This commit is contained in:
陈思海 2025-11-12 15:06:22 +08:00
parent 0dd00dcfc1
commit b0945875f4
63 changed files with 3425 additions and 411 deletions

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@ -98,4 +98,3 @@ SpriteAtlasAsset:
- {fileID: 21300000, guid: 1fb9ba7be3bd78d4d8f92defbaf20658, type: 3} - {fileID: 21300000, guid: 1fb9ba7be3bd78d4d8f92defbaf20658, type: 3}
- {fileID: 21300000, guid: 6d0b106c0ebb73b408da135fe36d1401, type: 3} - {fileID: 21300000, guid: 6d0b106c0ebb73b408da135fe36d1401, type: 3}
m_IsVariant: 0 m_IsVariant: 0
m_ScriptablePacker: {fileID: 0}

View File

@ -14,7 +14,7 @@ SpriteAtlasImporter:
crunchedCompression: 0 crunchedCompression: 0
sRGB: 1 sRGB: 1
platformSettings: platformSettings:
- serializedVersion: 4 - serializedVersion: 3
buildTarget: Android buildTarget: Android
maxTextureSize: 2048 maxTextureSize: 2048
resizeAlgorithm: 0 resizeAlgorithm: 0
@ -27,7 +27,7 @@ SpriteAtlasImporter:
ignorePlatformSupport: 0 ignorePlatformSupport: 0
androidETC2FallbackOverride: 0 androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0 forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4 - serializedVersion: 3
buildTarget: iPhone buildTarget: iPhone
maxTextureSize: 2048 maxTextureSize: 2048
resizeAlgorithm: 0 resizeAlgorithm: 0
@ -40,7 +40,7 @@ SpriteAtlasImporter:
ignorePlatformSupport: 0 ignorePlatformSupport: 0
androidETC2FallbackOverride: 0 androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0 forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4 - serializedVersion: 3
buildTarget: WebGL buildTarget: WebGL
maxTextureSize: 2048 maxTextureSize: 2048
resizeAlgorithm: 0 resizeAlgorithm: 0

View File

@ -16,4 +16,3 @@ SpriteAtlasAsset:
- {fileID: 21300000, guid: 252e7aae10cf6c64e84fe81966b3fc8b, type: 3} - {fileID: 21300000, guid: 252e7aae10cf6c64e84fe81966b3fc8b, type: 3}
- {fileID: 21300000, guid: c7f54aa88f902f24182d8259d502555a, type: 3} - {fileID: 21300000, guid: c7f54aa88f902f24182d8259d502555a, type: 3}
m_IsVariant: 0 m_IsVariant: 0
m_ScriptablePacker: {fileID: 0}

View File

@ -14,7 +14,7 @@ SpriteAtlasImporter:
crunchedCompression: 0 crunchedCompression: 0
sRGB: 1 sRGB: 1
platformSettings: platformSettings:
- serializedVersion: 4 - serializedVersion: 3
buildTarget: Android buildTarget: Android
maxTextureSize: 2048 maxTextureSize: 2048
resizeAlgorithm: 0 resizeAlgorithm: 0
@ -27,7 +27,7 @@ SpriteAtlasImporter:
ignorePlatformSupport: 0 ignorePlatformSupport: 0
androidETC2FallbackOverride: 0 androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0 forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4 - serializedVersion: 3
buildTarget: iPhone buildTarget: iPhone
maxTextureSize: 2048 maxTextureSize: 2048
resizeAlgorithm: 0 resizeAlgorithm: 0
@ -40,7 +40,7 @@ SpriteAtlasImporter:
ignorePlatformSupport: 0 ignorePlatformSupport: 0
androidETC2FallbackOverride: 0 androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0 forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4 - serializedVersion: 3
buildTarget: WebGL buildTarget: WebGL
maxTextureSize: 2048 maxTextureSize: 2048
resizeAlgorithm: 0 resizeAlgorithm: 0

