修改
This commit is contained in:
parent
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433
Client/Assets/Art/GameInputSO.inputactions
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433
Client/Assets/Art/GameInputSO.inputactions
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@ -0,0 +1,433 @@
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{
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"name": "GameInputSO",
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"maps": [
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{
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"name": "Player",
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"id": "f62a4b92-ef5e-4175-8f4c-c9075429d32c",
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"actions": [
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{
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"name": "Move",
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"type": "Value",
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"id": "6bc1aaf4-b110-4ff7-891e-5b9fe6f32c4d",
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"expectedControlType": "Vector2",
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"processors": "",
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"interactions": "",
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"initialStateCheck": true
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},
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{
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"name": "Look",
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"type": "Value",
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"id": "2690c379-f54d-45be-a724-414123833eb4",
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"expectedControlType": "Vector2",
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"processors": "",
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"interactions": "",
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"initialStateCheck": true
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},
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{
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"name": "Jump",
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"type": "Button",
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"id": "8c4abdf8-4099-493a-aa1a-129acec7c3df",
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"expectedControlType": "",
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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},
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{
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"name": "Sprint",
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"type": "Value",
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"id": "980e881e-182c-404c-8cbf-3d09fdb48fef",
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"expectedControlType": "Button",
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"processors": "",
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"interactions": "",
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"initialStateCheck": true
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},
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{
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"name": "Escape",
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"type": "Button",
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"id": "d0bfd212-2876-4c8e-b35e-cfb618a9dc0b",
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"expectedControlType": "",
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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},
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{
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"name": "InteractPrimary",
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"type": "Button",
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"id": "66b26e9d-c51a-4fb2-a4cc-3f44bdff3355",
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"expectedControlType": "",
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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},
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{
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"name": "InteractSecondary",
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"type": "Button",
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"id": "5cc4edbd-955c-4718-8bce-ce78d07abf3f",
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"expectedControlType": "",
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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},
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{
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"name": "Zoom",
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"type": "PassThrough",
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"id": "702f73cf-2f96-4624-871e-f1263393b8f5",
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"expectedControlType": "",
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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},
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{
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"name": "Toggle Walking",
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"type": "Button",
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"id": "4a6790ad-d534-44f4-bfde-3a550760bd39",
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"expectedControlType": "",
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"processors": "",
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"interactions": "Press(behavior=1)",
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"initialStateCheck": false
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}
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],
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"bindings": [
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{
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"name": "WASD",
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"id": "b7594ddb-26c9-4ba2-bd5a-901468929edc",
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"path": "2DVector(mode=1)",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "Move",
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"isComposite": true,
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"isPartOfComposite": false
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},
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{
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"name": "up",
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"id": "2063a8b5-6a45-43de-851b-65f3d46e7b58",
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"path": "<Keyboard>/w",
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"interactions": "",
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"processors": "",
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"groups": "KeyboardMouse",
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"action": "Move",
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"isComposite": false,
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"isPartOfComposite": true
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},
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{
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"name": "down",
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"id": "64e4d037-32e1-4fb9-80e4-fc7330404dfe",
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"path": "<Keyboard>/s",
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"interactions": "",
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"processors": "",
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"groups": "KeyboardMouse",
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"action": "Move",
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"isComposite": false,
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"isPartOfComposite": true
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},
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{
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"name": "left",
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"id": "0fce8b11-5eab-4e4e-a741-b732e7b20873",
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"path": "<Keyboard>/a",
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"interactions": "",
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"processors": "",
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"groups": "KeyboardMouse",
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"action": "Move",
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"isComposite": false,
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"isPartOfComposite": true
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},
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{
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"name": "right",
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"id": "7bdda0d6-57a8-47c8-8238-8aecf3110e47",
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"path": "<Keyboard>/d",
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"interactions": "",
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"processors": "",
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"groups": "KeyboardMouse",
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"action": "Move",
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"isComposite": false,
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"isPartOfComposite": true
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},
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{
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"name": "up",
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"id": "bb94b405-58d3-4998-8535-d705c1218a98",
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"path": "<Keyboard>/upArrow",
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"interactions": "",
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"processors": "",
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"groups": "KeyboardMouse",
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"action": "Move",
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"isComposite": false,
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"isPartOfComposite": true
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},
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{
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"name": "down",
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"id": "929d9071-7dd0-4368-9743-6793bb98087e",
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"path": "<Keyboard>/downArrow",
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"interactions": "",
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"processors": "",
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"groups": "KeyboardMouse",
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"action": "Move",
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"isComposite": false,
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"isPartOfComposite": true
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},
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{
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"name": "left",
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"id": "28abadba-06ff-4d37-bb70-af2f1e35a3b9",
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"path": "<Keyboard>/leftArrow",
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"interactions": "",
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"processors": "",
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"groups": "KeyboardMouse",
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"action": "Move",
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"isComposite": false,
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"isPartOfComposite": true
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},
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{
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"name": "right",
