This commit is contained in:
陈思海 2025-11-11 15:38:22 +08:00
parent 5e25bc986a
commit 94d37ba03a
34 changed files with 24 additions and 1310 deletions

24
.gitmodules vendored
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[submodule "Client/Packages/com.alicizax.unity.animationflow"]
path = Client/Packages/com.alicizax.unity.animationflow
url = http://101.34.252.46:3000/AlicizaX/com.alicizax.unity.animationflow.git
[submodule "Client/Packages/com.alicizax.unity.cysharp.unitask"]
path = Client/Packages/com.alicizax.unity.cysharp.unitask
url = http://101.34.252.46:3000/AlicizaX/com.alicizax.unity.cysharp.unitask.git
[submodule "Client/Packages/com.alicizax.unity.editor.extension"]
path = Client/Packages/com.alicizax.unity.editor.extension
url = http://101.34.252.46:3000/AlicizaX/com.alicizax.unity.editor.extension.git
[submodule "Client/Packages/com.alicizax.unity.entry"]
path = Client/Packages/com.alicizax.unity.entry
url = http://101.34.252.46:3000/AlicizaX/com.alicizax.unity.entry.git
[submodule "Client/Packages/com.alicizax.unity.framework"]
path = Client/Packages/com.alicizax.unity.framework
url = http://101.34.252.46:3000/AlicizaX/com.alicizax.unity.framework.git
[submodule "Client/Packages/com.alicizax.unity.network"]
path = Client/Packages/com.alicizax.unity.network
url = http://101.34.252.46:3000/AlicizaX/com.alicizax.unity.network.git
[submodule "Client/Packages/com.alicizax.unity.packagemanager"]
path = Client/Packages/com.alicizax.unity.packagemanager
url = http://101.34.252.46:3000/AlicizaX/com.alicizax.unity.packagemanager.git
[submodule "Client/Packages/com.alicizax.unity.tuyoogame.yooasset"]
path = Client/Packages/com.alicizax.unity.tuyoogame.yooasset
url = http://101.34.252.46:3000/AlicizaX/com.alicizax.unity.tuyoogame.yooasset.git
[submodule "Client/Packages/com.alicizax.unity.ui.extension"]
path = Client/Packages/com.alicizax.unity.ui.extension
url = http://101.34.252.46:3000/AlicizaX/com.alicizax.unity.ui.extension.git

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Apache License
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http://www.apache.org/licenses/
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APPENDIX: How to apply the Apache License to your work.
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Copyright [2023] [ALianBlank of copyright owner][alianblank@outlook.com][https://alianblank.com/]
Licensed under the Apache License, Version 2.0 (the "License");
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You may obtain a copy of the License at
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Unless required by applicable law or agreed to in writing, software
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

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{
"name": "AlicizaX.Entry.Runtime",
"rootNamespace": "",
"references": [
"GUID:3d13889895c726f458c6fea2413408f3",
"GUID:1619e00706139ce488ff80c0daeea8e7"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": true,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [
{
"name": "com.alicizax.unity.network",
"expression": "",
"define": "ALICIZAX_NETWORK_SUPPORT"
}
],
"noEngineReferences": false
}

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using AlicizaX;
using AlicizaX.Audio.Runtime;
public static partial class GameApp
{
/// <summary>
/// 获取声音组件。
/// </summary>
public static IAudioModule Audio
{
get
{
if (_audio == null)
{
_audio = ModuleSystem.GetModule<IAudioModule>();
}
return _audio;
}
}
internal static IAudioModule _audio;
}

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fileFormatVersion: 2
guid: 3e9812a7462843d48a0660209e7bf8aa
timeCreated: 1737440423

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@ -1,23 +0,0 @@
using AlicizaX;
using AlicizaX.Fsm.Runtime;
public static partial class GameApp
{
/// <summary>
/// 获取有限状态机组件。
/// </summary>
public static IFsmModule Fsm
{
get
{
if (_fsm == null)
{
_fsm = ModuleSystem.GetModule<IFsmModule>();
}
return _fsm;
}
}
internal static IFsmModule _fsm;
}

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@ -1,23 +0,0 @@
using AlicizaX.Localization.Runtime;
using AlicizaX;
public static partial class GameApp
{
/// <summary>
/// 获取本地化组件。
/// </summary>
public static ILocalizationModule Localization
{
get
{
if (_localization == null)
{
_localization = ModuleSystem.GetModule<ILocalizationModule>();
}
return _localization;
}
}
internal static ILocalizationModule _localization;
}

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@ -1,26 +0,0 @@
#if ALICIZAX_NETWORK_SUPPORT
using AlicizaX.Network.Runtime;
using AlicizaX;
public static partial class GameApp
{
/// <summary>
/// 获取网络组件。
/// </summary>
public static INetworkModule Network
{
get
{
if (_network == null)
{
_network = ModuleSystem.GetModule<INetworkModule>();
}
return _network;
}
}
internal static INetworkModule _network;
}
#endif