View File

@ -11,6 +11,7 @@ SpriteAtlasAsset:
m_MasterAtlas: {fileID: 0} m_MasterAtlas: {fileID: 0}
m_ImporterData: m_ImporterData:
packables: packables:
- {fileID: 21300000, guid: 6869fc80122cb044baa3653a39fb5ef7, type: 3}
- {fileID: 21300000, guid: e81b97b271bf77d4cb197c547f16537f, type: 3} - {fileID: 21300000, guid: e81b97b271bf77d4cb197c547f16537f, type: 3}
- {fileID: 21300000, guid: ea4359b56c3b3a243b655926c67c0c18, type: 3} - {fileID: 21300000, guid: ea4359b56c3b3a243b655926c67c0c18, type: 3}
- {fileID: 21300000, guid: be114b2ca0a3d674795409f008820559, type: 3} - {fileID: 21300000, guid: be114b2ca0a3d674795409f008820559, type: 3}
@ -18,6 +19,4 @@ SpriteAtlasAsset:
- {fileID: 21300000, guid: c85435c2e44fba84aa4be72463b4848a, type: 3} - {fileID: 21300000, guid: c85435c2e44fba84aa4be72463b4848a, type: 3}
- {fileID: 21300000, guid: 7e8d3e1227cf0e349b1ec2314405ece9, type: 3} - {fileID: 21300000, guid: 7e8d3e1227cf0e349b1ec2314405ece9, type: 3}
- {fileID: 21300000, guid: f1a9b3e844ba0514bb068e4586261e57, type: 3} - {fileID: 21300000, guid: f1a9b3e844ba0514bb068e4586261e57, type: 3}
- {fileID: 21300000, guid: 6869fc80122cb044baa3653a39fb5ef7, type: 3}
m_IsVariant: 0 m_IsVariant: 0
m_ScriptablePacker: {fileID: 0}

View File

@ -14,7 +14,7 @@ SpriteAtlasImporter:
crunchedCompression: 0 crunchedCompression: 0
sRGB: 1 sRGB: 1
platformSettings: platformSettings:
- serializedVersion: 4 - serializedVersion: 3
buildTarget: Android buildTarget: Android
maxTextureSize: 2048 maxTextureSize: 2048
resizeAlgorithm: 0 resizeAlgorithm: 0
@ -27,7 +27,7 @@ SpriteAtlasImporter:
ignorePlatformSupport: 0 ignorePlatformSupport: 0
androidETC2FallbackOverride: 0 androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0 forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4 - serializedVersion: 3
buildTarget: iPhone buildTarget: iPhone
maxTextureSize: 2048 maxTextureSize: 2048
resizeAlgorithm: 0 resizeAlgorithm: 0
@ -40,7 +40,7 @@ SpriteAtlasImporter:
ignorePlatformSupport: 0 ignorePlatformSupport: 0
androidETC2FallbackOverride: 0 androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0 forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4 - serializedVersion: 3
buildTarget: WebGL buildTarget: WebGL
maxTextureSize: 2048 maxTextureSize: 2048
resizeAlgorithm: 0 resizeAlgorithm: 0

View File

@ -46,4 +46,3 @@ SpriteAtlasAsset:
- {fileID: 21300000, guid: f2128539ea77d2e46aebeddbaf8daa99, type: 3} - {fileID: 21300000, guid: f2128539ea77d2e46aebeddbaf8daa99, type: 3}
- {fileID: 21300000, guid: 68899d4f5d193974fb77cdc96746d377, type: 3} - {fileID: 21300000, guid: 68899d4f5d193974fb77cdc96746d377, type: 3}
m_IsVariant: 0 m_IsVariant: 0
m_ScriptablePacker: {fileID: 0}