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"id": "45f115b6-9b4f-4ba8-b500-b94c93bf7d7e",
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"path": "<Keyboard>/rightArrow",
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"interactions": "",
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"processors": "",
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"groups": "KeyboardMouse",
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"action": "Move",
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"isComposite": false,
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"isPartOfComposite": true
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},
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{
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"name": "",
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"id": "e2f9aa65-db06-4c5b-a2e9-41bc8acb9517",
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"path": "<Gamepad>/leftStick",
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"interactions": "",
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"processors": "StickDeadzone",
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"groups": "Gamepad",
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"action": "Move",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "ed66cbff-2900-4a62-8896-696503cfcd31",
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"path": "<Pointer>/delta",
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"interactions": "",
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"processors": "InvertVector2(invertX=false),ScaleVector2(x=0.05,y=0.05)",
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"groups": "KeyboardMouse",
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"action": "Look",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "d1d171b6-19d8-47a6-ba3a-71b6a8e7b3c0",
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"path": "<Gamepad>/rightStick",
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"interactions": "",
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"processors": "InvertVector2(invertX=false),StickDeadzone,ScaleVector2(x=300,y=300)",
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"groups": "Gamepad",
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"action": "Look",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "1bd55a0b-761e-4ae4-89ae-8ec127e08a29",
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"path": "<Keyboard>/space",
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"interactions": "",
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"processors": "",
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"groups": "KeyboardMouse",
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"action": "Jump",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "9f973413-5e27-4239-acee-38c4a63feeba",
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"path": "<Gamepad>/buttonSouth",
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"interactions": "",
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"processors": "",
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"groups": "Gamepad",
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"action": "Jump",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "dc65b89f-9bd3-43fb-92af-d0d87ba5faa4",
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"path": "<Keyboard>/leftShift",
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"interactions": "",
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"processors": "",
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"groups": "KeyboardMouse",
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"action": "Sprint",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "c8fcd86e-dcfd-4f88-8e93-b638cdbf3320",
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"path": "<Gamepad>/leftTrigger",
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"interactions": "",
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"processors": "",
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"groups": "Gamepad",
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"action": "Sprint",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "2253ad85-a0da-43df-ac0e-ee4d9e37f9fa",
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"path": "<Keyboard>/escape",
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"interactions": "",
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"processors": "",
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"groups": "KeyboardMouse",
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"action": "Escape",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "ec4c5980-4d30-41c4-b1b4-658d52b3a103",
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"path": "<Mouse>/leftButton",
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"interactions": "",
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"processors": "",
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"groups": "KeyboardMouse",
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"action": "InteractPrimary",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "adcb95fb-24a3-4c13-a238-588970915d06",
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"path": "<Mouse>/rightButton",
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"interactions": "",
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"processors": "",
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"groups": "KeyboardMouse",
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"action": "InteractSecondary",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "18772126-eab8-4125-b643-22aa0566bc51",
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"path": "<Mouse>/scroll/y",
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"interactions": "",
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"processors": "Clamp(min=-0.1,max=0.1)",
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"groups": "",
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"action": "Zoom",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "fcac67ce-ed18-4457-b978-8eff197ccf91",
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"path": "<Gamepad>/dpad/y",
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"interactions": "",
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"processors": "Clamp(min=-0.01,max=0.01)",
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"groups": "",
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"action": "Zoom",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "5edc2393-2264-49df-8e82-18f9cfa4e062",
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"path": "<Keyboard>/leftCtrl",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "Toggle Walking",
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"isComposite": false,
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"isPartOfComposite": false
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}
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]
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},
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{
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"name": "UI",
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"id": "ebfdbacf-7468-4988-9497-b726572473ea",
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"actions": [
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{
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"name": "Cancel",
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"type": "Button",
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"id": "1c614fd1-b2d4-4a37-8a58-480ab69e09a5",
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"expectedControlType": "",
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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},
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{
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"name": "Submit",
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"type": "Button",
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"id": "8a983366-d7b9-4953-89d1-7f6e4392ecc6",
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"expectedControlType": "",
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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}
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],
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"bindings": [
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{
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"name": "",
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"id": "55447a8c-bc61-4ae9-98e4-ccdcdb2bd538",
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"path": "*/{Cancel}",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "Cancel",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
|
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"name": "",
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||||
"id": "9783ec4c-2684-44b8-b4dc-ca554c527049",
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"path": "*/{Submit}",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "Submit",
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"isComposite": false,
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"isPartOfComposite": false
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}
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]
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}
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],
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"controlSchemes": [
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{
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"name": "KeyboardMouse",
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"bindingGroup": "KeyboardMouse",
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"devices": [
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{
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"devicePath": "<Keyboard>",
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"isOptional": false,
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"isOR": false
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},
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{
|
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"devicePath": "<Mouse>",
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"isOptional": false,
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"isOR": false
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}
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]
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},
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{
|
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"name": "Gamepad",
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"bindingGroup": "Gamepad",
|
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"devices": [
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{
|
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"devicePath": "<Gamepad>",
|
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"isOptional": true,
|
||||
"isOR": false
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},
|
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{
|
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"devicePath": "<XInputController>",
|
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"isOptional": true,
|
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"isOR": false
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||||
},
|
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{
|
||||
"devicePath": "<DualShockGamepad>",
|
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"isOptional": true,
|
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"isOR": false
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}
|
||||
]
|
||||
},
|
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{
|
||||
"name": "Xbox Controller",
|
||||
"bindingGroup": "Xbox Controller",
|
||||
"devices": []
|
||||
},
|
||||
{
|
||||
"name": "PS4 Controller",
|
||||
"bindingGroup": "PS4 Controller",
|
||||
"devices": []
|
||||
}
|
||||
]
|
||||
}
