y, parentCorners[2].y, corners[0].y));
|
||||
Vector2 newAnchorMax = new Vector2(
|
||||
Mathf.InverseLerp(parentCorners[0].x, parentCorners[2].x, corners[2].x),
|
||||
Mathf.InverseLerp(parentCorners[0].y, parentCorners[2].y, corners[2].y));
|
||||
|
||||
Vector2 oldAnchored = rt.anchoredPosition;
|
||||
rt.anchorMin = newAnchorMin;
|
||||
rt.anchorMax = newAnchorMax;
|
||||
rt.anchoredPosition = oldAnchored; // 尝试保留视觉位置
|
||||
|
||||
EditorUtility.SetDirty(rt);
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetAnchorsToCenterKeepPos()
|
||||
{
|
||||
foreach (var go in UXSelectionUtil.gameObjects ?? new GameObject[0])
|
||||
{
|
||||
var rt = go.GetComponent<RectTransform>();
|
||||
if (rt == null) continue;
|
||||
Undo.RecordObject(rt, "Set Anchors to Center Keep Position");
|
||||
Transform parent = rt.parent;
|
||||
if (parent == null) continue;
|
||||
RectTransform parentRT = parent as RectTransform;
|
||||
if (parentRT == null) continue;
|
||||
|
||||
Vector3[] corners = new Vector3[4];
|
||||
rt.GetWorldCorners(corners);
|
||||
Vector3[] parentCorners = new Vector3[4];
|
||||
parentRT.GetWorldCorners(parentCorners);
|
||||
|
||||
float centerX = (corners[0].x + corners[2].x) / 2f;
|
||||
float centerY = (corners[0].y + corners[2].y) / 2f;
|
||||
|
||||
Vector2 anchor = new Vector2(
|
||||
Mathf.InverseLerp(parentCorners[0].x, parentCorners[2].x, centerX),
|
||||
Mathf.InverseLerp(parentCorners[0].y, parentCorners[2].y, centerY));
|
||||
|
||||
Vector2 oldAnchored = rt.anchoredPosition;
|
||||
rt.anchorMin = anchor;
|
||||
rt.anchorMax = anchor;
|
||||
rt.anchoredPosition = oldAnchored;
|
||||
|
||||
EditorUtility.SetDirty(rt);
|
||||
}
|
||||
}
|
||||
|
||||
private static void BringToFront()
|
||||
{
|
||||
foreach (var go in UXSelectionUtil.gameObjects ?? new GameObject[0])
|
||||
{
|
||||
Transform parent = go.transform.parent;
|
||||
Undo.RecordObject(go.transform, "Bring To Front");
|
||||
if (parent != null)
|
||||
{
|
||||
go.transform.SetSiblingIndex(parent.childCount - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
go.transform.SetSiblingIndex(go.transform.GetSiblingIndex());
|
||||
}
|
||||
|
||||
EditorUtility.SetDirty(go);
|
||||
}
|
||||
}
|
||||
|
||||
private static void SendToBack()
|
||||
{
|
||||
foreach (var go in UXSelectionUtil.gameObjects ?? new GameObject[0])
|
||||
{
|
||||
Transform parent = go.transform.parent;
|
||||
Undo.RecordObject(go.transform, "Send To Back");
|
||||
go.transform.SetSiblingIndex(0);
|
||||
EditorUtility.SetDirty(go);
|
||||
}
|
||||
}
|
||||
|
||||
private static void CreateContainerAroundSelection()
|
||||
{
|
||||
var gos = UXSelectionUtil.gameObjects?.Where(g => g != null).ToArray();
|
||||
if (gos == null || gos.Length == 0) return;
|
||||
// 只允许相同父级
|
||||
Transform parent = gos[0].transform.parent;
|
||||
if (gos.Any(g => g.transform.parent != parent))
|
||||
{
|
||||
Debug.LogWarning("创建容器要求所有对象在同一父级下");
|
||||
return;
|
||||
}
|
||||
|
||||
// 计算包围盒(世界坐标)
|
||||
var rts = gos.Select(g => g.GetComponent<RectTransform>()).Where(r => r != null).ToArray();
|
||||
if (rts.Length == 0) return;
|
||||
|
||||
Vector3 worldMin = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue);
|
||||
Vector3 worldMax = new Vector3(float.MinValue, float.MinValue, float.MinValue);
|
||||
foreach (var rt in rts)
|
||||
{
|
||||
Vector3[] corners = new Vector3[4];
|
||||
rt.GetWorldCorners(corners);
|
||||
worldMin = Vector3.Min(worldMin, corners[0]);
|
||||
worldMax = Vector3.Max(worldMax, corners[2]);
|
||||
}
|
||||
|
||||
// 创建容器
|
||||
GameObject root = UIBuilderUtil.CreateUIObj("Container");
|
||||
Undo.RegisterCreatedObjectUndo(root, "Create Container");
|
||||
var rootRT = root.GetComponent<RectTransform>();
|
||||
root.transform.SetParent(parent);
|
||||
root.transform.SetSiblingIndex(rts.Min(r => r.GetSiblingIndex()));
|
||||
rootRT.localScale = Vector3.one;
|
||||
|
||||
// 将世界包围盒转换为父本地坐标
|
||||
RectTransform parentRT = parent as RectTransform;
|
||||
if (parentRT == null)
|
||||
{
|
||||
Debug.LogWarning("父对象不是 RectTransform,无法创建容器");
|
||||
return;
|
||||
}
|
||||
|
||||
Vector3 localMin = parentRT.InverseTransformPoint(worldMin);
|
||||
Vector3 localMax = parentRT.InverseTransformPoint(worldMax);
|
||||
Vector2 size = new Vector2(localMax.x - localMin.x, localMax.y - localMin.y);
|
||||
Vector2 center = (localMin + localMax) / 2f;
|
||||
|
||||
rootRT.sizeDelta = size;
|
||||
rootRT.anchoredPosition = center;
|
||||
|
||||
// 将选中对象设置为容器子对象并保持位置
|
||||
foreach (var g in gos)
|
||||
{
|
||||
Undo.SetTransformParent(g.transform, root.transform, "Wrap In Container");
|
||||
}
|
||||
|
||||
Selection.activeGameObject = root;
|
||||
EditorUtility.SetDirty(rootRT);
|
||||
}
|
||||
|
||||
private static void DuplicateSelection()
|
||||
{
|
||||
var gos = UXSelectionUtil.gameObjects?.Where(g => g != null).ToArray();
|
||||
if (gos == null || gos.Length == 0) return;
|
||||
List<GameObject> newOnes = new List<GameObject>();
|
||||
foreach (var g in gos)
|
||||
{
|
||||
GameObject dup = Object.Instantiate(g, g.transform.parent);
|
||||
dup.name = g.name + " Copy";
|
||||
Undo.RegisterCreatedObjectUndo(dup, "Duplicate UI Element");
|
||||
dup.transform.SetSiblingIndex(g.transform.GetSiblingIndex() + 1);
|
||||
newOnes.Add(dup);
|
||||
}
|
||||
|
||||
Selection.objects = newOnes.ToArray();
|
||||
}
|
||||
|
||||
private static void RenameSelection()
|
||||
{
|
||||
if (UXSelectionUtil.gameObjects == null || UXSelectionUtil.gameObjects.Length == 0) return;
|
||||
Selection.activeGameObject = UXSelectionUtil.gameObjects[0];
|
||||
// 调用编辑器的重命名命令
|
||||
EditorApplication.ExecuteMenuItem("Edit/Rename");
|
||||
}
|
||||
|
||||
private static void SelectParent()
|
||||
{
|
||||
if (UXSelectionUtil.gameObjects == null || UXSelectionUtil.gameObjects.Length == 0) return;
|
||||
var go = UXSelectionUtil.gameObjects[0];
|
||||
if (go.transform.parent != null)
