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excluding those notices that do not pertain to any part of
|
||||
the Derivative Works; and
|
||||
|
||||
(d) If the Work includes a "NOTICE" text file as part of its
|
||||
distribution, then any Derivative Works that You distribute must
|
||||
include a readable copy of the attribution notices contained
|
||||
within such NOTICE file, excluding those notices that do not
|
||||
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|
||||
of the following places: within a NOTICE text file distributed
|
||||
as part of the Derivative Works; within the Source form or
|
||||
documentation, if provided along with the Derivative Works; or,
|
||||
within a display generated by the Derivative Works, if and
|
||||
wherever such third-party notices normally appear. The contents
|
||||
of the NOTICE file are for informational purposes only and
|
||||
do not modify the License. You may add Your own attribution
|
||||
notices within Derivative Works that You distribute, alongside
|
||||
or as an addendum to the NOTICE text from the Work, provided
|
||||
that such additional attribution notices cannot be construed
|
||||
as modifying the License.
|
||||
|
||||
You may add Your own copyright statement to Your modifications and
|
||||
may provide additional or different license terms and conditions
|
||||
for use, reproduction, or distribution of Your modifications, or
|
||||
for any such Derivative Works as a whole, provided Your use,
|
||||
reproduction, and distribution of the Work otherwise complies with
|
||||
the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor,
|
||||
except as required for reasonable and customary use in describing the
|
||||
origin of the Work and reproducing the content of the NOTICE file.
|
||||
|
||||
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||
agreed to in writing, Licensor provides the Work (and each
|
||||
Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||
implied, including, without limitation, any warranties or conditions
|
||||
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||
appropriateness of using or redistributing the Work and assume any
|
||||
risks associated with Your exercise of permissions under this License.
|
||||
|
||||
8. Limitation of Liability. In no event and under no legal theory,
|
||||
whether in tort (including negligence), contract, or otherwise,
|
||||
unless required by applicable law (such as deliberate and grossly
|
||||
negligent acts) or agreed to in writing, shall any Contributor be
|
||||
liable to You for damages, including any direct, indirect, special,
|
||||
incidental, or consequential damages of any character arising as a
|
||||
result of this License or out of the use or inability to use the
|
||||
Work (including but not limited to damages for loss of goodwill,
|
||||
work stoppage, computer failure or malfunction, or any and all
|
||||
other commercial damages or losses), even if such Contributor
|
||||
has been advised of the possibility of such damages.
|
||||
|
||||
9. Accepting Warranty or Additional Liability. While redistributing
|
||||
the Work or Derivative Works thereof, You may choose to offer,
|
||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||
or other liability obligations and/or rights consistent with this
|
||||
License. However, in accepting such obligations, You may act only
|
||||
on Your own behalf and on Your sole responsibility, not on behalf
|
||||
of any other Contributor, and only if You agree to indemnify,
|
||||
defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following
|
||||
boilerplate notice, with the fields enclosed by brackets "[]"
|
||||
replaced with your own identifying information. (Don't include
|
||||
the brackets!) The text should be enclosed in the appropriate
|
||||
comment syntax for the file format. We also recommend that a
|
||||
file or class name and description of purpose be included on the
|
||||
same "printed page" as the copyright notice for easier
|
||||
identification within third-party archives.
|
||||
|
||||
Copyright [2023] [ALianBlank of copyright owner][alianblank@outlook.com][https://alianblank.com/]
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 76f756c456bae28489f6742ad44e847b
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6494670e54271f042bb2b76ae9a03091
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,23 +0,0 @@
|
||||
{
|
||||
"name": "AlicizaX.Entry.Runtime",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:3d13889895c726f458c6fea2413408f3",
|
||||
"GUID:1619e00706139ce488ff80c0daeea8e7"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": true,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [
|
||||
{
|
||||
"name": "com.alicizax.unity.network",
|
||||
"expression": "",
|
||||
"define": "ALICIZAX_NETWORK_SUPPORT"
|
||||
}
|
||||
],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5553d74549d54e74cb548b3ab58a8483
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,23 +0,0 @@
|
||||
using AlicizaX;
|
||||
using AlicizaX.Audio.Runtime;
|
||||
|
||||
public static partial class GameApp
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取声音组件。
|
||||
/// </summary>
|
||||
public static IAudioModule Audio
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_audio == null)
|
||||
{
|
||||
_audio = ModuleSystem.GetModule<IAudioModule>();
|
||||
}
|
||||
|
||||
return _audio;
|
||||
}
|
||||
}
|
||||
|
||||
internal static IAudioModule _audio;
|
||||
}
|
||||
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3e9812a7462843d48a0660209e7bf8aa
|
||||
timeCreated: 1737440423
|
||||
@ -1,23 +0,0 @@
|
||||
using AlicizaX;
|
||||
using AlicizaX.Fsm.Runtime;
|
||||
|
||||
public static partial class GameApp
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取有限状态机组件。
|
||||
/// </summary>
|
||||
public static IFsmModule Fsm
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_fsm == null)
|
||||
{
|
||||
_fsm = ModuleSystem.GetModule<IFsmModule>();
|
||||
}
|
||||
|
||||
return _fsm;
|
||||
}
|
||||
}
|
||||
|
||||
internal static IFsmModule _fsm;
|
||||
}
|
||||
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d645cd3db2cb4aa2b65446e88909766d
|
||||
timeCreated: 1737440423
|
||||
@ -1,23 +0,0 @@
|
||||
using AlicizaX.Localization.Runtime;
|
||||
using AlicizaX;
|
||||
|
||||
public static partial class GameApp
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取本地化组件。
|
||||
/// </summary>
|
||||
public static ILocalizationModule Localization
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_localization == null)
|
||||
{
|
||||
_localization = ModuleSystem.GetModule<ILocalizationModule>();
|
||||
}
|
||||
|
||||
return _localization;
|
||||
}
|
||||
}
|
||||
|
||||
internal static ILocalizationModule _localization;
|
||||
}
|
||||
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a8c610d4005146509b2dd9a685bb15af
|
||||
timeCreated: 1737440423
|
||||
@ -1,26 +0,0 @@
|
||||
#if ALICIZAX_NETWORK_SUPPORT
|
||||
using AlicizaX.Network.Runtime;
|
||||
using AlicizaX;
|
||||
|
||||
public static partial class GameApp
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取网络组件。
|
||||
/// </summary>
|
||||
public static INetworkModule Network
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_network == null)
|
||||
{
|
||||
_network = ModuleSystem.GetModule<INetworkModule>();
|
||||
}
|
||||
|
||||
return _network;
|
||||
}
|
||||
}
|
||||
|
||||
internal static INetworkModule _network;
|
||||
}
|
||||
|
||||
#endif
|
||||
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 66152393568e43da81d06af4e8faf2d3
|
||||
timeCreated: 1737440423
|
||||
@ -1,23 +0,0 @@
|
||||
using AlicizaX.ObjectPool;
|
||||
using AlicizaX;
|
||||
|
||||
public static partial class GameApp
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取对象池组件。
|
||||
/// </summary>
|
||||
public static IObjectPoolModule ObjectPool
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_objectPool == null)
|
||||
{
|
||||
_objectPool = ModuleSystem.GetModule<IObjectPoolModule>();
|
||||
}
|
||||
|
||||
return _objectPool;
|
||||
}
|
||||
}
|
||||
|
||||
internal static IObjectPoolModule _objectPool;
|
||||
}
|
||||
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 10a6970b6ffc472d801816ffbdf8f1e1
|
||||
timeCreated: 1737440423
|
||||
@ -1,23 +0,0 @@
|
||||
using AlicizaX.Resource.Runtime;
|
||||
using AlicizaX;
|
||||
|
||||
public static partial class GameApp
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取Asset组件。
|
||||
/// </summary>
|
||||
public static IResourceModule Resource
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_resource == null)
|
||||
{
|
||||
_resource = ModuleSystem.GetModule<IResourceModule>();
|
||||
}
|
||||
|
||||
return _resource;
|
||||
}
|
||||
}
|
||||
|
||||
internal static IResourceModule _resource;
|
||||
}
|
||||
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ba1f965b36d44ae2ac5820bc7fbb64ac
|
||||
timeCreated: 1737440423
|
||||
@ -1,23 +0,0 @@
|
||||
using AlicizaX;
|
||||
using AlicizaX.Scene.Runtime;
|
||||
|
||||
public static partial class GameApp
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取场景组件。
|
||||
/// </summary>
|
||||
public static ISceneModule Scene
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_scene == null)
|
||||
{
|
||||