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14
Client/Assets/Art/GameInputSO.inputactions.meta
Normal file
14
Client/Assets/Art/GameInputSO.inputactions.meta
Normal file
@ -0,0 +1,14 @@
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fileFormatVersion: 2
|
||||
guid: 4419d82f33d36e848b3ed5af4c8da37e
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
|
||||
generateWrapperCode: 1
|
||||
wrapperCodePath: Assets/Scripts/Hotfix/GameLogic/GameInput.cs
|
||||
wrapperClassName: GameInput
|
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wrapperCodeNamespace:
|
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@ -1,65 +0,0 @@
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using AlicizaX.Localization.Runtime;
|
||||
using AlicizaX;
|
||||
using Paps.UnityToolbarExtenderUIToolkit;
|
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using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
[MainToolbarElement("LocalizationDropdownField", alignment: ToolbarAlign.Right, order: 0)]
|
||||
public class LocalizationDropdownField : IMGUIContainer
|
||||
{
|
||||
private static GUIContent appConfigBtContent;
|
||||
|
||||
private static readonly string[] _languageTypeNames =
|
||||
{
|
||||
Language.ChineseSimplified.ToString(),
|
||||
Language.English.ToString(),
|
||||
Language.Japanese.ToString(),
|
||||
};
|
||||
|
||||
public void InitializeElement()
|
||||
{
|
||||
appConfigBtContent =
|
||||
EditorGUIUtility.TrTextContentWithIcon("", "",
|
||||
"Settings");
|
||||
onGUIHandler = MyGUIMethod;
|
||||
}
|
||||
|
||||
private void MyGUIMethod()
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
string title = _languageTypeNames[GetPrefsIndex()];
|
||||
appConfigBtContent.text = title;
|
||||
if (EditorGUILayout.DropdownButton(appConfigBtContent, FocusType.Passive, EditorStyles.toolbarPopup, GUILayout.MaxWidth(120)))
|
||||
{
|
||||
DrawEditorToolDropdownMenus();
|
||||
}
|
||||
|
||||
GUILayout.Space(5);
|
||||
GUILayout.EndHorizontal();
|
||||
}
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||||
|
||||
static void DrawEditorToolDropdownMenus()
|
||||
{
|
||||
int index = GetPrefsIndex();
|
||||
GenericMenu popMenu = new GenericMenu();
|
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||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 0}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4581faa155df5854cab0d579934a0c40
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1 +0,0 @@
|
||||
{"HotUpdateAssemblies":["GameLib.dll","GameProto.dll","GameBase.dll","GameLogic.dll"],"AOTMetaAssemblies":["mscorlib.dll","System.dll","System.Core.dll","UnityEngine.CoreModule.dll","YooAsset.dll","UniTask.Runtime.dll","ZString.dll"]}
|
||||
@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 69d8fe4890823d140950a9c8adce8ff8
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f3dbce1945b8e7d4bba4cb7d6e73c2e3
|
||||
guid: d697d3adc2f64e643914d1fabf6f9572
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
File diff suppressed because it is too large
Load Diff
@ -146,6 +146,7 @@ GameObject:
|
||||
m_Component:
|
||||
- component: {fileID: 1437010405}
|
||||
- component: {fileID: 1437010404}
|
||||
- component: {fileID: 1437010406}
|
||||
m_Layer: 0
|
||||
m_Name: GameObject
|
||||
m_TagString: Untagged
|
||||
@ -180,6 +181,18 @@ Transform:
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &1437010406
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1437010403}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: f09b695799b281842af084a0cb741bdd, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1001 &7354943399308362261
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bc512c54039cec24ca30fef8581bf3c1
|
||||
guid: e792a38f87cbb9049a2545ca55f2fa79
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 009cebed0f276cf4490030907abfa822
|
||||
guid: 94e962d779c6d94458f307d8255d7821
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c609767384f3971468b7afd9dc95e01d
|
||||
guid: 56cf3336573611b4a83b79a9ae756eed
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
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@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: edaf4cba549f0834d89826b87adae1d2
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
35
Client/Assets/Scripts/Hotfix/GameLogic/AliasConfig.cs
Normal file
35
Client/Assets/Scripts/Hotfix/GameLogic/AliasConfig.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
[CreateAssetMenu(menuName = "Input/AliasConfig")]
|
||||
public class AliasConfig : ScriptableObject
|
||||
{
|
||||
[Serializable]
|
||||
public class AliasMapping
|
||||
{
|
||||
public string alias;
|
||||
public InputActionReference actionReference;
|
||||
}
|
||||
|
||||
public List<AliasMapping> mappings = new();
|
||||
private Dictionary<string, InputAction> _actionMap;
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
_actionMap = new();
|
||||
foreach (var mapping in mappings)
|
||||
{
|
||||
if (mapping.actionReference != null)
|
||||
{
|
||||
_actionMap[mapping.alias] = mapping.actionReference.action;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryGetAction(string alias, out InputAction action)
|
||||
=> _actionMap.TryGetValue(alias, out action);
|
||||
|
||||
public IEnumerable<string> GetAllAliases() => _actionMap.Keys;
|
||||
}
|
||||
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 930c7db3b7b445869daa7e250f7043cb
|
||||
timeCreated: 1754479398
|
||||
1048
Client/Assets/Scripts/Hotfix/GameLogic/GameInput.cs
Normal file
1048
Client/Assets/Scripts/Hotfix/GameLogic/GameInput.cs
Normal file
File diff suppressed because it is too large
Load Diff
2
Client/Assets/Scripts/Hotfix/GameLogic/GameInput.cs.meta
Normal file
2
Client/Assets/Scripts/Hotfix/GameLogic/GameInput.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2fa6a9e6f9f9ffa489915ed5f963ac67
|
||||
@ -18,7 +18,8 @@
|
||||
"GUID:6055be8ebefd69e48b49212b09b47b2f",
|
||||
"GUID:760f1778adc613f49a4394fb41ff0bbc",
|
||||
"GUID:f318a940a77af754eb1172da9dc1b400",
|
||||
"GUID:198eb6af143bbc4488e2779d96697e06"
|
||||
"GUID:198eb6af143bbc4488e2779d96697e06",
|
||||
"GUID:75469ad4d38634e559750d17036d5f7c"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
||||
@ -8,32 +8,26 @@ using System.Threading.Tasks;
|
||||
using AlicizaX;
|
||||
using YooAsset;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Hotfix.GameLogic;
|
||||
using Luban;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
public interface ITestEvent : IEvent
|
||||
{
|
||||
|
||||
}
|
||||
public static class HotfixEntry
|
||||
{
|
||||
|
||||
private static List<Assembly> _hotfixAssembly;
|
||||
public static List<Assembly> HotfixAssembly => _hotfixAssembly;
|
||||
|
||||
|
||||
public static void Entrance(object[] objects)
|
||||
{
|
||||
Log.Info("HotFix Logic Entry!");
|
||||
|
||||
_hotfixAssembly = (List<Assembly>)objects[0];
|
||||
new GameObject().AddComponent<TestMono>();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 加载二进制配置表
|
||||
/// </summary>
|
||||
|
||||
@ -1,7 +1,4 @@
|
||||
using System;
|
||||
using AlicizaX.Event.Runtime;
|
||||
using AlicizaX;
|
||||
using AlicizaX.Resource.Runtime;
|
||||
|
||||
using Hotfix.GameLogic.TestWindow;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
@ -1,10 +1,20 @@
|
||||
using AlicizaX;
|
||||
using AlicizaX.UI.Runtime;
|
||||
using GameLogic.Event.Generated;
|
||||
using GameLogic.UI;
|
||||
using UnityEngine;
|
||||
using AudioType = AlicizaX.Audio.Runtime.AudioType;
|
||||
|
||||
namespace Hotfix.GameLogic.TestWindow
|
||||
{
|
||||
[Prewarm(2)]
|
||||
public readonly struct ModeChangedEvent : IEventArgs
|
||||
{
|
||||
}
|
||||
public readonly struct ModeHGameChangedEvent : IEventArgs
|
||||
{
|
||||
}
|
||||
|
||||
[Window(UILayer.UI)]
|
||||
public class UIHomeWindow : UIWindow<ui_UITestWindow>
|
||||
{
|
||||
@ -12,13 +22,19 @@ namespace Hotfix.GameLogic.TestWindow
|
||||
{
|
||||
baseui.ImgBackGround.color = Color.gray;
|
||||
baseui.Btntest.onClick.AddListener(OnTestClick);
|
||||
baseui.Btntest.BindHotKey();
|
||||
}
|
||||
|
||||
|
||||
private void OnTestClick()
|
||||
{
|
||||
GameApp.Audio.Play(AudioType.UISound, "A1");
|
||||
Debug.Log("aaa");
|
||||
// GameApp.UI.ShowUI<UITestAWindow>();
|
||||
Debug.Log("ShowUIA");
|
||||
GameApp.UI.ShowUI<UITestAWindow>();
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
baseui.Btntest.UnBindHotKey();
|
||||
}
|
||||
}
|
||||
|
||||
@ -29,12 +45,28 @@ namespace Hotfix.GameLogic.TestWindow
|
||||
{
|
||||
baseui.ImgBackGround.color = Color.yellow;
|
||||
baseui.Btntest.onClick.AddListener(OnTestClick);
|
||||
baseui.Btntest.BindHotKey();
|
||||
}
|
||||
|
||||
protected override void OnRegisterEvent(EventListenerProxy proxy)
|
||||
{
|
||||
proxy.Add(EventPublisher.Subscribe(OnModeChangedEvent));
|
||||
}
|
||||
|
||||
public void OnModeChangedEvent(ModeChangedEvent args)
|
||||
{
|
||||
}
|
||||
|
||||
private void OnTestClick()
|
||||
{
|
||||
Debug.Log("ShowB");
|
||||
GameApp.UI.ShowUI<UITestBWindow>();
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
baseui.Btntest.UnBindHotKey();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -45,11 +77,18 @@ namespace Hotfix.GameLogic.TestWindow
|
||||
{
|
||||
baseui.ImgBackGround.color = Color.blue;
|
||||
baseui.Btntest.onClick.AddListener(OnTestClick);
|
||||
baseui.Btntest.BindHotKey();
|
||||
}
|
||||
|
||||
private void OnTestClick()
|
||||
{
|
||||
CloseSelf();
|
||||
GameApp.UI.CloseUI<UITestAWindow>();
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
baseui.Btntest.UnBindHotKey();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,15 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using AlicizaX;
|
||||
using AlicizaX.Event.Runtime;
|
||||
using AlicizaX.Resource.Runtime;
|
||||
using AlicizaX.UI.RecyclerView;
|
||||
|
||||
using AlicizaX.UI.Runtime;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using GameLogic.UI;
|
||||
using UnityEngine;
|
||||
|
||||
[Window(UILayer.UI)]
|
||||
|
||||
[Window(UILayer.UI,false,160)]
|
||||
public class UILoadUpdate : UITabWindow<ui_UILoadUpdateWindow>
|
||||
{
|
||||
|
||||
|
||||
@ -5,4 +5,6 @@ namespace GameLogic.UI
|
||||
public class UITestCardWidget : UIWidget<ui_UITestCardWidget>
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@ -2,11 +2,10 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using AlicizaX.Resource.Runtime;
|
||||
using AlicizaX.Event.Runtime;
|
||||
using AlicizaX.Localization.Runtime;
|
||||
using AlicizaX;
|
||||
using Cysharp.Threading.Tasks;
|
||||
// using Unity.Startup.UI;
|
||||
using AlicizaX.Resource.Runtime.Event.Generated;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
@ -15,11 +14,11 @@ namespace Unity.Startup.Procedure
|
||||
public static class LauncherUIHandler
|
||||
{
|
||||
// private static UILoadUpdateWindow _uiLoadUpdateWindow;
|
||||
|
||||
static EventRuntimeHandle eventRuntimeHandle;
|
||||
public static async UniTaskVoid Start()
|
||||
{
|
||||
// _uiLoadUpdateWindow = await GameApp.UI.ShowUIAsync<UILoadUpdateWindow>();
|
||||
GameApp.Event.Subscribe(AssetDownloadProgressUpdateEventArgs.EventId, SetProgressUpdate);
|
||||
EventPublisher.Subscribe(SetProgressUpdate);
|
||||
// GameApp.Event.Subscribe(AssetPatchStatesChangeEventArgs.EventId, SetPatchStates);
|
||||
await UniTask.CompletedTask;
|
||||
// TextAsset config = Resources.Load<TextAsset>($"Localization/{AppBuilderSetting.Instance.Language.ToString()}");
|
||||
@ -30,9 +29,7 @@ namespace Unity.Startup.Procedure
|
||||
|
||||
public static void Dispose()
|
||||
{
|
||||
// GameApp.UI.CloseUI<UILoadUpdateWindow>();
|
||||
// GameApp.Event.Unsubscribe(AssetPatchStatesChangeEventArgs.EventId, SetPatchStates);
|
||||
GameApp.Event.Unsubscribe(AssetDownloadProgressUpdateEventArgs.EventId, SetProgressUpdate);
|
||||
eventRuntimeHandle.Dispose();
|
||||
}
|
||||
|
||||
private static float _lastUpdateDownloadedSize;
|
||||
@ -75,14 +72,9 @@ namespace Unity.Startup.Procedure
|
||||
// _uiLoadUpdateWindow.SetProgressText(v );
|
||||
}
|
||||
|
||||
private static void SetPatchStates(object sender, GameEventArgs gameEventArgs)
|
||||
{
|
||||
// var message = (AssetPatchStatesChangeEventArgs)gameEventArgs;
|
||||
// _uiLoadUpdateWindow.SetDescText(GameApp.Localization.GetString(message.CurrentStates.ToString()));
|
||||
// Debug.Log(message.CurrentStates);
|
||||
}
|