|
||||
{
|
||||
Selection.activeGameObject = go.transform.parent.gameObject;
|
||||
}
|
||||
}
|
||||
|
||||
private static void FrameSelection()
|
||||
{
|
||||
SceneView.lastActiveSceneView?.FrameSelected();
|
||||
}
|
||||
|
||||
private static void ToggleRaycastTarget()
|
||||
{
|
||||
foreach (var go in UXSelectionUtil.gameObjects ?? new GameObject[0])
|
||||
{
|
||||
var g = go.GetComponent<Graphic>();
|
||||
if (g == null) continue;
|
||||
Undo.RecordObject(g, "Toggle RaycastTarget");
|
||||
g.raycastTarget = !g.raycastTarget;
|
||||
EditorUtility.SetDirty(g);
|
||||
}
|
||||
}
|
||||
|
||||
private static void SortSiblingsByName()
|
||||
{
|
||||
var gos = UXSelectionUtil.gameObjects?.Where(g => g != null).ToArray();
|
||||
if (gos == null || gos.Length == 0) return;
|
||||
Transform parent = gos[0].transform.parent;
|
||||
if (parent == null) return;
|
||||
|
||||
var children = parent.Cast<Transform>().Select(t => t.gameObject).OrderBy(o => o.name).ToArray();
|
||||
for (int i = 0; i < children.Length; i++)
|
||||
{
|
||||
Undo.RecordObject(children[i].transform, "Sort By Name");
|
||||
children[i].transform.SetSiblingIndex(i);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
// CombineWidgetLogic 放在同一文件以便完整交付
|
||||
public static class CombineWidgetLogic
|
||||
{
|
||||
/// <summary>
|
||||
/// 组合节点
|
||||
/// </summary>
|
||||
/// <param name="rects">需要组合的对象 需要所有对象在同一层级</param>
|
||||
/// <returns>组合之后的父节点</returns>
|
||||
public static GameObject GenCombineRootRect(List<RectTransform> rects)
|
||||
{
|
||||
if (rects == null || rects.Count == 0) return null;
|
||||
|
||||
// 确保所有在同一父级
|
||||
Transform parent = rects[0].transform.parent;
|
||||
if (rects.Any(r => r.transform.parent != parent))
|
||||
{
|
||||
Debug.LogWarning("所有对象必须在同一父级下才能组合");
|
||||
return null;
|
||||
}
|
||||
|
||||
// 计算世界包围盒
|
||||
Vector3 worldMin = Vector3.positiveInfinity;
|
||||
Vector3 worldMax = Vector3.negativeInfinity;
|
||||
foreach (var rt in rects)
|
||||
{
|
||||
Vector3[] corners = new Vector3[4];
|
||||
rt.GetWorldCorners(corners);
|
||||
worldMin = Vector3.Min(worldMin, corners[0]);
|
||||
worldMax = Vector3.Max(worldMax, corners[2]);
|
||||
}
|
||||
|
||||
// 创建容器
|
||||
GameObject root = UIBuilderUtil.CreateUIObj("CombineRoot");
|
||||
RectTransform rootRT = root.GetComponent<RectTransform>();
|
||||
root.transform.SetParent(parent);
|
||||
rootRT.localScale = Vector3.one;
|
||||
|
||||
// 将世界包围盒转换为父本地坐标
|
||||
RectTransform parentRT = parent as RectTransform;
|
||||
if (parentRT == null)
|
||||
{
|
||||
Debug.LogWarning("父对象不是 RectTransform,无法创建组合容器");
|
||||
return null;
|
||||
}
|
||||
|
||||
Vector3 localMin = parentRT.InverseTransformPoint(worldMin);
|
||||
Vector3 localMax = parentRT.InverseTransformPoint(worldMax);
|
||||
Vector2 size = new Vector2(localMax.x - localMin.x, localMax.y - localMin.y);
|
||||
Vector2 center = (localMin + localMax) / 2f;
|
||||
|
||||
rootRT.sizeDelta = size;
|
||||
rootRT.anchoredPosition = center;
|
||||
|
||||
// 按原顺序设置为子对象
|
||||
rects.Sort((a, b) => a.GetSiblingIndex() - b.GetSiblingIndex());
|
||||
foreach (var rt in rects)
|
||||
{
|
||||
Undo.SetTransformParent(rt.transform, root.transform, "Combine Widgets");
|
||||
}
|
||||
|
||||
Selection.activeGameObject = root;
|
||||
return root;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 组合节点
|
||||
/// </summary>
|
||||
/// <param name="rects"></param>
|
||||
/// <returns></returns>
|
||||
public static GameObject GenCombineRootRect(GameObject[] objs)
|
||||
{
|
||||
List<RectTransform> rects = objs.ToList().Select(a => a.GetComponent<RectTransform>()).Where(r => r != null).ToList();
|
||||
|
||||
return GenCombineRootRect(rects);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="rects"></param>
|
||||
/// <returns></returns>
|
||||
private static bool AllHaveSameParent(GameObject[] objs)
|
||||
{
|
||||
if (objs.Length == 1)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
Transform parent = objs[0].transform.parent;
|
||||
for (int i = 1; i < objs.Length; i++)
|
||||
{
|
||||
if (objs[i].transform.parent != parent)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool AllHaveRectTransform(GameObject[] objs)
|
||||
{
|
||||
for (int i = 0; i < objs.Length; i++)
|
||||
{
|
||||
if (objs[i].GetComponent<RectTransform>() == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool CanCombine(GameObject[] objs)
|
||||
{
|
||||
if (objs == null || objs.Length <= 1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SameLevelUI = false;
|
||||
if (AllHaveSameParent(objs))
|
||||
{
|
||||
SameLevelUI = true;
|
||||
}
|
||||
|
||||
bool UIInPrefab = false;
|
||||
foreach (GameObject go in objs)
|
||||
{
|
||||
string assetPath = PrefabUtility.GetPrefabAssetPathOfNearestInstanceRoot(go);
|
||||
if (!string.IsNullOrEmpty(assetPath))
|
||||
{
|
||||
UIInPrefab = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (SameLevelUI && !UIInPrefab)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: deac8fa4e6a7d8348b7fd4f2e06676b2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ae357567eebc45eb8847bd1d2ad0eab8
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,107 +0,0 @@
|
||||
using AlicizaX.UI;
|
||||
using AlicizaX.UI.Runtime;
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace AlicizaX.UXTool
|
||||
{
|
||||
public class UXControllerAddWindow : EditorWindow
|
||||
{
|
||||
private UXController _ux;
|
||||
private TextField _nameField;
|
||||
private IntegerField _lengthField;
|
||||
|
||||
public static void ShowWindow(UXController ux)
|
||||
{
|
||||
var w = CreateInstance<UXControllerAddWindow>();
|
||||
w.titleContent = new GUIContent("添加控制器");
|
||||
w._ux = ux;
|
||||
w.position = new Rect(Screen.width / 2f - 150f, Screen.height / 2f - 60f, 320, 120);
|
||||
w.ShowUtility();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
var root = rootVisualElement;
|
||||
root.style.paddingLeft = 8;