View File

@ -14,7 +14,7 @@ SpriteAtlasImporter:
crunchedCompression: 0 crunchedCompression: 0
sRGB: 1 sRGB: 1
platformSettings: platformSettings:
- serializedVersion: 4 - serializedVersion: 3
buildTarget: Android buildTarget: Android
maxTextureSize: 2048 maxTextureSize: 2048
resizeAlgorithm: 0 resizeAlgorithm: 0
@ -27,7 +27,7 @@ SpriteAtlasImporter:
ignorePlatformSupport: 0 ignorePlatformSupport: 0
androidETC2FallbackOverride: 0 androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0 forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4 - serializedVersion: 3
buildTarget: iPhone buildTarget: iPhone
maxTextureSize: 2048 maxTextureSize: 2048
resizeAlgorithm: 0 resizeAlgorithm: 0
@ -40,7 +40,7 @@ SpriteAtlasImporter:
ignorePlatformSupport: 0 ignorePlatformSupport: 0
androidETC2FallbackOverride: 0 androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0 forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4 - serializedVersion: 3
buildTarget: WebGL buildTarget: WebGL
maxTextureSize: 2048 maxTextureSize: 2048
resizeAlgorithm: 0 resizeAlgorithm: 0

View File

@ -8,6 +8,11 @@ ShaderVariantCollection:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: MyShaderVariants m_Name: MyShaderVariants
m_Shaders: m_Shaders:
- first: {fileID: 0}
second:
variants:
- keywords:
passType: 0
- first: {fileID: 66, guid: 0000000000000000f000000000000000, type: 0} - first: {fileID: 66, guid: 0000000000000000f000000000000000, type: 0}
second: second:
variants: variants:
@ -56,9 +61,19 @@ ShaderVariantCollection:
- first: {fileID: 9103, guid: 0000000000000000f000000000000000, type: 0} - first: {fileID: 9103, guid: 0000000000000000f000000000000000, type: 0}
second: second:
variants: variants:
- keywords: UIE_FORCE_GAMMA - keywords:
passType: 0 passType: 0
- first: {fileID: 19011, guid: 0000000000000000f000000000000000, type: 0} - first: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3}
second:
variants:
- keywords: _OUTPUT_DEPTH
passType: 0
- first: {fileID: 4800000, guid: 65df88701913c224d95fc554db28381a, type: 3}
second:
variants:
- keywords:
passType: 0
- first: {fileID: 4800000, guid: e7857e9d0c934dc4f83f270f8447b006, type: 3}
second: second:
variants: variants:
- keywords: - keywords:
@ -68,10 +83,9 @@ ShaderVariantCollection:
variants: variants:
- keywords: - keywords:
passType: 0 passType: 0
- first: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3} - keywords: _BLUE_NOISE _ORTHOGRAPHIC _SAMPLE_COUNT_MEDIUM _SOURCE_DEPTH_NORMALS
second: passType: 0
variants: - keywords: _BLUE_NOISE _SAMPLE_COUNT_MEDIUM _SOURCE_DEPTH_NORMALS
- keywords:
passType: 0 passType: 0
- first: {fileID: 4800000, guid: 93446b5c5339d4f00b85c159e1159b7c, type: 3} - first: {fileID: 4800000, guid: 93446b5c5339d4f00b85c159e1159b7c, type: 3}
second: second:
@ -83,12 +97,16 @@ ShaderVariantCollection:
variants: variants:
- keywords: - keywords:
passType: 8 passType: 8
- keywords: _FORWARD_PLUS _LIGHT_LAYERS _MAIN_LIGHT_SHADOWS - keywords:
passType: 13 passType: 13
- keywords: _FORWARD_PLUS _LIGHT_LAYERS _MAIN_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING - keywords: _ADDITIONAL_LIGHT_SHADOWS _FORWARD_PLUS _MAIN_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING
_REFLECTION_PROBE_BOX_PROJECTION _REFLECTION_PROBE_BOX_PROJECTION _SCREEN_SPACE_OCCLUSION
passType: 13 passType: 13
- first: {fileID: 4800000, guid: 36e335017ad71d54fbb10842863188ae, type: 3} - keywords: _FORWARD_PLUS _LIGHT_LAYERS _MAIN_LIGHT_SHADOWS_CASCADE
passType: 13
- keywords: _FORWARD_PLUS _MAIN_LIGHT_SHADOWS
passType: 13
- first: {fileID: 4800000, guid: be26d7eaccb48ea43a343b69357edb55, type: 3}
second: second:
variants: variants:
- keywords: - keywords:

View File

@ -6,7 +6,6 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string> public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
{ {
"AlicizaX.Framework.Runtime.dll", "AlicizaX.Framework.Runtime.dll",
"System.Core.dll",
"UniTask.Runtime.dll", "UniTask.Runtime.dll",
"Unity.InputSystem.dll", "Unity.InputSystem.dll",
"mscorlib.dll", "mscorlib.dll",
@ -18,8 +17,6 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// {{ AOT generic types // {{ AOT generic types
// AlicizaX.UI.Runtime.UITabWindow<object> // AlicizaX.UI.Runtime.UITabWindow<object>
// AlicizaX.UI.Runtime.UIWidget<object>
// AlicizaX.UI.Runtime.UIWindow<object>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
@ -71,11 +68,8 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,object>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,object>>
// Cysharp.Threading.Tasks.UniTask<object> // Cysharp.Threading.Tasks.UniTask<object>
// System.Action<Hotfix.GameLogic.TestWindow.ModeChangedEvent>
// System.Action<Hotfix.GameLogic.TestWindow.ModeHGameChangedEvent>
// System.Action<System.RuntimeTypeHandle> // System.Action<System.RuntimeTypeHandle>
// System.Action<UnityEngine.InputSystem.InputAction.CallbackContext> // System.Action<UnityEngine.InputSystem.InputAction.CallbackContext>
// System.Action<int,int>
// System.Action<object,object> // System.Action<object,object>
// System.Action<object> // System.Action<object>
// System.Collections.Generic.ArraySortHelper<System.RuntimeTypeHandle> // System.Collections.Generic.ArraySortHelper<System.RuntimeTypeHandle>
@ -114,9 +108,6 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,object>> // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,object>>
// System.Collections.Generic.EqualityComparer<byte> // System.Collections.Generic.EqualityComparer<byte>
// System.Collections.Generic.EqualityComparer<object> // System.Collections.Generic.EqualityComparer<object>
// System.Collections.Generic.HashSet.Enumerator<object>
// System.Collections.Generic.HashSet<object>
// System.Collections.Generic.HashSetEqualityComparer<object>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.RuntimeTypeHandle,byte>> // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.RuntimeTypeHandle,byte>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.RuntimeTypeHandle,object>> // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.RuntimeTypeHandle,object>>
// System.Collections.Generic.ICollection<System.RuntimeTypeHandle> // System.Collections.Generic.ICollection<System.RuntimeTypeHandle>
@ -133,7 +124,6 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// System.Collections.Generic.IEnumerator<System.RuntimeTypeHandle> // System.Collections.Generic.IEnumerator<System.RuntimeTypeHandle>
// System.Collections.Generic.IEnumerator<object> // System.Collections.Generic.IEnumerator<object>
// System.Collections.Generic.IEqualityComparer<System.RuntimeTypeHandle> // System.Collections.Generic.IEqualityComparer<System.RuntimeTypeHandle>
// System.Collections.Generic.IEqualityComparer<object>
// System.Collections.Generic.IList<System.RuntimeTypeHandle> // System.Collections.Generic.IList<System.RuntimeTypeHandle>
// System.Collections.Generic.IList<object> // System.Collections.Generic.IList<object>
// System.Collections.Generic.KeyValuePair<System.RuntimeTypeHandle,byte> // System.Collections.Generic.KeyValuePair<System.RuntimeTypeHandle,byte>
@ -211,23 +201,6 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,object>>> // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,object>> // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,object>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<object> // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<object>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,object>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<object>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,object>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<object>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
@ -331,9 +304,8 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
{ {
// object AlicizaX.Resource.Runtime.IResourceModule.LoadAsset<object>(string,string) // object AlicizaX.Resource.Runtime.IResourceModule.LoadAsset<object>(string,string)
// Cysharp.Threading.Tasks.UniTask<object> AlicizaX.Resource.Runtime.IResourceModule.LoadAssetAsync<object>(string,System.Threading.CancellationToken,string) // Cysharp.Threading.Tasks.UniTask<object> AlicizaX.Resource.Runtime.IResourceModule.LoadAssetAsync<object>(string,System.Threading.CancellationToken,string)
// System.Void System.Array.Resize<GameLogic.Event.Generated.ModeChangedEventEventContainer.Handler>(GameLogic.Event.Generated.ModeChangedEventEventContainer.Handler[]&,int) // Cysharp.Threading.Tasks.UniTask<AlicizaX.UI.Runtime.UIBase> AlicizaX.UI.Runtime.IUIModule.ShowUI<object>(object[])
// System.Void System.Array.Resize<GameLogic.Event.Generated.ModeHGameChangedEventEventContainer.Handler>(GameLogic.Event.Generated.ModeHGameChangedEventEventContainer.Handler[]&,int) // object[] System.Array.Empty<object>()
// System.Void System.Array.Resize<int>(int[]&,int)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,GameLogic.HotfixEntry.<ConfigBufferLoader>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,GameLogic.HotfixEntry.<ConfigBufferLoader>d__4&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,GameLogic.HotfixEntry.<ConfigBufferLoader>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,GameLogic.HotfixEntry.<ConfigBufferLoader>d__4&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.Start<GameLogic.HotfixEntry.<ConfigBufferLoader>d__4>(GameLogic.HotfixEntry.<ConfigBufferLoader>d__4&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.Start<GameLogic.HotfixEntry.<ConfigBufferLoader>d__4>(GameLogic.HotfixEntry.<ConfigBufferLoader>d__4&)
} }