||||
|
||||
private static void SetProgressUpdate(object sender, GameEventArgs gameEventArgs)
|
||||
|
||||
private static void SetProgressUpdate(AssetDownloadProgressUpdateEventArgs gameEventArgs)
|
||||
{
|
||||
var message = (AssetDownloadProgressUpdateEventArgs)gameEventArgs;
|
||||
_currentDownloadBytes = message.CurrentDownloadSizeBytes;
|
||||
|
||||
@ -2,6 +2,7 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
using AlicizaX.Resource.Runtime;
|
||||
using AlicizaX;
|
||||
using AlicizaX.Resource.Runtime.Event.Generated;
|
||||
using UnityEngine;
|
||||
using YooAsset;
|
||||
|
||||
@ -39,12 +40,13 @@ namespace Unity.Startup.Procedure
|
||||
Log.Error("资源更新失败!");
|
||||
return;
|
||||
}
|
||||
|
||||
SwitchState(UpdateProcedureState.ProcedurePatchDone);
|
||||
}
|
||||
|
||||
private void OnDownloadProgressCallback(DownloadUpdateData data)
|
||||
{
|
||||
GameApp.Event.Fire(this, AssetDownloadProgressUpdateEventArgs.Create(data.PackageName, data.TotalDownloadCount, data.CurrentDownloadCount, data.TotalDownloadBytes, data.CurrentDownloadBytes));
|
||||
EventPublisher.Publish(AssetDownloadProgressUpdateEventArgs.Create(data.PackageName, data.TotalDownloadCount, data.CurrentDownloadCount, data.TotalDownloadBytes, data.CurrentDownloadBytes));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -36,36 +36,7 @@ namespace Unity.Startup.Procedure
|
||||
|
||||
private void InitlizeGameSetting()
|
||||
{
|
||||
bool isWrited = Utility.PlayerPrefsX.GetBool(PrefsKey.Setting.WirtedSetting, false);
|
||||
if (!isWrited)
|
||||
{
|
||||
WriteDefaultSetting();
|
||||
}
|
||||
|
||||
InitSoundSettings();
|
||||
_gameSettingInitFinish = true;
|
||||
}
|
||||
|
||||
private void WriteDefaultSetting()
|
||||
{
|
||||
Utility.PlayerPrefsX.SetBool(PrefsKey.Setting.WirtedSetting, true);
|
||||
Utility.PlayerPrefsX.SetBool(PrefsKey.Setting.MusicMuted, false);
|
||||
Utility.PlayerPrefsX.SetFloat(PrefsKey.Setting.MusicVolume, 1f);
|
||||
Utility.PlayerPrefsX.SetBool(PrefsKey.Setting.SoundMuted, false);
|
||||
Utility.PlayerPrefsX.SetFloat(PrefsKey.Setting.SoundVolume, 1f);
|
||||
Utility.PlayerPrefsX.SetBool(PrefsKey.Setting.UISoundMuted, false);
|
||||
Utility.PlayerPrefsX.SetFloat(PrefsKey.Setting.UISoundVolume, 1f);
|
||||
}
|
||||
|
||||
|
||||
private void InitSoundSettings()
|
||||
{
|
||||
GameApp.Audio.MusicEnable = !Utility.PlayerPrefsX.GetBool(PrefsKey.Setting.MusicMuted, false);
|
||||
GameApp.Audio.MusicVolume = Utility.PlayerPrefsX.GetFloat(PrefsKey.Setting.MusicVolume, 1f);
|
||||
GameApp.Audio.SoundEnable = !Utility.PlayerPrefsX.GetBool(PrefsKey.Setting.SoundMuted, false);
|
||||
GameApp.Audio.SoundVolume = Utility.PlayerPrefsX.GetFloat(PrefsKey.Setting.SoundVolume, 1f);
|
||||
GameApp.Audio.UISoundEnable = !Utility.PlayerPrefsX.GetBool(PrefsKey.Setting.UISoundMuted, false);
|
||||
GameApp.Audio.UISoundVolume = Utility.PlayerPrefsX.GetFloat(PrefsKey.Setting.UISoundVolume, 1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1,29 +1,15 @@
|
||||
using System;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class UITestMono : MonoBehaviour
|
||||
{
|
||||
public UXButton btnTest;
|
||||
public bool selected;
|
||||
public UXButton button;
|
||||
|
||||
[Sirenix.OdinInspector.Button]
|
||||
public void DoSelect()
|
||||
{
|
||||
btnTest.SetSelect(selected, true);
|
||||
}
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
btnTest.onValueChanged.AddListener(OnvalueChanged);
|
||||
}
|
||||
|
||||
private void OnvalueChanged(bool arg0)
|
||||
{
|
||||
Debug.Log($"ValueChanged {arg0}");
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
[Button]
|
||||
public void Select()
|
||||
{
|
||||
button.Selected = true;
|
||||
}
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"references": [
|
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|
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|
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||||
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||||
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||||
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||||
},
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||||
{
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||||
"expression": "",
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||||
"define": "ALICIZAX_AUDIO_SUPPORT"
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},
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||||
{
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||||
"expression": "",
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||||
"define": "ALICIZAX_FSM_SUPPORT"
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||||
},
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||||
{
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||||
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||||
"expression": "",
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||||
"define": "ALICIZAX_LOCALIZATION_SUPPORT"
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||||
},
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||||
{
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||||
"name": "com.alicizax.unity.resource",
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||||
"expression": "",
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||||
"define": "ALICIZAX_RESOURCE_SUPPORT"
|
||||
},
|
||||
{
|
||||
"name": "com.alicizax.unity.scene",
|
||||
"expression": "",
|
||||
"define": "ALICIZAX_SCENE_SUPPORT"
|
||||
},
|
||||
{
|
||||
"name": "com.alicizax.unity.timer",
|
||||
"expression": "",
|
||||
"define": "ALICIZAX_TIMER_SUPPORT"
|
||||
},
|
||||
{
|
||||
"name": "com.alicizax.unity.ui",
|
||||
"expression": "",
|
||||
"define": "ALICIZAX_UI_SUPPORT"
|
||||
}
|
||||
],
|
||||
"noEngineReferences": false
|
||||
|
||||
@ -1,4 +1,5 @@
|
||||
using AlicizaX;
|
||||
#if ALICIZAX_AUDIO_SUPPORT
|
||||
using AlicizaX;
|
||||
using AlicizaX.Audio.Runtime;
|
||||
|
||||
public static partial class GameApp
|
||||
@ -21,3 +22,5 @@ public static partial class GameApp
|
||||
|
||||
internal static IAudioModule _audio;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
|
||||
#if ALICIZAX_EVENT_SUPPORT
|
||||
using AlicizaX.Event.Runtime;
|
||||
using AlicizaX;
|
||||
|
||||
@ -22,3 +22,5 @@ public static partial class GameApp
|
||||
|
||||
internal static IEventModule _event;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@ -1,4 +1,7 @@
|
||||
using AlicizaX;
|
||||
#if ALICIZAX_FSM_SUPPORT
|
||||
|
||||
|
||||
using AlicizaX;
|
||||
using AlicizaX.Fsm.Runtime;
|
||||
|
||||
public static partial class GameApp
|
||||
@ -21,3 +24,4 @@ public static partial class GameApp
|
||||
|
||||
internal static IFsmModule _fsm;
|
||||
}
|
||||
#endif
|
||||
|
||||
@ -1,4 +1,5 @@
|
||||
using AlicizaX.Localization.Runtime;
|
||||
#if ALICIZAX_LOCALIZATION_SUPPORT
|
||||
using AlicizaX.Localization.Runtime;
|
||||
using AlicizaX;
|
||||
|
||||
public static partial class GameApp
|
||||
@ -21,3 +22,4 @@ public static partial class GameApp
|
||||
|
||||
internal static ILocalizationModule _localization;
|
||||
}
|
||||
#endif
|
||||
|
||||
@ -1,4 +1,5 @@
|
||||
|
||||
#if ALICIZAX_RESOURCE_SUPPORT
|
||||
|
||||
using AlicizaX.Resource.Runtime;
|
||||
using AlicizaX;
|
||||
|
||||
@ -22,3 +23,5 @@ public static partial class GameApp
|
||||
|
||||
internal static IResourceModule _resource;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@ -1,4 +1,5 @@
|
||||
using AlicizaX;
|
||||
#if ALICIZAX_SCENE_SUPPORT
|
||||
using AlicizaX;
|
||||
using AlicizaX.Scene.Runtime;
|
||||
|
||||
public static partial class GameApp
|
||||
@ -22,3 +23,5 @@ public static partial class GameApp
|
||||
internal static ISceneModule _scene;
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@ -1,4 +1,5 @@
|
||||
using AlicizaX;
|
||||
#if ALICIZAX_TIMER_SUPPORT
|
||||
using AlicizaX;
|
||||
using AlicizaX.Timer.Runtime;
|
||||
|
||||
public static partial class GameApp
|
||||
@ -21,3 +22,5 @@ public static partial class GameApp
|
||||
|
||||
internal static ITimerModule _timer;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@ -1,4 +1,5 @@
|
||||
using AlicizaX;
|
||||
#if ALICIZAX_UI_SUPPORT
|
||||
using AlicizaX;
|
||||
using AlicizaX.UI.Runtime;
|
||||
|
||||
public static partial class GameApp
|
||||
@ -21,3 +22,5 @@ public static partial class GameApp
|
||||
|
||||
internal static IUIModule _ui;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@ -1,6 +1,4 @@
|
||||
#if UNITY_EDITOR
|
||||
using System.Reflection;
|
||||
using AlicizaX.EventKit;
|
||||
using UnityEditor;
|
||||
|
||||
internal static class GameAppStaticMemberReset
|
||||
@ -19,18 +17,40 @@ internal static class GameAppStaticMemberReset
|
||||
private static void ResetAllEventContainers()
|
||||
{
|
||||
GameApp._base = null;
|
||||
#if ALICIZAX_AUDIO_SUPPORT
|
||||
GameApp._audio = null;
|
||||
#endif
|
||||
|
||||
#if ALICIZAX_EVENT_SUPPORT
|
||||
GameApp._event = null;
|
||||
#endif
|
||||
#if ALICIZAX_FSM_SUPPORT
|
||||
GameApp._fsm = null;
|
||||
#endif
|
||||
#if ALICIZAX_LOCALIZATION_SUPPORT
|
||||
GameApp._localization = null;
|
||||
#endif
|
||||
|
||||
#if ALICIZAX_NETWORK
|
||||
GameApp._network = null;
|
||||
#endif
|
||||
GameApp._objectPool = null;
|
||||
#if ALICIZAX_RESOURCE_SUPPORT
|
||||
GameApp._resource = null;
|
||||
#endif
|
||||
|
||||
#if ALICIZAX_SCENE_SUPPORT
|
||||
GameApp._scene = null;
|
||||
#endif
|
||||
|
||||
#if ALICIZAX_TIMER_SUPPORT
|
||||
GameApp._timer = null;
|
||||
#endif
|
||||
|
||||
#if ALICIZAX_UI_SUPPORT
|
||||
GameApp._ui = null;
|
||||
#endif
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -1,20 +0,0 @@
|
||||
{
|
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"name": "AlicizaX.Event.Editor",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:acfef7cabed3b0a42b25edb1cd4fa259",
|
||||
"GUID:75b6f2078d190f14dbda4a5b747d709c",
|
||||
"GUID:4041d17782e62754ba8777fe2dfb6b27"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": true,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
@ -1,7 +0,0 @@
|
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fileFormatVersion: 2
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guid: b3fa6cbd56d754a4eb8f60ff911c0f15
|
||||
AssemblyDefinitionImporter:
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externalObjects: {}
|
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
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@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 56fe0562bc9d4b20a2f72678cc7a67de
|
||||
timeCreated: 1737380269
|
||||
@ -1,32 +0,0 @@
|
||||
using AlicizaX.Editor;
|
||||
using AlicizaX.Event.Runtime;
|
||||
using UnityEditor;
|
||||
|
||||
namespace AlicizaX.Event.Editor
|
||||
{
|
||||
[CustomEditor(typeof(EventComponent))]
|
||||
internal sealed class EventComponentInspector : GameFrameworkInspector
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
|
||||
if (!EditorApplication.isPlaying)
|
||||
{
|
||||
EditorGUILayout.HelpBox("Available during runtime only.", MessageType.Info);
|
||||
return;
|
||||
}
|
||||
|
||||
EventComponent t = (EventComponent)target;
|
||||
|
||||
if (IsPrefabInHierarchy(t.gameObject))
|
||||
{
|
||||
EditorGUILayout.LabelField("Event Handler Count", t.EventHandlerCount.ToString());
|
||||
EditorGUILayout.LabelField("Event Count", t.EventCount.ToString());
|
||||
}
|
||||
|
||||
Repaint();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
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@ -1,11 +0,0 @@
|
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fileFormatVersion: 2
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||||
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externalObjects: {}
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||||
serializedVersion: 2
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defaultReferences: []
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||||
executionOrder: 0
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icon: {instanceID: 0}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,201 +0,0 @@
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or
|
||||
Object form, made available under the License, as indicated by a
|
||||
copyright notice that is included in or attached to the work
|
||||
(an example is provided in the Appendix below).