|
||||
root.style.paddingTop = 8;
|
||||
root.style.paddingRight = 8;
|
||||
root.style.paddingBottom = 8;
|
||||
|
||||
var title = new Label("添加控制器");
|
||||
title.style.unityFontStyleAndWeight = FontStyle.Bold;
|
||||
title.style.marginBottom = 6;
|
||||
root.Add(title);
|
||||
|
||||
_nameField = new TextField("Name");
|
||||
_nameField.value = _ux != null ? $"Controller{_ux.Controllers.Count}" : "Controller";
|
||||
root.Add(_nameField);
|
||||
|
||||
_lengthField = new IntegerField("Length");
|
||||
_lengthField.value = 2;
|
||||
root.Add(_lengthField);
|
||||
|
||||
var row = new VisualElement();
|
||||
row.style.flexDirection = FlexDirection.Row;
|
||||
row.style.justifyContent = Justify.FlexEnd;
|
||||
row.style.marginTop = 8;
|
||||
|
||||
var add = new Button(() =>
|
||||
{
|
||||
if (_ux != null)
|
||||
{
|
||||
Undo.RecordObject(_ux, "Add Controller");
|
||||
// 使用 SerializedObject 能保证序列化
|
||||
var so = new SerializedObject(_ux);
|
||||
var controllersProp = so.FindProperty("_controllers");
|
||||
int newIndex = controllersProp.arraySize;
|
||||
controllersProp.InsertArrayElementAtIndex(newIndex);
|
||||
var el = controllersProp.GetArrayElementAtIndex(newIndex);
|
||||
var nameProp = el.FindPropertyRelative("Name");
|
||||
var lengthProp = el.FindPropertyRelative("Length");
|
||||
nameProp.stringValue = _nameField.value;
|
||||
lengthProp.intValue = Mathf.Max(1, _lengthField.value);
|
||||
so.ApplyModifiedProperties();
|
||||
EditorUtility.SetDirty(_ux);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 如果外部没有提供 UXController,尝试在 prefab root 上添加
|
||||
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
|
||||
if (prefabStage != null && prefabStage.prefabContentsRoot != null)
|
||||
{
|
||||
var comp = Undo.AddComponent<UXController>(prefabStage.prefabContentsRoot);
|
||||
EditorUtility.SetDirty(prefabStage.prefabContentsRoot);
|
||||
if (comp != null)
|
||||
{
|
||||
Undo.RecordObject(comp, "Add Controller");
|
||||
var so = new SerializedObject(comp);
|
||||
var controllersProp = so.FindProperty("_controllers");
|
||||
controllersProp.InsertArrayElementAtIndex(0);
|
||||
var el = controllersProp.GetArrayElementAtIndex(0);
|
||||
var nameProp = el.FindPropertyRelative("Name");
|
||||
var lengthProp = el.FindPropertyRelative("Length");
|
||||
nameProp.stringValue = _nameField.value;
|
||||
lengthProp.intValue = Mathf.Max(1, _lengthField.value);
|
||||
so.ApplyModifiedProperties();
|
||||
EditorUtility.SetDirty(comp);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Close();
|
||||
});
|
||||
add.text = "添加";
|
||||
row.Add(add);
|
||||
|
||||
var cancel = new Button(() => Close());
|
||||
cancel.text = "取消";
|
||||
cancel.style.marginLeft = 8;
|
||||
row.Add(cancel);
|
||||
|
||||
root.Add(row);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 67b9bfb10302d6d43aaee21321c53818
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,136 +0,0 @@
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using AlicizaX.UI;
|
||||
using AlicizaX.UI.Runtime;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using FontStyle = UnityEngine.FontStyle;
|
||||
|
||||
namespace AlicizaX.UXTool
|
||||
{
|
||||
public class UXControllerEditWindow : EditorWindow
|
||||
{
|
||||
private UXController _ux;
|
||||
private int _index;
|
||||
private TextField _nameField;
|
||||
private IntegerField _lengthField;
|
||||
|
||||
public static void ShowWindow(UXController ux, int index, string currentName, int currentLength)
|
||||
{
|
||||
var w = CreateInstance<UXControllerEditWindow>();
|
||||
w.titleContent = new GUIContent("编辑控制器");
|
||||
w._ux = ux;
|
||||
w._index = index;
|
||||
w.position = new Rect(Screen.width / 2f - 150f, Screen.height / 2f - 60f, 320, 120);
|
||||
w.ShowUtility();
|
||||
}
|
||||
|
||||
private void CreateGUI()
|
||||
{
|
||||
var root = rootVisualElement;
|
||||
root.style.paddingLeft = 8;
|
||||
root.style.paddingTop = 8;
|
||||
root.style.paddingRight = 8;
|
||||
root.style.paddingBottom = 8;
|
||||
|
||||
var title = new Label($"编辑控制器 [{_index}]");
|
||||
title.style.unityFontStyleAndWeight = FontStyle.Bold;
|
||||
title.style.marginBottom = 6;
|
||||
root.Add(title);
|
||||
|
||||
_nameField = new TextField("Name");
|
||||
if (_ux != null && _index >= 0 && _index < _ux.Controllers.Count) _nameField.value = _ux.Controllers[_index].Name;
|
||||
root.Add(_nameField);
|
||||
|
||||
_lengthField = new IntegerField("Length");
|
||||
if (_ux != null && _index >= 0 && _index < _ux.Controllers.Count)
|
||||
{
|
||||
_lengthField.value = _ux.Controllers[_index].Length;
|
||||
}
|
||||
|
||||
_lengthField.value = Mathf.Max(1, _lengthField.value);
|
||||
root.Add(_lengthField);
|
||||
|
||||
var row = new VisualElement();
|
||||
row.style.flexDirection = FlexDirection.Row;
|
||||
row.style.justifyContent = Justify.FlexEnd;
|
||||
row.style.marginTop = 8;
|
||||
|
||||
var save = new Button(() =>
|
||||
{
|
||||
if (_ux != null && _index >= 0 && !string.IsNullOrEmpty(_nameField.value))
|
||||
{
|
||||
var so = new SerializedObject(_ux);
|
||||
var controllersProp = so.FindProperty("_controllers");
|
||||
if (controllersProp != null)
|
||||
{
|
||||
Undo.RecordObject(_ux, "Edit Controller");
|
||||
var el = controllersProp.GetArrayElementAtIndex(_index);
|
||||
var nameProp = el.FindPropertyRelative("Name");
|
||||
string oldValue = nameProp.stringValue;
|
||||
var lengthProp = el.FindPropertyRelative("Length");
|
||||
nameProp.stringValue = _nameField.value;
|
||||
lengthProp.intValue = Mathf.Max(1, _lengthField.value);
|
||||
so.ApplyModifiedProperties();
|
||||
|
||||
var recorders = so.FindProperty("_recorders");
|
||||
|
||||
for (int i = 0; i < recorders.arraySize; i++)
|
||||
{
|
||||
var recorderProp = recorders.GetArrayElementAtIndex(i);
|
||||
var recorderSo = new SerializedObject(recorderProp.objectReferenceValue);
|
||||
var stateEntriesProp = recorderSo.FindProperty("_stateEntries");