View File

@ -4,30 +4,25 @@
<type fullname="GameApp" preserve="all" /> <type fullname="GameApp" preserve="all" />
</assembly> </assembly>
<assembly fullname="AlicizaX.Framework.Runtime"> <assembly fullname="AlicizaX.Framework.Runtime">
<type fullname="AlicizaX.EventRuntimeHandle" preserve="all" />
<type fullname="AlicizaX.IEventArgs" preserve="all" />
<type fullname="AlicizaX.Localization.GameLocaizationTable" preserve="all" /> <type fullname="AlicizaX.Localization.GameLocaizationTable" preserve="all" />
<type fullname="AlicizaX.Localization.Runtime.ILocalizationModule" preserve="all" /> <type fullname="AlicizaX.Localization.Runtime.ILocalizationModule" preserve="all" />
<type fullname="AlicizaX.PrewarmAttribute" preserve="all" />
<type fullname="AlicizaX.Resource.Runtime.IResourceModule" preserve="all" /> <type fullname="AlicizaX.Resource.Runtime.IResourceModule" preserve="all" />
<type fullname="AlicizaX.UI.Runtime.EUIResLoadType" preserve="all" /> <type fullname="AlicizaX.UI.Runtime.EUIResLoadType" preserve="all" />
<type fullname="AlicizaX.UI.Runtime.IUIModule" preserve="all" />
<type fullname="AlicizaX.UI.Runtime.UIBase" preserve="all" />
<type fullname="AlicizaX.UI.Runtime.UIHolderObjectBase" preserve="all" /> <type fullname="AlicizaX.UI.Runtime.UIHolderObjectBase" preserve="all" />
<type fullname="AlicizaX.UI.Runtime.UILayer" preserve="all" /> <type fullname="AlicizaX.UI.Runtime.UILayer" preserve="all" />
<type fullname="AlicizaX.UI.Runtime.UIMetaRegistry" preserve="all" /> <type fullname="AlicizaX.UI.Runtime.UIMetaRegistry" preserve="all" />
<type fullname="AlicizaX.UI.Runtime.UIResAttribute" preserve="all" /> <type fullname="AlicizaX.UI.Runtime.UIResAttribute" preserve="all" />
<type fullname="AlicizaX.UI.Runtime.UIResRegistry" preserve="all" /> <type fullname="AlicizaX.UI.Runtime.UIResRegistry" preserve="all" />
<type fullname="AlicizaX.UI.Runtime.UITabWindow`1" preserve="all" /> <type fullname="AlicizaX.UI.Runtime.UITabWindow`1" preserve="all" />
<type fullname="AlicizaX.UI.Runtime.UIWidget`1" preserve="all" />
<type fullname="AlicizaX.UI.Runtime.UIWindow`1" preserve="all" />
<type fullname="AlicizaX.UI.Runtime.WindowAttribute" preserve="all" /> <type fullname="AlicizaX.UI.Runtime.WindowAttribute" preserve="all" />
<type fullname="Unity.IL2CPP.CompilerServices.Il2CppSetOptionAttribute" preserve="all" />
<type fullname="Unity.IL2CPP.CompilerServices.Option" preserve="all" />
</assembly> </assembly>
<assembly fullname="AlicizaX.UI.Extension"> <assembly fullname="AlicizaX.UI.Extension">
<type fullname="AlicizaX.UI.RecyclerView.ViewHolder" preserve="all" />
<type fullname="IUXLocalizationHelper" preserve="all" /> <type fullname="IUXLocalizationHelper" preserve="all" />