|
||||
|
||||
"Derivative Works" shall mean any work, whether in Source or Object
|
||||
form, that is based on (or derived from) the Work and for which the
|
||||
editorial revisions, annotations, elaborations, or other modifications
|
||||
represent, as a whole, an original work of authorship. For the purposes
|
||||
of this License, Derivative Works shall not include works that remain
|
||||
separable from, or merely link (or bind by name) to the interfaces of,
|
||||
the Work and Derivative Works thereof.
|
||||
|
||||
"Contribution" shall mean any work of authorship, including
|
||||
the original version of the Work and any modifications or additions
|
||||
to that Work or Derivative Works thereof, that is intentionally
|
||||
submitted to Licensor for inclusion in the Work by the copyright owner
|
||||
or by an individual or Legal Entity authorized to submit on behalf of
|
||||
the copyright owner. For the purposes of this definition, "submitted"
|
||||
means any form of electronic, verbal, or written communication sent
|
||||
to the Licensor or its representatives, including but not limited to
|
||||
communication on electronic mailing lists, source code control systems,
|
||||
and issue tracking systems that are managed by, or on behalf of, the
|
||||
Licensor for the purpose of discussing and improving the Work, but
|
||||
excluding communication that is conspicuously marked or otherwise
|
||||
designated in writing by the copyright owner as "Not a Contribution."
|
||||
|
||||
"Contributor" shall mean Licensor and any individual or Legal Entity
|
||||
on behalf of whom a Contribution has been received by Licensor and
|
||||
subsequently incorporated within the Work.
|
||||
|
||||
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
copyright license to reproduce, prepare Derivative Works of,
|
||||
publicly display, publicly perform, sublicense, and distribute the
|
||||
Work and such Derivative Works in Source or Object form.
|
||||
|
||||
3. Grant of Patent License. Subject to the terms and conditions of
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this License, each Contributor hereby grants to You a perpetual,
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worldwide, non-exclusive, no-charge, royalty-free, irrevocable
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use, offer to sell, sell, import, and otherwise transfer the Work,
|
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where such license applies only to those patent claims licensable
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with the Work to which such Contribution(s) was submitted. If You
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||||
or a Contribution incorporated within the Work constitutes direct
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||||
or contributory patent infringement, then any patent licenses
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||||
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||||
|
||||
4. Redistribution. You may reproduce and distribute copies of the
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||||
|
||||
(a) You must give any other recipients of the Work or
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(b) You must cause any modified files to carry prominent notices
|
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stating that You changed the files; and
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(c) You must retain, in the Source form of any Derivative Works
|
||||
that You distribute, all copyright, patent, trademark, and
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||||
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|
||||
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|
||||
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|
||||
(d) If the Work includes a "NOTICE" text file as part of its
|
||||
distribution, then any Derivative Works that You distribute must
|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
You may add Your own copyright statement to Your modifications and
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||||
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|
||||
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||||
the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
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|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
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|
||||
except as required for reasonable and customary use in describing the
|
||||
origin of the Work and reproducing the content of the NOTICE file.
|
||||
|
||||
7. Disclaimer of Warranty. Unless required by applicable law or
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||||
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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|
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of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
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|
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||||
8. Limitation of Liability. In no event and under no legal theory,
|
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whether in tort (including negligence), contract, or otherwise,
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unless required by applicable law (such as deliberate and grossly
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incidental, or consequential damages of any character arising as a
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Work (including but not limited to damages for loss of goodwill,
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work stoppage, computer failure or malfunction, or any and all
|
||||
other commercial damages or losses), even if such Contributor
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has been advised of the possibility of such damages.
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|
||||
9. Accepting Warranty or Additional Liability. While redistributing
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the Work or Derivative Works thereof, You may choose to offer,
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and charge a fee for, acceptance of support, warranty, indemnity,
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or other liability obligations and/or rights consistent with this
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License. However, in accepting such obligations, You may act only
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on Your own behalf and on Your sole responsibility, not on behalf
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||||
of any other Contributor, and only if You agree to indemnify,
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defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following
|
||||
boilerplate notice, with the fields enclosed by brackets "[]"
|
||||
replaced with your own identifying information. (Don't include
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||||
the brackets!) The text should be enclosed in the appropriate
|
||||
comment syntax for the file format. We also recommend that a
|
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file or class name and description of purpose be included on the
|
||||
same "printed page" as the copyright notice for easier
|
||||
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||||
|
||||
Copyright [2023] [ALianBlank of copyright owner][alianblank@outlook.com][https://alianblank.com/]
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
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||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e2023280b367bf64c88d97b455ace1f7
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,16 +0,0 @@
|
||||
{
|
||||
"name": "AlicizaX.Event.Runtime",
|
||||
"rootNamespace": "AlicizaX.Event.Runtime",
|
||||
"references": [
|
||||
"GUID:75b6f2078d190f14dbda4a5b747d709c"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": true,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4041d17782e62754ba8777fe2dfb6b27
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ba9583e6d4f44519991805addb757f66
|
||||
timeCreated: 1737377121
|
||||
@ -1,149 +0,0 @@
|
||||
using System;
|
||||
using AlicizaX;
|
||||
|
||||
namespace AlicizaX.Event.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// 事件管理器。
|
||||
/// </summary>
|
||||
[UnityEngine.Scripting.Preserve]
|
||||
internal sealed class EventModule : IEventModule
|
||||
{
|
||||
private readonly EventPool<GameEventArgs> m_EventPool;
|
||||
|
||||
/// <summary>
|
||||
/// 初始化事件管理器的新实例。
|
||||
/// </summary>
|
||||
public EventModule()
|
||||
{
|
||||
m_EventPool = new EventPool<GameEventArgs>(EventPoolMode.AllowNoHandler | EventPoolMode.AllowMultiHandler);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取事件处理函数的数量。
|
||||
/// </summary>
|
||||
public int EventHandlerCount
|
||||
{
|
||||
get { return m_EventPool.EventHandlerCount; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取事件数量。
|
||||
/// </summary>
|
||||
public int EventCount
|
||||
{
|
||||
get { return m_EventPool.EventCount; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取游戏框架模块优先级。
|
||||
/// </summary>
|
||||
/// <remarks>优先级较高的模块会优先轮询,并且关闭操作会后进行。</remarks>
|
||||
public int Priority
|
||||
{
|
||||
get => 7;
|
||||
}
|
||||
|
||||
void IModuleAwake.Awake()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 事件管理器轮询。