_scene = ModuleSystem.GetModule<ISceneModule>();
|
||||
}
|
||||
|
||||
return _scene;
|
||||
}
|
||||
}
|
||||
|
||||
internal static ISceneModule _scene;
|
||||
}
|
||||
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 214b27a946ff481fb669e0cf645398ee
|
||||
timeCreated: 1737440423
|
||||
@ -1,23 +0,0 @@
|
||||
using AlicizaX;
|
||||
using AlicizaX.Timer.Runtime;
|
||||
|
||||
public static partial class GameApp
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取定时器组件。
|
||||
/// </summary>
|
||||
public static ITimerModule Timer
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_timer == null)
|
||||
{
|
||||
_timer = ModuleSystem.GetModule<ITimerModule>();
|
||||
}
|
||||
|
||||
return _timer;
|
||||
}
|
||||
}
|
||||
|
||||
internal static ITimerModule _timer;
|
||||
}
|
||||
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 669e997f79b44a11bf93c9da9af48397
|
||||
timeCreated: 1737440423
|
||||
@ -1,23 +0,0 @@
|
||||
using AlicizaX;
|
||||
using AlicizaX.UI.Runtime;
|
||||
|
||||
public static partial class GameApp
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取UI组件。
|
||||
/// </summary>
|
||||
public static IUIModule UI
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_ui == null)
|
||||
{
|
||||
_ui = ModuleSystem.GetModule<IUIModule>();
|
||||
}
|
||||
|
||||
return _ui;
|
||||
}
|
||||
}
|
||||
|
||||
internal static IUIModule _ui;
|
||||
}
|
||||
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 198f337af87540e2be6fe76fa1abec0f
|
||||
timeCreated: 1737440423
|
||||
@ -1,22 +0,0 @@
|
||||
using AlicizaX;
|
||||
|
||||
public static partial class GameApp
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取游戏基础组件。
|
||||
/// </summary>
|
||||
public static RootModule Base
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_base == null)
|
||||
{
|
||||
_base = RootModule.Instance;
|
||||
}
|
||||
|
||||
return _base;
|
||||
}
|
||||
}
|
||||
|
||||
internal static RootModule _base;
|
||||
}
|
||||
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cbddcf8f24e34becb6d547786b49f958
|
||||
timeCreated: 1737440423
|
||||
@ -1,25 +0,0 @@
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
|
||||
internal static class GameAppStaticMemberReset
|
||||
{
|
||||
[UnityEditor.Callbacks.DidReloadScripts]
|
||||
private static void ResetAllEventContainers()
|
||||
{
|
||||
GameApp._base = null;
|
||||
GameApp._audio = null;
|
||||
GameApp._fsm = null;
|
||||
GameApp._localization = null;
|
||||
|
||||
#if ALICIZAX_NETWORK
|
||||
GameApp._network = null;
|
||||
#endif
|
||||
GameApp._objectPool = null;
|
||||
GameApp._resource = null;
|
||||
GameApp._scene = null;
|
||||
GameApp._timer = null;
|
||||
GameApp._ui = null;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a0120d62fb8349d58e950bdaa50145e4
|
||||
timeCreated: 1743593118
|
||||
@ -1,20 +0,0 @@
|
||||
{
|
||||
"name": "com.alicizax.unity.entry",
|
||||
"displayName": "Aliciza X Entry",
|
||||
"category": "Aliciza X",
|
||||
"description": "Aliciza X Entry",
|
||||
"version": "1.0.1",
|
||||
"unity": "2025.1",
|
||||
"keywords": [
|
||||
"Aliciza X"
|
||||
],
|
||||
"repository": {
|
||||
"name": "com.alicizax.unity",
|
||||
"url": "http://101.34.252.46:3000/AlicizaX/",
|
||||
"type": "git"
|
||||
},
|
||||
"author": {
|
||||
"name": "Yuliuren",
|
||||
"email": "yuliuren00@gmail.com"
|
||||
}
|
||||
}
|
||||
@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bc8d998364a372f4888dbb94e15d6a6c
|
||||
PackageManifestImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,49 +0,0 @@
|
||||
@echo off
|
||||
setlocal enabledelayedexpansion
|
||||
|
||||
:: 参数处理:使用/pull参数先拉取更新
|
||||
set DO_PULL=0
|
||||
if /i "%~1"=="/pull" set DO_PULL=1
|
||||
|
||||
:: 遍历当前目录下的所有子目录
|
||||
for /d %%i in (*) do (
|
||||
pushd "%%i"
|
||||
if exist ".git" (
|
||||
echo.
|
||||
echo [Process Git Library] %%i
|
||||
|
||||
:: 拉取更新(如果启用)
|
||||
if !DO_PULL! equ 1 (
|
||||
echo Pull New Changed...
|
||||
git pull
|
||||
if errorlevel 1 (
|
||||
echo [Error] pull failed %%i
|
||||
popd
|
||||
goto :next_folder
|
||||
)
|
||||
)
|
||||
|
||||
:: 提交更改
|
||||
git add .
|
||||
git commit -m "modify"
|
||||
if errorlevel 1 (
|
||||
echo [inffo] NoChange or commit failed for %%i
|
||||
) else (
|
||||
echo Commit Change to Remote ...
|
||||
git push
|
||||
if errorlevel 1 (
|
||||
echo [Error] Push Failed %%i
|
||||
)
|
||||
)
|
||||
) else (
|
||||
echo.
|
||||
echo [Skip] %%i Not Git Library
|
||||
)
|
||||
:next_folder
|
||||
popd
|
||||
)
|
||||
|
||||
:: 主动等待用户关闭
|
||||
echo.
|
||||
echo Commit Finished Please Input Any key to Close...
|
||||
pause >nul
|
||||
Loading…
Reference in New Issue
Block a user