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@ -1,23 +0,0 @@
using AlicizaX.ObjectPool;
using AlicizaX;
public static partial class GameApp
{
/// <summary>
/// 获取对象池组件。
/// </summary>
public static IObjectPoolModule ObjectPool
{
get
{
if (_objectPool == null)
{
_objectPool = ModuleSystem.GetModule<IObjectPoolModule>();
}
return _objectPool;
}
}
internal static IObjectPoolModule _objectPool;
}

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guid: 10a6970b6ffc472d801816ffbdf8f1e1
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@ -1,23 +0,0 @@
using AlicizaX.Resource.Runtime;
using AlicizaX;
public static partial class GameApp
{
/// <summary>
/// 获取Asset组件。
/// </summary>
public static IResourceModule Resource
{
get
{
if (_resource == null)
{
_resource = ModuleSystem.GetModule<IResourceModule>();
}
return _resource;
}
}
internal static IResourceModule _resource;
}

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fileFormatVersion: 2
guid: ba1f965b36d44ae2ac5820bc7fbb64ac
timeCreated: 1737440423

View File

@ -1,23 +0,0 @@
using AlicizaX;
using AlicizaX.Scene.Runtime;
public static partial class GameApp
{
/// <summary>
/// 获取场景组件。
/// </summary>
public static ISceneModule Scene
{
get
{
if (_scene == null)
{
_scene = ModuleSystem.GetModule<ISceneModule>();
}
return _scene;
}
}
internal static ISceneModule _scene;
}

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@ -1,23 +0,0 @@
using AlicizaX;
using AlicizaX.Timer.Runtime;
public static partial class GameApp
{
/// <summary>
/// 获取定时器组件。
/// </summary>
public static ITimerModule Timer
{
get
{
if (_timer == null)
{
_timer = ModuleSystem.GetModule<ITimerModule>();
}
return _timer;
}
}
internal static ITimerModule _timer;
}

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@ -1,23 +0,0 @@
using AlicizaX;
using AlicizaX.UI.Runtime;
public static partial class GameApp
{
/// <summary>
/// 获取UI组件。
/// </summary>
public static IUIModule UI
{
get
{
if (_ui == null)
{
_ui = ModuleSystem.GetModule<IUIModule>();
}
return _ui;
}
}
internal static IUIModule _ui;
}

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@ -1,22 +0,0 @@
using AlicizaX;
public static partial class GameApp
{
/// <summary>
/// 获取游戏基础组件。
/// </summary>
public static RootModule Base
{
get
{
if (_base == null)
{
_base = RootModule.Instance;
}
return _base;
}
}
internal static RootModule _base;
}

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#if UNITY_EDITOR
using UnityEditor;
internal static class GameAppStaticMemberReset
{
[UnityEditor.Callbacks.DidReloadScripts]
private static void ResetAllEventContainers()
{
GameApp._base = null;
GameApp._audio = null;
GameApp._fsm = null;
GameApp._localization = null;
#if ALICIZAX_NETWORK
GameApp._network = null;
#endif
GameApp._objectPool = null;
GameApp._resource = null;
GameApp._scene = null;
GameApp._timer = null;
GameApp._ui = null;
}
}
#endif

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{
"name": "com.alicizax.unity.entry",
"displayName": "Aliciza X Entry",
"category": "Aliciza X",
"description": "Aliciza X Entry",
"version": "1.0.1",
"unity": "2025.1",
"keywords": [
"Aliciza X"
],
"repository": {
"name": "com.alicizax.unity",
"url": "http://101.34.252.46:3000/AlicizaX/",
"type": "git"
},
"author": {
"name": "Yuliuren",
"email": "yuliuren00@gmail.com"
}
}

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@ -1,49 +0,0 @@
@echo off
setlocal enabledelayedexpansion
:: 参数处理:使用/pull参数先拉取更新
set DO_PULL=0
if /i "%~1"=="/pull" set DO_PULL=1
:: 遍历当前目录下的所有子目录
for /d %%i in (*) do (
pushd "%%i"
if exist ".git" (
echo.
echo [Process Git Library] %%i
:: 拉取更新(如果启用)
if !DO_PULL! equ 1 (
echo Pull New Changed...
git pull
if errorlevel 1 (
echo [Error] pull failed %%i
popd
goto :next_folder
)
)
:: 提交更改
git add .
git commit -m "modify"
if errorlevel 1 (
echo [inffo] NoChange or commit failed for %%i
) else (
echo Commit Change to Remote ...
git push
if errorlevel 1 (
echo [Error] Push Failed %%i
)
)
) else (
echo.
echo [Skip] %%i Not Git Library
)
:next_folder
popd
)
:: 主动等待用户关闭
echo.
echo Commit Finished Please Input Any key to Close...
pause >nul