|
||||
/// </summary>
|
||||
/// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
|
||||
/// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param>
|
||||
void IModuleUpdate.Update(float elapseSeconds, float realElapseSeconds)
|
||||
{
|
||||
m_EventPool.Update(elapseSeconds, realElapseSeconds);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 关闭并清理事件管理器。
|
||||
/// </summary>
|
||||
void IModule.Dispose()
|
||||
{
|
||||
m_EventPool.Shutdown();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取事件处理函数的数量。
|
||||
/// </summary>
|
||||
/// <param name="id">事件类型编号。</param>
|
||||
/// <returns>事件处理函数的数量。</returns>
|
||||
public int Count(string id)
|
||||
{
|
||||
return m_EventPool.Count(id);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检查是否存在事件处理函数。
|
||||
/// </summary>
|
||||
/// <param name="id">事件类型编号。</param>
|
||||
/// <param name="handler">要检查的事件处理函数。</param>
|
||||
/// <returns>是否存在事件处理函数。</returns>
|
||||
public bool Check(string id, EventHandler<GameEventArgs> handler)
|
||||
{
|
||||
return m_EventPool.Check(id, handler);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 订阅事件处理函数。
|
||||
/// </summary>
|
||||
/// <param name="id">事件类型编号。</param>
|
||||
/// <param name="handler">要订阅的事件处理函数。</param>
|
||||
public void Subscribe(string id, EventHandler<GameEventArgs> handler)
|
||||
{
|
||||
m_EventPool.Subscribe(id, handler);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 取消订阅事件处理函数。
|
||||
/// </summary>
|
||||
/// <param name="id">事件类型编号。</param>
|
||||
/// <param name="handler">要取消订阅的事件处理函数。</param>
|
||||
public void Unsubscribe(string id, EventHandler<GameEventArgs> handler)
|
||||
{
|
||||
m_EventPool.Unsubscribe(id, handler);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置默认事件处理函数。
|
||||
/// </summary>
|
||||
/// <param name="handler">要设置的默认事件处理函数。</param>
|
||||
public void SetDefaultHandler(EventHandler<GameEventArgs> handler)
|
||||
{
|
||||
m_EventPool.SetDefaultHandler(handler);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 抛出事件,这个操作是线程安全的,即使不在主线程中抛出,也可保证在主线程中回调事件处理函数,但事件会在抛出后的下一帧分发。
|
||||
/// </summary>
|
||||
/// <param name="sender">事件源。</param>
|
||||
/// <param name="e">事件参数。</param>
|
||||
public void Fire(object sender, GameEventArgs e)
|
||||
{
|
||||
m_EventPool.Fire(sender, e);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 抛出事件立即模式,这个操作不是线程安全的,事件会立刻分发。
|
||||
/// </summary>
|
||||
/// <param name="sender">事件源。</param>
|
||||
/// <param name="e">事件参数。</param>
|
||||
public void FireNow(object sender, GameEventArgs e)
|
||||
{
|
||||
m_EventPool.FireNow(sender, e);
|
||||
}
|
||||
|
||||
public void CheckSubscribe(string id, EventHandler<GameEventArgs> handler)
|
||||
{
|
||||
if (!Check(id, handler))
|
||||
{
|
||||
Subscribe(id, handler);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1267278369384852bd13cbf7f1e5b4a2
|
||||
timeCreated: 1712725897
|
||||
@ -1,73 +0,0 @@
|
||||
using System;
|
||||
using AlicizaX;
|
||||
|
||||
namespace AlicizaX.Event.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// 事件管理器接口。
|
||||
/// </summary>
|
||||
[UnityEngine.Scripting.Preserve]
|
||||
public interface IEventModule:IModule,IModuleUpdate,IModuleAwake
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取事件处理函数的数量。
|
||||
/// </summary>
|
||||
int EventHandlerCount { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 获取事件数量。
|
||||
/// </summary>
|
||||
int EventCount { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 获取事件处理函数的数量。
|
||||
/// </summary>
|
||||
/// <param name="id">事件类型编号。</param>
|
||||
/// <returns>事件处理函数的数量。</returns>
|
||||
int Count(string id);
|
||||
|
||||
/// <summary>
|
||||
/// 检查是否存在事件处理函数。
|
||||
/// </summary>
|
||||
/// <param name="id">事件类型编号。</param>
|
||||
/// <param name="handler">要检查的事件处理函数。</param>
|
||||
/// <returns>是否存在事件处理函数。</returns>
|
||||
bool Check(string id, EventHandler<GameEventArgs> handler);
|
||||
|
||||
/// <summary>
|
||||
/// 订阅事件处理函数。
|
||||
/// </summary>
|
||||
/// <param name="id">事件类型编号。</param>
|
||||
/// <param name="handler">要订阅的事件处理函数。</param>
|
||||
void Subscribe(string id, EventHandler<GameEventArgs> handler);
|
||||
|
||||
/// <summary>
|
||||
/// 取消订阅事件处理函数。
|
||||
/// </summary>
|
||||
/// <param name="id">事件类型编号。</param>
|
||||
/// <param name="handler">要取消订阅的事件处理函数。</param>
|
||||
void Unsubscribe(string id, EventHandler<GameEventArgs> handler);
|
||||
|
||||
/// <summary>
|
||||
/// 设置默认事件处理函数。
|
||||
/// </summary>
|
||||
/// <param name="handler">要设置的默认事件处理函数。</param>
|
||||
void SetDefaultHandler(EventHandler<GameEventArgs> handler);
|
||||
|
||||
/// <summary>
|
||||
/// 抛出事件,这个操作是线程安全的,即使不在主线程中抛出,也可保证在主线程中回调事件处理函数,但事件会在抛出后的下一帧分发。
|
||||
/// </summary>
|
||||
/// <param name="sender">事件源。</param>
|
||||
/// <param name="e">事件参数。</param>
|
||||
void Fire(object sender, GameEventArgs e);
|
||||
|
||||
/// <summary>
|
||||
/// 抛出事件立即模式,这个操作不是线程安全的,事件会立刻分发。
|
||||
/// </summary>
|
||||
/// <param name="sender">事件源。</param>
|
||||
/// <param name="e">事件参数。</param>
|
||||
void FireNow(object sender, GameEventArgs e);
|
||||
|
||||
void CheckSubscribe(string id, EventHandler<GameEventArgs> handler);
|
||||
}
|
||||
}
|
||||
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 688ce87052f24e66ba57a17acf5ac6a5
|
||||
timeCreated: 1712725897
|
||||
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1636d6b6161647198cfa1dfd4074d984
|
||||
timeCreated: 1737377121
|
||||
@ -1,12 +0,0 @@
|
||||
using AlicizaX;
|
||||
|
||||
namespace AlicizaX.Event.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// 游戏逻辑事件基类。
|
||||
/// </summary>
|
||||
[UnityEngine.Scripting.Preserve]
|
||||
public abstract class GameEventArgs : BaseEventArgs
|
||||
{
|
||||
}
|
||||
}
|
||||
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7fe2fdb2ef48411ba7597d0e3f6d2315
|
||||
timeCreated: 1712725897
|
||||
@ -1,41 +0,0 @@
|
||||
using System;
|
||||
using AlicizaX;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AlicizaX.Event.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// 事件组件。
|
||||
/// </summary>
|
||||
[DisallowMultipleComponent]
|
||||
[AddComponentMenu("Game Framework/Event")]
|
||||
[UnityEngine.Scripting.Preserve]
|
||||
public sealed class EventComponent : MonoBehaviour
|
||||
{
|
||||
private IEventModule _mEventModule = null;
|
||||
|
||||
/// <summary>
|
||||
/// 获取事件处理函数的数量。
|
||||
/// </summary>
|
||||
public int EventHandlerCount
|
||||
{
|
||||
get { return _mEventModule.EventHandlerCount; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取事件数量。
|
||||
/// </summary>
|
||||
public int EventCount
|
||||
{
|
||||
get { return _mEventModule.EventCount; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 游戏框架组件初始化。
|
||||
/// </summary>
|
||||
private void Awake()
|
||||
{
|
||||
_mEventModule = ModuleSystem.RegisterModule<IEventModule,EventModule>();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
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guid: 48602115335c4223a70dc35cd6b29bbd
|
||||
timeCreated: 1737377121
|
||||
@ -1,3 +0,0 @@
|
||||
<linker>
|
||||
<assembly fullname="AlicizaX.Event.Runtime" preserve="all" />
|
||||
</linker>
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@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
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||||
timeCreated: 1737098131
|
||||
@ -1,20 +0,0 @@
|
||||
{
|
||||
"name": "com.alicizax.unity.event",
|
||||
"displayName": "Aliciza X Event",
|
||||
"category": "Aliciza X",
|
||||
"description": "Aliciza X EventComponent",
|
||||
"version": "1.0.1",
|
||||
"unity": "2025.1",
|
||||
"keywords": [
|
||||
"Game Framework X"
|
||||
],
|
||||
"repository": {
|
||||
"name": "com.alicizax.unity",
|
||||
"url": "http://101.34.252.46:3000/AlicizaX/",
|
||||
"type": "git"
|
||||
},
|
||||
"author": {
|
||||
"name": "Yuliuren",
|
||||
"email": "yuliuren00@gmail.com"
|
||||
}
|
||||
}
|
||||
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||||
fileFormatVersion: 2
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||||
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externalObjects: {}
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||||
userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,20 +0,0 @@
|
||||
{
|
||||
"name": "AlicizaX.EventKit.Editor",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:acfef7cabed3b0a42b25edb1cd4fa259",
|
||||
"GUID:75b6f2078d190f14dbda4a5b747d709c",
|
||||
"GUID:2393d135922de5c4ab12e74f1e397920"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": true,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
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"defineConstraints": [],
|
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"versionDefines": [],
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"noEngineReferences": false
|
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}
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fileFormatVersion: 2
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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||||
@ -1,32 +0,0 @@
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
namespace AlicizaX.EventKit
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
public static class EventContainerEditorReset
|
||||
{
|
||||
static EventContainerEditorReset()
|
||||
{
|
||||
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
|
||||
}
|
||||
|
||||
private static void OnPlayModeStateChanged(PlayModeStateChange state)
|
||||
{
|
||||