|
||||
for (int j = 0; j < stateEntriesProp.arraySize; j++)
|
||||
{
|
||||
var entry = stateEntriesProp.GetArrayElementAtIndex(j);
|
||||
var controllerNameProp = entry.FindPropertyRelative("ControllerName");
|
||||
if (controllerNameProp.stringValue.Equals(oldValue))
|
||||
{
|
||||
controllerNameProp.stringValue = _nameField.value;
|
||||
}
|
||||
}
|
||||
|
||||
recorderSo.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
EditorUtility.SetDirty(_ux);
|
||||
}
|
||||
}
|
||||
|
||||
Close();
|
||||
});
|
||||
save.text = "保存";
|
||||
row.Add(save);
|
||||
|
||||
var delete = new Button(() =>
|
||||
{
|
||||
if (_ux != null && _index >= 0)
|
||||
{
|
||||
var so = new SerializedObject(_ux);
|
||||
var controllersProp = so.FindProperty("_controllers");
|
||||
if (controllersProp != null)
|
||||
{
|
||||
Undo.RecordObject(_ux, "Edit Controller");
|
||||
controllersProp.DeleteArrayElementAtIndex(_index);
|
||||
so.ApplyModifiedProperties();
|
||||
EditorUtility.SetDirty(_ux);
|
||||
}
|
||||
}
|
||||
|
||||
Close();
|
||||
});
|
||||
delete.text = "删除";
|
||||
row.Add(delete);
|
||||
|
||||
var cancel = new Button(() => Close());
|
||||
cancel.text = "取消";
|
||||
cancel.style.marginLeft = 8;
|
||||
|
||||
row.Add(cancel);
|
||||
|
||||
|
||||
root.Add(row);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2c4d51bc600e38a4f9100a50edc69771
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,433 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using AlicizaX.UXTool;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Experimental.SceneManagement;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using UnityEditor.Callbacks;
|
||||
using AlicizaX.UI;
|
||||
using AlicizaX.UI.Runtime;
|
||||
|
||||
public static class UXControllerSceneOverlayManager
|
||||
{
|
||||
private static readonly Dictionary<int, UXControllerOverlayVE> s_map = new Dictionary<int, UXControllerOverlayVE>();
|
||||
|
||||
[InitializeOnLoadMethod]
|
||||
public static void Initialize()
|
||||
{
|
||||
UXDesinUtil.OnEnterDesignMode += RegisterEvents;
|
||||
UXDesinUtil.OnExitDesignMode += UnRegisterEvents;
|
||||
|
||||
if (UXDesinUtil.InDesign)
|
||||
{
|
||||
RegisterEvents();
|
||||
}
|
||||
else
|
||||
{
|
||||
UnRegisterEvents();
|
||||
}
|
||||
}
|
||||
|
||||
private static void RegisterEvents()
|
||||
{
|
||||
SceneView.duringSceneGui += OnSceneGui;
|
||||
EditorApplication.update += EditorUpdate;
|
||||
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
|
||||
}
|
||||
|
||||
private static void UnRegisterEvents()
|
||||
{
|
||||
SceneView.duringSceneGui -= OnSceneGui;
|
||||
EditorApplication.update -= EditorUpdate;
|
||||
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
|
||||
|
||||
RemoveAllOverlays();
|
||||
}
|
||||
|
||||
private static void RemoveAllOverlays()
|
||||
{
|
||||
var views = SceneView.sceneViews;
|
||||
foreach (var obj in views)
|
||||
{
|
||||
var sv = obj as SceneView;
|
||||
if (sv == null) continue;
|
||||
try
|
||||
{
|
||||
var root = sv.rootVisualElement;
|
||||
if (root == null) continue;
|
||||
var existing = root.Q<VisualElement>("ux-controller-ve");
|
||||
if (existing != null)
|
||||
{
|
||||
root.Remove(existing);
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// 清理字典
|
||||
s_map.Clear();
|
||||
}
|
||||
|
||||
private static void OnPlayModeStateChanged(PlayModeStateChange state)
|
||||
{
|
||||
SceneView.RepaintAll();
|
||||
}
|
||||
|
||||
private static void OnSceneGui(SceneView sv)
|
||||
{
|
||||
if (sv == null) return;
|
||||
if (PrefabStageUtils.InEmptyStage) return;
|
||||
// ensure overlay exists for this SceneView
|
||||
var root = sv.rootVisualElement;
|
||||
if (root == null) return;
|
||||
|
||||
int id = sv.GetInstanceID();
|
||||
if (!s_map.ContainsKey(id))
|
||||
{
|
||||
// avoid duplicate q by name
|
||||
var existing = root.Q<VisualElement>("ux-controller-ve");
|
||||
if (existing != null)
|
||||
{
|
||||
// if already present (from another vm), keep it and track
|
||||
var ve = existing as UXControllerOverlayVE;
|
||||
if (ve != null) s_map[id] = ve;
|
||||
}
|
||||
else
|
||||
{
|
||||
var ve = new UXControllerOverlayVE();
|
||||
ve.name = "ux-controller-ve";
|
||||
// place at top so it overlays scene view content
|
||||
ve.style.position = Position.Absolute;
|
||||
ve.style.left = 0;
|
||||
ve.style.top = 0;
|
||||
ve.style.width = Length.Percent(100);
|
||||
// z-index: bring to front
|
||||
// ve.style.unityZIndex = 1000;
|
||||
root.Add(ve);
|
||||
s_map[id] = ve;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void EditorUpdate()
|
||||
{
|
||||
// Refresh all overlays (they check for changes internally and early out)
|
||||
foreach (var kv in s_map)
|
||||
{
|
||||
var ve = kv.Value;
|
||||
if (ve != null) ve.EditorUpdate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class UXControllerOverlayVE : VisualElement
|
||||
{
|
||||
private VisualElement _root;
|
||||
private VisualElement _controllerList;
|
||||
private Button _addBtn;
|
||||
private PrefabStage _currentPrefabStage;
|
||||
private UXController _currentUX;
|
||||
private int _lastControllersHash = 0;
|
||||
|
||||
public UXControllerOverlayVE()
|
||||
{
|
||||
style.flexDirection = FlexDirection.Column;
|
||||
style.paddingLeft = 6;
|
||||
style.paddingTop = 6;
|
||||
style.paddingRight = 6;
|
||||
style.paddingBottom = 6;
|
||||
style.width = Length.Percent(100);
|
||||
style.unityBackgroundImageTintColor = Color.white;
|
||||
style.height = Length.Percent(5);
|
||||
|
||||
|
||||
style.backgroundColor = new StyleColor(new Color(0.12f, 0.12f, 0.12f, 0.95f));
|
||||
style.borderTopWidth = 1;
|
||||
style.borderBottomWidth = 1;
|
||||
style.borderLeftWidth = 1;
|
||||
style.borderRightWidth = 1;
|
||||
style.borderTopColor = new StyleColor(new Color(0, 0, 0, 0.6f));
|
||||
style.borderBottomColor = new StyleColor(new Color(0, 0, 0, 0.6f));
|
||||