if (state == PlayModeStateChange.ExitingPlayMode)
|
||||
ResetAllEventContainers();
|
||||
}
|
||||
|
||||
private static void ResetAllEventContainers()
|
||||
{
|
||||
foreach (var type in EventContainerRegistry.GetRegisteredTypes())
|
||||
{
|
||||
MethodInfo resetMethod = type.GetMethod("Reset", BindingFlags.Public | BindingFlags.Static);
|
||||
resetMethod?.Invoke(null, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8603240031a44d8d985e1d18314cef37
|
||||
timeCreated: 1743592768
|
||||
@ -1,40 +0,0 @@
|
||||
using System;
|
||||
using AlicizaX.Editor;
|
||||
using AlicizaX.EventKit.Runtime;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AlicizaX.EventKit.Editor
|
||||
{
|
||||
[CustomEditor(typeof(EventPublisherSetting))]
|
||||
internal sealed class EventPublisherComponentInspector : GameFrameworkInspector
|
||||
{
|
||||
private const string Define = "Event_StrickCheck";
|
||||
private bool hasDefine;
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
serializedObject.Update();
|
||||
EventPublisherSetting t = (EventPublisherSetting)target;
|
||||
|
||||
EditorGUI.BeginDisabledGroup(EditorApplication.isPlayingOrWillChangePlaymode);
|
||||
{
|
||||
bool enableStrictCheck = EditorGUILayout.Toggle("Enable Strict Check", hasDefine);
|
||||
if (enableStrictCheck != hasDefine)
|
||||
{
|
||||
hasDefine = true;
|
||||
ScriptingDefineSymbols.AddScriptingDefineSymbol(Define);
|
||||
}
|
||||
}
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
hasDefine = ScriptingDefineSymbols.HasScriptingDefineSymbol(BuildTargetGroup.Standalone, Define);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e83000f2cedd4654a78735ac37b6a1aa
|
||||
timeCreated: 1737376364
|
||||
@ -1,201 +0,0 @@
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
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|
||||
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|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
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|
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|
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and conversions to other media types.
|
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|
||||
"Work" shall mean the work of authorship, whether in Source or
|
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|
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|
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(an example is provided in the Appendix below).
|
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|
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"Derivative Works" shall mean any work, whether in Source or Object
|
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|
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|
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|
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|
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|
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"Contribution" shall mean any work of authorship, including
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|
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|
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|
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|
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|
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|
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|
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"Contributor" shall mean Licensor and any individual or Legal Entity
|
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|
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|
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2. Grant of Copyright License. Subject to the terms and conditions of
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|
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|
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|
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|
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(a) You must give any other recipients of the Work or
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|
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(b) You must cause any modified files to carry prominent notices
|
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|
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(c) You must retain, in the Source form of any Derivative Works
|
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|
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|
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(d) If the Work includes a "NOTICE" text file as part of its
|
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|
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do not modify the License. You may add Your own attribution
|
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You may add Your own copyright statement to Your modifications and
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|
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||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
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|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
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|
||||
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|
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|
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|
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7. Disclaimer of Warranty. Unless required by applicable law or
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|
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|
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8. Limitation of Liability. In no event and under no legal theory,
|
||||
whether in tort (including negligence), contract, or otherwise,
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unless required by applicable law (such as deliberate and grossly
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|
||||
incidental, or consequential damages of any character arising as a
|
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|
||||
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||||
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|
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has been advised of the possibility of such damages.
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9. Accepting Warranty or Additional Liability. While redistributing
|
||||
the Work or Derivative Works thereof, You may choose to offer,
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License. However, in accepting such obligations, You may act only
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on Your own behalf and on Your sole responsibility, not on behalf
|
||||
of any other Contributor, and only if You agree to indemnify,
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defend, and hold each Contributor harmless for any liability
|
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incurred by, or claims asserted against, such Contributor by reason
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||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following
|
||||
boilerplate notice, with the fields enclosed by brackets "[]"
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replaced with your own identifying information. (Don't include
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|
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||||
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||||
|
||||
Copyright [2023] [ALianBlank of copyright owner][alianblank@outlook.com][https://alianblank.com/]
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
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||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
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||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
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See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f1144ce08ce6d054bb4667eef8b5fcff
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6893b29922a3c804b813358516af6027
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,17 +0,0 @@
|
||||
{
|
||||
"name": "AlicizaX.EventKit.Runtime",
|
||||
"rootNamespace": "AlicizaX.EventKit.Runtime",
|
||||
"references": [
|
||||
"GUID:75b6f2078d190f14dbda4a5b747d709c",
|
||||
"GUID:f51ebe6a0ceec4240a699833d6309b23"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": true,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2393d135922de5c4ab12e74f1e397920
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0c819f41254149e58a08a206d18d5b4d
|
||||
timeCreated: 1740728565
|
||||
@ -1,176 +0,0 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using Unity.IL2CPP.CompilerServices;
|
||||
|
||||
namespace AlicizaX.EventKit
|
||||
{
|
||||
[Il2CppSetOption(Option.NullChecks, false)]
|
||||
[Il2CppSetOption(Option.DivideByZeroChecks, false)]
|
||||
[Il2CppSetOption(Option.ArrayBoundsChecks, false)]
|
||||
public static class EventContainer<TPayload> where TPayload : struct, IEventArgs
|
||||
{
|
||||
private const int InitialSize = 4;
|
||||
private static Handler[] _handlers = new Handler[InitialSize];
|
||||
private static int[] _freeSlots = new int[InitialSize];
|
||||
private static int _freeCount = InitialSize;
|
||||
private static int[] _activeIndices = new int[InitialSize];
|
||||
private static int _activeCount;
|
||||
private static int _version;
|
||||
|
||||
#if Event_StrickCheck
|
||||
private static System.Collections.Generic.HashSet<Action<TPayload>> _activeHandlers = new();
|
||||
#endif
|
||||
|
||||
static EventContainer()
|
||||
{
|
||||
for (int i = 0; i < InitialSize; i++)
|
||||
{
|
||||
_freeSlots[i] = i;
|
||||
}
|
||||
#if UNITY_EDITOR
|
||||
EventContainerRegistry.Register(typeof(EventContainer<TPayload>)); // 注册类型
|
||||
#endif
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void Reset()
|
||||
{
|
||||
_handlers = new Handler[InitialSize];
|
||||
_freeSlots = new int[InitialSize];
|
||||
_freeCount = InitialSize;
|
||||
for (int i = 0; i < InitialSize; i++)
|
||||
_freeSlots[i] = i;
|
||||
_activeIndices = new int[InitialSize];
|
||||
_activeCount = 0;
|
||||
_version = 0;
|
||||
#if Event_StrickCheck
|
||||
_activeHandlers?.Clear();
|
||||
#endif
|
||||
}
|
||||
|
||||
[Il2CppSetOption(Option.NullChecks, false)]
|
||||
[Il2CppSetOption(Option.DivideByZeroChecks, false)]
|
||||
[Il2CppSetOption(Option.ArrayBoundsChecks, false)]
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 4)]
|
||||
private struct Handler
|
||||
{
|
||||
public Action<TPayload> Callback;
|
||||
public int Version;
|
||||
public int ActiveSlot;
|
||||
}
|
||||
|
||||
[Il2CppSetOption(Option.NullChecks, false)]
|
||||
[Il2CppSetOption(Option.DivideByZeroChecks, false)]
|
||||
[Il2CppSetOption(Option.ArrayBoundsChecks, false)]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static EventRuntimeHandle Subscribe(Action<TPayload> callback)
|
||||
{
|
||||
#if Event_StrickCheck
|
||||
if (_activeHandlers.Contains(callback))
|
||||
{
|
||||
Log.Warning($"重复订阅事件处理程序: {callback.Method.Name}");
|
||||
}
|
||||
else
|
||||
{
|
||||
_activeHandlers.Add(callback);
|
||||
}
|
||||
#endif
|
||||
|
||||
int handlerIndex = GetFreeSlot();
|
||||
if (_activeCount >= _activeIndices.Length)
|
||||
{
|
||||
Array.Resize(ref _activeIndices, _activeIndices.Length * 2);
|
||||
}
|
||||
|
||||
int activeIndex = _activeCount++;
|
||||
_activeIndices[activeIndex] = handlerIndex;
|
||||
|
||||
int version = ++_version;
|
||||
_handlers[handlerIndex] = new Handler
|
||||
{
|
||||
Callback = callback,
|
||||
Version = version,
|
||||
ActiveSlot = activeIndex
|
||||
};
|
||||
|
||||
return new EventRuntimeHandle((i, v) => Unsubscribe(i, v), handlerIndex, version);
|
||||
}
|
||||
|
||||
[Il2CppSetOption(Option.NullChecks, false)]
|
||||
[Il2CppSetOption(Option.DivideByZeroChecks, false)]
|
||||
[Il2CppSetOption(Option.ArrayBoundsChecks, false)]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static int GetFreeSlot()
|
||||
{
|
||||
if (_freeCount > 0) return _freeSlots[--_freeCount];
|
||||
|
||||
int newSize = _handlers.Length == 0 ? 64 : _handlers.Length * 2;
|
||||
Array.Resize(ref _handlers, newSize);
|
||||
Array.Resize(ref _freeSlots, newSize * 2);
|
||||
|
||||
for (int i = newSize; i < newSize * 2; i++)
|
||||
{
|
||||
_freeSlots[_freeCount++] = i;
|
||||
}
|
||||
|
||||
return newSize - 1;
|
||||
}
|
||||
|
||||
[Il2CppSetOption(Option.NullChecks, false)]
|
||||
[Il2CppSetOption(Option.DivideByZeroChecks, false)]
|
||||
[Il2CppSetOption(Option.ArrayBoundsChecks, false)]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void Unsubscribe(int handlerIndex, int version)
|
||||
{
|
||||
ref Handler handler = ref _handlers[handlerIndex];
|
||||
if (handler.Version != version) return;
|
||||
|
||||
int lastActiveIndex = --_activeCount;
|
||||
int lastHandlerIndex = _activeIndices[lastActiveIndex];
|
||||
int currentActiveIndex = handler.ActiveSlot;
|
||||
|
||||
_activeIndices[currentActiveIndex] = lastHandlerIndex;
|
||||
_handlers[lastHandlerIndex].ActiveSlot = currentActiveIndex;
|
||||
|
||||
handler.Callback = null;
|
||||
handler.Version = 0;
|
||||
|
||||
if (_freeCount >= _freeSlots.Length)
|
||||
{
|
||||
Array.Resize(ref _freeSlots, _freeSlots.Length * 2);
|
||||
}
|
||||
|
||||
_freeSlots[_freeCount++] = handlerIndex;
|
||||
#if Event_StrickCheck
|
||||
_activeHandlers.Remove(handler.Callback);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
[Il2CppSetOption(Option.NullChecks, false)]
|
||||
[Il2CppSetOption(Option.DivideByZeroChecks, false)]
|
||||
[Il2CppSetOption(Option.ArrayBoundsChecks, false)]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void Publish(in TPayload payload)
|
||||
{
|
||||
int count = _activeCount;
|
||||
int[] indices = _activeIndices;
|
||||
Handler[] handlers = _handlers;
|
||||
|
||||
int i = 0;
|
||||
for (; i <= count - 4; i += 4)
|
||||
{
|
||||
handlers[indices[i]].Callback(payload);
|
||||
handlers[indices[i + 1]].Callback(payload);
|
||||
handlers[indices[i + 2]].Callback(payload);
|
||||
handlers[indices[i + 3]].Callback(payload);
|
||||
}
|
||||
|
||||
for (; i < count; i++)
|
||||
{
|
||||
handlers[indices[i]].Callback(payload);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cbff9d3b8de14e70928996c189419369
|
||||
timeCreated: 1740460625
|
||||
@ -1,13 +0,0 @@
|
||||
#if UNITY_EDITOR
|
||||
namespace AlicizaX.EventKit
|
||||
{
|
||||
public static class EventContainerRegistry
|
||||
{
|
||||
private static readonly System.Collections.Generic.HashSet<System.Type> _registeredTypes =
|
||||
new System.Collections.Generic.HashSet<System.Type>();
|
||||
|
||||
public static void Register(System.Type type) => _registeredTypes.Add(type);
|
||||
public static System.Collections.Generic.IEnumerable<System.Type> GetRegisteredTypes() => _registeredTypes;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bb06277a410841b4b1f46fed37ef9f32
|
||||
timeCreated: 1743592733
|
||||
@ -1,37 +0,0 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Unity.IL2CPP.CompilerServices;
|
||||
|
||||
namespace AlicizaX.EventKit
|
||||
{
|
||||
public static class EventPublisher
|
||||
{
|
||||
[Il2CppSetOption(Option.NullChecks, false)]
|
||||
[Il2CppSetOption(Option.DivideByZeroChecks, false)]
|
||||
[Il2CppSetOption(Option.ArrayBoundsChecks, false)]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static EventRuntimeHandle Subscribe<T>(Action<T> handler) where T : struct, IEventArgs
|
||||
{
|
||||
return EventContainer<T>.Subscribe(handler);
|
||||
}
|
||||
|
||||
[Il2CppSetOption(Option.NullChecks, false)]
|
||||
[Il2CppSetOption(Option.DivideByZeroChecks, false)]
|
||||
[Il2CppSetOption(Option.ArrayBoundsChecks, false)]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void Publish<T>(in T evt) where T : struct, IEventArgs
|
||||
{
|
||||
EventContainer<T>.Publish(evt);
|
||||
}
|
||||
|
||||
[Il2CppSetOption(Option.NullChecks, false)]
|
||||
[Il2CppSetOption(Option.DivideByZeroChecks, false)]
|
||||
[Il2CppSetOption(Option.ArrayBoundsChecks, false)]
|
||||
public static void Publish<T>(Action<T> init) where T : struct, IEventArgs
|
||||
{
|
||||
var evt = default(T);
|
||||
init(evt);
|
||||
Publish(in evt);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a548c70953eb4f869fa4616805c46be4
|
||||
timeCreated: 1740462944
|
||||
@ -1,9 +0,0 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Unity.IL2CPP.CompilerServices;
|
||||
|
||||
namespace AlicizaX.EventKit
|
||||
{
|
||||
public interface IEventArgs { }
|
||||
|
||||
}
|
||||
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d19ae2130bb74733aac1747d6c07ec48
|
||||
timeCreated: 1740460602
|
||||
@ -1,14 +0,0 @@
|
||||
using System;
|
||||
using AlicizaX;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AlicizaX.EventKit.Runtime
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
[AddComponentMenu("Game Framework/EventPublisher")]
|
||||
[UnityEngine.Scripting.Preserve]
|
||||
public sealed class EventPublisherSetting :MonoBehaviour
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7eec9f691e06464cbfc45f619c7fee9d
|
||||
timeCreated: 1737095521
|
||||
@ -1,3 +0,0 @@
|
||||
<linker>
|
||||
<assembly fullname="AlicizaX.EventKit.Runtime" preserve="all" />
|
||||
</linker>
|
||||
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f4c0faa4b7600904abe47f4bf1a39a04
|
||||
timeCreated: 1737098131
|
||||
@ -1,20 +0,0 @@
|
||||
{
|
||||
"name": "com.alicizax.unity.eventkit",
|
||||
"displayName": "Aliciza X EventKit",
|
||||
"category": "Aliciza X EventKit",
|
||||
"description": "Aliciza X EventKitComponent",
|
||||
"version": "1.0.1",
|
||||
"unity": "2025.1",
|
||||
"keywords": [
|
||||
"Game Framework X"
|
||||
],
|
||||
"repository": {
|
||||
"name": "com.alicizax.unity",
|
||||
"url": "http://101.34.252.46:3000/AlicizaX/",
|
||||
"type": "git"
|
||||
},
|
||||
"author": {
|
||||
"name": "Yuliuren",
|
||||
"email": "yuliuren00@gmail.com"
|
||||
}
|
||||
}
|
||||
@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 030f98d0240510644afa487431223bfa
|
||||
PackageManifestImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,12 +1,7 @@
|
||||
{
|
||||
"name": "AlicizaX.Localization.Editor",
|
||||
"rootNamespace": "AlicizaX.Localization.Editor",
|
||||
"references": [
|
||||
"GUID:acfef7cabed3b0a42b25edb1cd4fa259",
|
||||
"GUID:a19b414bea3b97240a91aeab9a8eab36",
|
||||
"GUID:75b6f2078d190f14dbda4a5b747d709c",
|
||||
"GUID:99a2a63c2a1143c4ba448165a98a5108"
|
||||
],
|
||||
"references": [],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
|
||||
@ -1,9 +1,7 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace AlicizaX.Localization.Editor
|
||||
namespace AlicizaX.Localization.Editor.Editor
|
||||
{
|
||||
public class LocalizationEditor
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user