style.borderLeftColor = new StyleColor(new Color(0, 0, 0, 0.6f));
|
||||
style.borderRightColor = new StyleColor(new Color(0, 0, 0, 0.6f));
|
||||
style.paddingBottom = 8;
|
||||
style.paddingTop = 6;
|
||||
style.paddingLeft = 6;
|
||||
style.paddingRight = 6;
|
||||
|
||||
_addBtn = new Button(() =>
|
||||
{
|
||||
if (_currentUX != null)
|
||||
{
|
||||
UXControllerAddWindow.ShowWindow(_currentUX);
|
||||
}
|
||||
else
|
||||
{
|
||||
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
|
||||
if (prefabStage != null && prefabStage.prefabContentsRoot != null)
|
||||
{
|
||||
Undo.AddComponent<UXController>(prefabStage.prefabContentsRoot);
|
||||
EditorUtility.SetDirty(prefabStage.prefabContentsRoot);
|
||||
}
|
||||
}
|
||||
|
||||
Refresh();
|
||||
});
|
||||
|
||||
_addBtn.style.width = 22;
|
||||
_addBtn.style.height = 22;
|
||||
_addBtn.style.backgroundColor = new StyleColor(new Color(0.26f, 0.26f, 0.26f));
|
||||
_addBtn.style.marginRight = 0;
|
||||
_addBtn.style.borderBottomLeftRadius = 4;
|
||||
_addBtn.style.borderBottomRightRadius = 4;
|
||||
_addBtn.style.borderTopLeftRadius = 4;
|
||||
_addBtn.style.borderTopRightRadius = 4;
|
||||
_addBtn.style.alignSelf = Align.Center;
|
||||
_addBtn.style.justifyContent = Justify.Center;
|
||||
_addBtn.tooltip = "添加新的控制器";
|
||||
|
||||
var cLabel = new Label("+");
|
||||
cLabel.style.unityFontStyleAndWeight = FontStyle.Bold;
|
||||
cLabel.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||
cLabel.style.color = new StyleColor(Color.white);
|
||||
cLabel.style.fontSize = 12;
|
||||
cLabel.style.flexGrow = 0;
|
||||
_addBtn.Add(cLabel);
|
||||
|
||||
|
||||
var scroll = new ScrollView(ScrollViewMode.Horizontal);
|
||||
scroll.style.flexDirection = FlexDirection.Row;
|
||||
scroll.style.paddingLeft = 0;
|
||||
scroll.style.paddingRight = 2;
|
||||
scroll.style.paddingBottom = 0;
|
||||
scroll.style.paddingTop = 0;
|
||||
scroll.horizontalScrollerVisibility = ScrollerVisibility.Hidden;
|
||||
scroll.verticalScrollerVisibility = ScrollerVisibility.Hidden;
|
||||
|
||||
_controllerList = new VisualElement();
|
||||
_controllerList.style.flexDirection = FlexDirection.Row;
|
||||
_controllerList.style.flexWrap = Wrap.Wrap;
|
||||
_controllerList.style.alignItems = Align.FlexStart;
|
||||
|
||||
scroll.Add(_controllerList);
|
||||
scroll.Add(_addBtn);
|
||||
this.Add(scroll);
|
||||
|
||||
Refresh();
|
||||
}
|
||||
|
||||
public void EditorUpdate()
|
||||
{
|
||||
// called by manager on EditorApplication.update
|
||||
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
|
||||
if (prefabStage != _currentPrefabStage)
|
||||
{
|
||||
_currentPrefabStage = prefabStage;
|
||||
Refresh();
|
||||
return;
|
||||
}
|
||||
|
||||
if (_currentUX != null)
|
||||
{
|
||||
int h = ComputeControllersHash(_currentUX);
|
||||
if (h != _lastControllersHash)
|
||||
{
|
||||
_lastControllersHash = h;
|
||||
Refresh();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private int ComputeControllersHash(UXController ux)
|
||||
{
|
||||
if (ux == null) return 0;
|
||||
unchecked
|
||||
{
|
||||
int hash = 17;
|
||||
var list = ux.Controllers;
|
||||
if (list != null)
|
||||
{
|
||||
foreach (var cd in list)
|
||||
{
|
||||
hash = hash * 23 + (cd?.Name?.GetHashCode() ?? 0);
|
||||
hash = hash * 23 + (cd?.Length.GetHashCode() ?? 0);
|
||||
hash = hash * 23 + (cd?.CurrentIndex.GetHashCode() ?? 0);
|
||||
}
|
||||
}
|
||||
|
||||
return hash;
|
||||
}
|
||||
}
|
||||
|
||||
public void Refresh()
|
||||
{
|
||||
_controllerList.Clear();
|
||||
|
||||
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
|
||||
_currentPrefabStage = prefabStage;
|
||||
_currentUX = null;
|
||||
if (prefabStage != null && prefabStage.prefabContentsRoot != null)
|
||||
{
|
||||
_currentUX = prefabStage.prefabContentsRoot.GetComponent<UXController>();
|
||||
}
|
||||
|
||||
if (PrefabStageUtils.InEmptyStage)
|
||||
{
|
||||
_addBtn.style.display = DisplayStyle.None;
|
||||
return;
|
||||
}
|
||||
|
||||
_addBtn.style.display = DisplayStyle.Flex;
|
||||
if (_currentUX == null)
|
||||
{
|
||||
var empty = new Label("当前 Prefab 未包含 UXController。点击右侧按钮可添加。");
|
||||
empty.style.unityFontStyleAndWeight = FontStyle.Italic;
|
||||
empty.style.color = new StyleColor(new Color(0.75f, 0.75f, 0.75f));
|
||||
empty.style.marginLeft = 6;
|
||||
empty.style.marginTop = 6;
|
||||
_controllerList.Add(empty);
|
||||
_lastControllersHash = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
var controllers = _currentUX.Controllers;
|
||||
if (controllers == null) return;
|
||||
|
||||
for (int i = 0; i < controllers.Count; i++)
|
||||
{
|
||||
var cd = controllers[i];
|
||||
var card = CreateControllerCard(cd, i);
|
||||
_controllerList.Add(card);
|
||||
}
|
||||
|
||||
_lastControllersHash = ComputeControllersHash(_currentUX);
|
||||
}
|
||||
|
||||
private VisualElement CreateControllerCard(UXController.ControllerData cd, int index)
|
||||
{
|
||||
var card = new VisualElement();
|
||||
card.style.flexDirection = FlexDirection.Row;
|
||||
card.style.alignItems = Align.Center;
|
||||
card.style.paddingLeft = 6;
|
||||
card.style.paddingRight = 6;
|
||||
card.style.paddingTop = 4;
|
||||
card.style.paddingBottom = 4;
|
||||
card.style.backgroundColor = new StyleColor(new Color(0.13f, 0.13f, 0.13f));
|
||||
card.style.borderTopLeftRadius = 6;
|
||||
card.style.borderBottomLeftRadius = 6;
|
||||
card.style.borderTopRightRadius = 6;
|
||||
card.style.borderBottomRightRadius = 6;
|
||||
card.style.minHeight = 28;
|
||||
card.style.marginRight = 4;
|
||||
card.style.marginBottom = 6;
|
||||
|
||||
// icon (C with underline)
|
||||
var cBox = new VisualElement();
|
||||
cBox.style.width = 22;
|
||||
cBox.style.height = 22;
|
||||
cBox.style.backgroundColor = new StyleColor(new Color(0.26f, 0.26f, 0.26f));
|
||||
cBox.style.marginRight = 0;
|
||||
cBox.style.borderBottomLeftRadius = 4;
|
||||
cBox.style.borderBottomRightRadius = 4;
|
||||
cBox.style.borderTopLeftRadius = 4;
|
||||
cBox.style.borderTopRightRadius = 4;
|
||||
cBox.style.alignSelf = Align.Center;
|
||||
cBox.style.justifyContent = Justify.Center;
|
||||
|
||||
var cLabel = new Label("C");
|
||||
cLabel.style.unityFontStyleAndWeight = FontStyle.Bold;
|
||||
cLabel.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||
cLabel.style.color = new StyleColor(Color.white);
|
||||
cLabel.style.fontSize = 12;
|
||||
cLabel.style.flexGrow = 0;
|
||||
cBox.Add(cLabel);
|
||||
|
||||
var underline = new VisualElement();
|
||||
underline.style.position = Position.Absolute;
|
||||
underline.style.height = 2;
|
||||
underline.style.width = 14;
|
||||
underline.style.left = 4;
|
||||
underline.style.bottom = 3;
|
||||
underline.style.backgroundColor = new StyleColor(Color.white);
|
||||
|
||||
cBox.Add(underline);
|
||||
|
||||
card.Add(cBox);
|
||||
|
||||
|
||||
var nameBtn = new Button(() => { UXControllerEditWindow.ShowWindow(_currentUX, index, cd.Name, cd.Length); });
|
||||
nameBtn.text = cd.Name;
|
||||
nameBtn.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
nameBtn.style.width = 120;
|
||||
nameBtn.style.height = 22;
|
||||
nameBtn.style.marginRight = 6;
|
||||
|
||||
card.Add(nameBtn);
|
||||
|
||||
|
||||
var indicesContainer = new VisualElement();
|
||||
indicesContainer.style.flexDirection = FlexDirection.Row;
|
||||
indicesContainer.style.alignItems = Align.Center;
|
||||
|
||||
int length = Math.Max(1, cd.Length);
|
||||
for (int idx = 0; idx < length; idx++)
|
||||
{
|
||||
int capturedIdx = idx;
|
||||
bool isSelected = (cd.CurrentIndex == idx);
|
||||
|
||||
var idxBtn = new Button(() =>
|
||||
{
|
||||
SetControllerIndexViaReflection(_currentUX, index, capturedIdx);
|
||||
Refresh(); // force update visual state
|
||||
});
|
||||
idxBtn.text = idx.ToString();
|
||||
idxBtn.style.width = 22;
|
||||
idxBtn.style.height = 18;
|
||||
idxBtn.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||
idxBtn.style.paddingLeft = 0;
|
||||
idxBtn.style.paddingRight = 0;
|
||||
idxBtn.style.paddingTop = 0;
|
||||
idxBtn.style.paddingBottom = 0;
|
||||
idxBtn.style.fontSize = 11;
|
||||
idxBtn.style.borderTopLeftRadius = 3;
|
||||
idxBtn.style.borderTopRightRadius = 3;
|
||||
idxBtn.style.borderBottomLeftRadius = 3;
|
||||
idxBtn.style.borderBottomRightRadius = 3;
|
||||
idxBtn.style.marginRight = 4;
|
||||
|
||||
if (isSelected)
|
||||
{
|
||||
idxBtn.style.backgroundColor = new StyleColor(new Color(0.9f, 0.55f, 0.1f));
|
||||
idxBtn.style.color = new StyleColor(Color.white);
|
||||
}
|
||||
else
|
||||
{
|
||||
idxBtn.style.backgroundColor = new StyleColor(new Color(0.18f, 0.18f, 0.18f));
|
||||
idxBtn.style.color = new StyleColor(Color.white);
|
||||
}
|
||||
|
||||
indicesContainer.Add(idxBtn);
|
||||
}
|
||||
|
||||
card.Add(indicesContainer);
|
||||
|
||||
return card;
|
||||
}
|
||||
|
||||
private static void SetControllerIndexViaReflection(UXController ux, int controllerIndex, int selectedIndex)
|
||||
{
|
||||
if (ux == null) return;
|
||||
var t = ux.GetType();
|
||||
var mi = t.GetMethod("SetControllerIndex", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
|
||||
if (mi != null)
|
||||
{
|
||||
mi.Invoke(ux, new object[] { controllerIndex, selectedIndex });
|
||||
EditorUtility.SetDirty(ux);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3dc3451006fe98b47bffcc2c2a872d91
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d7e417a455885fb468c5aa9c679b6628
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 460b36db23659db4cb26ee8ba3234ad9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8268cda376c28d14db254b78f6c56df7
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,166 +0,0 @@
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
using UnityEngine.UIElements;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
namespace AlicizaX.UXTool
|
||||
{
|
||||
public class PrefabSingleTab : VisualElement
|
||||
{
|
||||
public Button visual;
|
||||
private string m_guid;
|
||||
private static int m_maxwidth = PrefabTabs.m_maxWidth;
|
||||
private static int m_minwidth = PrefabTabs.m_minWidth;
|
||||
private static int m_maxcharacters = PrefabTabs.m_maxCharacters;
|
||||
private static int m_mincharacters = PrefabTabs.m_minCharacters;
|
||||
|
||||
public PrefabSingleTab(FileInfo info, string guid, int prefabcounts, bool isclose, int width)
|
||||
{
|
||||
// 计算每个 tab 的推荐宽度(防空)
|
||||
SceneView sceneView = SceneView.lastActiveSceneView;
|
||||
int prewidth = 100;
|
||||
if (sceneView != null && prefabcounts > 0)
|
||||
{
|
||||
prewidth = Mathf.Max(1, (int)sceneView.position.width / Math.Max(1, prefabcounts));
|
||||
}
|
||||
|
||||
// 根 Button(用于作为 tab 容器并响应 click)
|
||||
visual = new Button();
|
||||
visual.name = "Tab";
|
||||
|
||||
// 基本样式(尽量还原 UXML 的样式)
|
||||
visual.style.height = 20;
|
||||
visual.style.flexDirection = FlexDirection.Row;
|
||||
visual.style.alignItems = Align.Center;
|
||||
visual.style.justifyContent = Justify.FlexStart;
|
||||
visual.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||
visual.style.backgroundColor = new StyleColor(new Color(60f / 255f, 60f / 255f, 60f / 255f, 1f));
|
||||
// margin、padding、border 等默认即可
|
||||
|
||||
// Label
|
||||
Label label = new Label();
|
||||
label.name = "Label";
|
||||
label.style.paddingLeft = 5;
|
||||
label.style.whiteSpace = WhiteSpace.NoWrap;
|
||||
label.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||
label.style.alignSelf = Align.Center;
|
||||
// label 默认宽度稍后设置为 nowwidth
|
||||
|
||||
// 关闭按钮
|
||||
Button close = new Button();
|
||||
close.name = "Close";
|
||||
close.style.width = 20;
|
||||
close.style.height = 20;
|
||||
close.style.alignSelf = Align.Center;
|
||||
close.style.marginLeft = 3;
|
||||
close.style.marginRight = 3;
|
||||
|
||||
close.style.backgroundImage = new StyleBackground(EditorGUIUtility.IconContent("d_winbtn_mac_close_a").image as Texture2D);
|
||||
close.style.backgroundSize = new BackgroundSize(new Length(80, LengthUnit.Percent), new Length(80, LengthUnit.Percent));
|
||||
close.style.backgroundColor = Color.clear;
|
||||
close.style.borderLeftWidth = 0;
|
||||
close.style.borderRightWidth = 0;
|
||||
|
||||
visual.Add(label);
|
||||
visual.Add(close);
|
||||
|
||||
int nowwidth = m_maxwidth;
|
||||
if (isclose)
|
||||
{
|
||||
label.style.width = width;
|
||||
nowwidth = width;
|
||||
}
|
||||
else
|
||||
{
|
||||
int computed = Math.Min(Math.Max(m_minwidth, prewidth), m_maxwidth);
|
||||
label.style.width = computed;
|
||||
nowwidth = computed;
|
||||
}
|
||||
|
||||
int nowCharacterscounts = m_maxcharacters;
|
||||
if (nowwidth < m_maxwidth)
|
||||
nowCharacterscounts = Math.Max(m_maxcharacters - (int)((m_maxwidth - nowwidth) / 10), m_mincharacters);
|
||||
|
||||
m_guid = guid;
|
||||
string fileName = Path.GetFileNameWithoutExtension(info.Name);
|
||||
label.text = SetTextWithEllipsis(nowCharacterscounts, fileName);
|
||||
|
||||
// 事件绑定(与原逻辑一致)
|
||||
close.clickable.activators.Add(new ManipulatorActivationFilter { button = MouseButton.LeftMouse });
|
||||
close.clicked += OnClose;
|
||||
close.RegisterCallback<MouseEnterEvent, VisualElement>(OnHoverClose, close);
|
||||
close.RegisterCallback<MouseLeaveEvent, VisualElement>(OnHoverClose, close);
|
||||
|
||||
visual.RegisterCallback<MouseEnterEvent>(OnHoverChange);
|
||||
visual.RegisterCallback<MouseLeaveEvent>(OnHoverChange);
|
||||
|
||||
visual.clickable.activators.Add(new ManipulatorActivationFilter { button = MouseButton.LeftMouse });
|
||||
visual.clicked += OnClick;
|
||||
visual.RegisterCallback<MouseDownEvent>(Callback);
|
||||
|
||||
// 将 visual 作为当前元素的一部分(方便外部访问 this.visual)
|
||||
this.Add(visual);
|
||||
}
|
||||
|
||||
private void Callback(MouseDownEvent e)
|
||||
{
|
||||
if (e.button == 1)
|
||||
{
|
||||
ContextMenuUtils.Menu.BuildPrefabTabMenuItem(m_guid);
|
||||
ContextMenuUtils.ShowContextMenu();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnHoverChange(EventBase e)
|
||||
{
|
||||
if (m_guid == PrefabTabs.SelectedGuid) return;
|
||||
if (e.eventTypeId == MouseEnterEvent.TypeId())
|
||||
{
|
||||
visual.style.backgroundColor = new StyleColor(new Color(78f / 255f, 78f / 255f, 78f / 255f, 1f));
|
||||
}
|
||||
else if (e.eventTypeId == MouseLeaveEvent.TypeId())
|
||||
{
|
||||
visual.style.backgroundColor = new StyleColor(new Color(60f / 255f, 60f / 255f, 60f / 255f, 1f));
|
||||
}
|
||||
}
|
||||
|
||||
private void OnHoverClose(EventBase e, VisualElement close)
|
||||
{
|
||||
// if (e.eventTypeId == MouseEnterEvent.TypeId())
|
||||
// {
|
||||
// close.style.backgroundColor = new StyleColor(new Color(60f / 255f, 60f / 255f, 60f / 255f, 1f));
|
||||
// }
|
||||
// else if (e.eventTypeId == MouseLeaveEvent.TypeId())
|
||||
// {
|
||||
// close.style.backgroundColor = new StyleColor(new Color(60f / 255f, 60f / 255f, 60f / 255f, 0f));
|
||||
// }
|
||||
}
|
||||
|
||||
private void OnClick()
|
||||
{
|
||||
PrefabTabs.OpenTab(m_guid, true);
|
||||
}
|
||||
|
||||
private void OnClose()
|
||||
{
|
||||
PrefabTabs.CloseTab(m_guid);
|
||||
}
|
||||
|
||||
private string SetTextWithEllipsis(int count, string name)
|
||||
{
|
||||
if (name.Length <= count)
|
||||
{
|
||||
return name;
|
||||
}
|
||||
else
|
||||
{
|
||||
string ans = name.Substring(0, Math.Max(0, count - 3));
|
||||
ans += "...";
|
||||
return ans;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 99285ec27ea549d99d16c4fd764c42a9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,250 +0,0 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using System.Linq;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UXScroller = UnityEngine.UIElements.Scroller;
|
||||
|
||||
namespace AlicizaX.UXTool
|
||||
{
|
||||
public static class PrefabTabs
|
||||
{
|
||||
public static readonly int m_maxCharacters = 20;
|
||||
public static readonly int m_minCharacters = 13;
|
||||
public static readonly int m_maxWidth = 150;
|
||||
public static readonly int m_minWidth = 100;
|
||||
|
||||
public static VisualElement prefabTabsPanel;
|
||||
private static ScrollView TabsList;
|
||||
private static List<string> m_tabs;
|
||||
private static string m_selectedTab;
|
||||
private static SceneView sceneView = SceneView.lastActiveSceneView;
|
||||
private static int width;
|
||||
|
||||
public static string SelectedGuid
|
||||
{
|
||||
get { return m_selectedTab; }
|
||||
set
|
||||
{
|
||||
m_selectedTab = value;
|
||||
EditorPrefs.SetString("AlicizaUXTool_SelectedTab", value); // 记录当前选中的Tab
|
||||
}
|
||||
}
|
||||
|
||||
[InitializeOnLoadMethod]
|
||||
public static void Initialize()
|
||||
{
|
||||
UXDesinUtil.OnEnterDesignMode += RegisterEvents;
|
||||
UXDesinUtil.OnExitDesignMode += UnRegisterEvents;
|
||||
|
||||
if (UXDesinUtil.InDesign)
|
||||
{
|
||||
RegisterEvents();
|
||||
}
|
||||
else
|
||||
{
|
||||
UnRegisterEvents();
|
||||
}
|
||||
}
|
||||
|
||||
private static void RegisterEvents()
|
||||
{
|
||||
PrefabStageUtils.OnEditRootReplaced += OnEditRootReplaced;
|
||||
EditorApplication.delayCall += OnEditorLoaded;
|
||||
UXPrefabTabsConfig.Instance.SyncTabs();
|
||||
}
|
||||
|
||||
private static void UnRegisterEvents()
|
||||
{
|
||||
PrefabStageUtils.OnEditRootReplaced -= OnEditRootReplaced;
|
||||
EditorApplication.delayCall -= OnEditorLoaded;
|
||||
}
|
||||
|
||||
private static void OnEditorLoaded()
|
||||
{
|
||||
if (UXDesinUtil.InDesign)
|
||||
{
|
||||
CreateGUI();
|
||||
RefreshTabs(false, 0);
|
||||
OpenOrFallbackToLastValidTab();
|
||||
}
|
||||
}
|
||||
|
||||
private static void OnEditRootReplaced(string assetPath)
|
||||
{
|
||||
string guid = AssetDatabase.AssetPathToGUID(assetPath);
|
||||
SelectedGuid = guid;
|
||||
RefreshTabs(false, 0);
|
||||
}
|
||||
|
||||
private static void CreateGUI()
|
||||
{
|
||||
sceneView = SceneView.lastActiveSceneView;
|
||||
|
||||
if (sceneView == null) return;
|
||||
|
||||
prefabTabsPanel = new VisualElement();
|
||||
prefabTabsPanel.name = "Tabs";
|
||||
prefabTabsPanel.style.height = new StyleLength(new Length(100, LengthUnit.Percent));
|
||||
prefabTabsPanel.style.position = Position.Relative;
|
||||
prefabTabsPanel.style.top = 0;
|
||||
prefabTabsPanel.style.right = 0;
|
||||
prefabTabsPanel.style.left = 0;
|
||||
prefabTabsPanel.style.backgroundColor = new Color(48f / 255f, 48f / 255f, 48f / 255f); // rgb(48, 48, 48)
|
||||
prefabTabsPanel.style.flexGrow = 0;
|
||||
prefabTabsPanel.style.paddingRight = 0;
|
||||
prefabTabsPanel.style.marginRight = 160;
|
||||
|
||||
TabsList = new ScrollView(ScrollViewMode.Horizontal);
|
||||
TabsList.name = "TabsList";
|
||||
TabsList.horizontalScrollerVisibility = ScrollerVisibility.AlwaysVisible;
|
||||
TabsList.verticalScrollerVisibility = ScrollerVisibility.Hidden;
|
||||
|
||||
|
||||
prefabTabsPanel.Add(TabsList);
|
||||
|
||||
prefabTabsPanel.style.flexGrow = 1;
|
||||
prefabTabsPanel.style.height = Length.Percent(50);
|
||||
prefabTabsPanel.contentContainer.RegisterCallback<MouseLeaveEvent>((e) =>
|
||||
{
|
||||
Vector2 old = TabsList.scrollOffset;
|
||||
TabsList.scrollOffset = old;
|
||||
width = m_tabs.Count == 0 ? m_minWidth : Math.Min(Math.Max(m_minWidth, (int)sceneView.position.width / m_tabs.Count), m_maxWidth);
|
||||
RefreshTabs(false, 0);
|
||||
});
|
||||
UXScroller scroller = TabsList.horizontalScroller;
|
||||
scroller.Remove(scroller.lowButton);
|
||||
scroller.Remove(scroller.highButton);
|
||||
scroller.slider.style.height = 4;
|
||||
scroller.slider.style.marginBottom = 0;
|
||||
scroller.slider.style.paddingBottom = 0;
|
||||
scroller.slider.style.marginLeft = scroller.slider.style.marginRight = 0;
|
||||
scroller.style.height = 5;
|
||||
scroller.style.bottom = 0;
|
||||
scroller.style.marginBottom = 0;
|
||||
|
||||
var parent = sceneView.rootVisualElement.parent.parent.parent.parent.parent.Q<IMGUIContainer>();
|
||||
if (parent != null) parent.Add(prefabTabsPanel);
|
||||
parent.style.flexShrink = 1;
|
||||
parent.style.width = Length.Percent(100);
|
||||
parent.style.flexGrow = 0.08f;
|
||||
parent.style.height = Length.Percent(5);
|
||||
|
||||
m_tabs = UXPrefabTabsConfig.Instance.tabs;
|
||||
m_selectedTab = EditorPrefs.GetString("AlicizaUXTool_SelectedTab", string.Empty);
|
||||
if (m_tabs.Find(p => p == m_selectedTab) == null) m_selectedTab = string.Empty;
|
||||
RefreshTabs(false, 0); // 初始化时刷新 Tabs
|
||||
}
|
||||
|
||||
public static void RefreshTabs(bool isclose, int width)
|
||||
{
|
||||
if (prefabTabsPanel == null) return;
|
||||
#if UNITY_2021_3_OR_NEWER
|
||||
prefabTabsPanel.style.top = 0;
|
||||
#else
|
||||
prefabTabsPanel.style.top = string.IsNullOrEmpty(m_selectedTab) ? 21 : 46;
|
||||
#endif
|
||||
bool flag = TabsList.contentContainer.childCount == m_tabs.Count;
|
||||
TabsList.Clear();
|
||||
Button selectButton = null;
|
||||
foreach (var item in m_tabs)
|
||||
{
|
||||
string path = AssetDatabase.GUIDToAssetPath(item);
|
||||
if (path != "" && File.Exists(path))
|
||||
{
|
||||
var tab = new PrefabSingleTab(new FileInfo(path), item, m_tabs.Count, isclose, width);
|
||||
if (item == m_selectedTab)
|
||||
{
|
||||
tab.visual.style.backgroundColor = new Color(95f / 255, 95f / 255, 95f / 255, 1);
|
||||
selectButton = tab.visual;
|
||||
}
|
||||
else
|
||||
{
|
||||
tab.visual.style.backgroundColor = new Color(60f / 255, 60f / 255, 60f / 255, 1);
|
||||
}
|
||||
|
||||
TabsList.Add(tab.visual);
|
||||
}
|
||||
}
|
||||
|
||||
if (selectButton != null)
|
||||
{
|
||||
if (flag)
|
||||
{
|
||||
selectButton.RegisterCallback<GeometryChangedEvent, VisualElement>(FirstLayoutCallback, selectButton);
|
||||
}
|
||||
else
|
||||
{
|
||||
TabsList.contentContainer.RegisterCallback<GeometryChangedEvent, VisualElement>(FirstLayoutCallback, selectButton);
|
||||
}
|
||||
}
|
||||
|
||||
UXPrefabTabsConfig.Instance.tabs = m_tabs; // 保存当前 Tabs 状态
|
||||
UXPrefabTabsConfig.Save(); // 保存到磁盘
|
||||
}
|
||||
|
||||
private static void OpenOrFallbackToLastValidTab()
|
||||
{
|
||||
// 尝试打开当前选中的GUID
|
||||
if (!string.IsNullOrEmpty(m_selectedTab) && m_tabs.Contains(m_selectedTab))
|
||||
{
|
||||
PrefabStageUtils.SwitchStage(AssetDatabase.GUIDToAssetPath(m_selectedTab));
|
||||
}
|
||||
else
|
||||
{
|
||||
// 移除不存在的GUID并选中最后一个有效的
|
||||
m_tabs.RemoveAll(guid =>
|
||||
{
|
||||
string path = AssetDatabase.GUIDToAssetPath(guid);
|
||||
return string.IsNullOrEmpty(path) || !File.Exists(path);
|
||||
});
|
||||
|
||||
if (m_tabs.Count > 0)
|
||||
{
|
||||
m_selectedTab = m_tabs.Last();
|
||||
PrefabStageUtils.SwitchStage(AssetDatabase.GUIDToAssetPath(m_selectedTab));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_selectedTab = string.Empty;
|
||||
PrefabStageUtils.OpenDefaultStage();
|
||||
}
|
||||
}
|
||||
|
||||
RefreshTabs(false, 0);
|
||||
}
|
||||
|
||||
|
||||
public static void OpenTab(string guid, bool replaceRoot)
|
||||
{
|
||||
SelectedGuid = guid;
|
||||
if (replaceRoot)
|
||||
{
|
||||
PrefabStageUtils.SwitchStage(AssetDatabase.GUIDToAssetPath(guid));
|
||||
}
|
||||
|
||||
if (!m_tabs.Contains(guid))
|
||||
{
|
||||
m_tabs.Add(guid);
|
||||
width = Math.Min(Math.Max(m_minWidth, (int)sceneView.position.width / m_tabs.Count), m_maxWidth);
|
||||
}
|
||||
|
||||
RefreshTabs(false, 0);
|
||||
}
|
||||
|
||||
public static void CloseTab(string guid)
|
||||
{
|
||||
m_tabs.Remove(guid);
|
||||
OpenOrFallbackToLastValidTab();
|
||||
}
|
||||
|
||||
private static void FirstLayoutCallback(GeometryChangedEvent evt, VisualElement v)
|
||||
{
|
||||
if (!TabsList.Contains(v)) return;
|
||||
TabsList.ScrollTo(v);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ddadf2863f864c74b994822b0dfcec71
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b118a0eb1d94cad4abc3fbda06d94698
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user