<type fullname="UXButton" preserve="all" /> <type fullname="UXButton" preserve="all" />
<type fullname="UXComponentExtensionsHelper" preserve="all" /> <type fullname="UXComponentExtensionsHelper" preserve="all" />
<type fullname="UnityEngine.UI.UXImage" preserve="all" />
</assembly> </assembly>
<assembly fullname="Luban.Runtime"> <assembly fullname="Luban.Runtime">
<type fullname="Luban.ByteBuf" preserve="all" /> <type fullname="Luban.ByteBuf" preserve="all" />
@ -37,9 +32,6 @@
<type fullname="System.ComponentModel.EditorBrowsableAttribute" preserve="all" /> <type fullname="System.ComponentModel.EditorBrowsableAttribute" preserve="all" />
<type fullname="System.ComponentModel.EditorBrowsableState" preserve="all" /> <type fullname="System.ComponentModel.EditorBrowsableState" preserve="all" />
</assembly> </assembly>
<assembly fullname="System.Core">
<type fullname="System.Collections.Generic.HashSet`1" preserve="all" />
</assembly>
<assembly fullname="UniTask.Runtime"> <assembly fullname="UniTask.Runtime">
<type fullname="Cysharp.Threading.Tasks.UniTask`1" preserve="all" /> <type fullname="Cysharp.Threading.Tasks.UniTask`1" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.UniTask`1/Awaiter" preserve="all" /> <type fullname="Cysharp.Threading.Tasks.UniTask`1/Awaiter" preserve="all" />
@ -57,11 +49,11 @@
<type fullname="UnityEngine.InputSystem.Utilities.ReadOnlyArray`1" preserve="all" /> <type fullname="UnityEngine.InputSystem.Utilities.ReadOnlyArray`1" preserve="all" />
</assembly> </assembly>
<assembly fullname="Unity.TextMeshPro"> <assembly fullname="Unity.TextMeshPro">
<type fullname="TMPro.TMP_Text" preserve="all" />
<type fullname="TMPro.TextMeshProUGUI" preserve="all" /> <type fullname="TMPro.TextMeshProUGUI" preserve="all" />
</assembly> </assembly>
<assembly fullname="UnityEngine.CoreModule"> <assembly fullname="UnityEngine.CoreModule">
<type fullname="UnityEngine.Color" preserve="all" /> <type fullname="UnityEngine.Color" preserve="all" />
<type fullname="UnityEngine.Debug" preserve="all" />
<type fullname="UnityEngine.Events.UnityAction" preserve="all" /> <type fullname="UnityEngine.Events.UnityAction" preserve="all" />
<type fullname="UnityEngine.Events.UnityEvent" preserve="all" /> <type fullname="UnityEngine.Events.UnityEvent" preserve="all" />
<type fullname="UnityEngine.Object" preserve="all" /> <type fullname="UnityEngine.Object" preserve="all" />
@ -76,12 +68,14 @@
<type fullname="UnityEngine.UI.Graphic" preserve="all" /> <type fullname="UnityEngine.UI.Graphic" preserve="all" />
<type fullname="UnityEngine.UI.Image" preserve="all" /> <type fullname="UnityEngine.UI.Image" preserve="all" />
</assembly> </assembly>
<assembly fullname="UnityEngine.UIModule">
<type fullname="UnityEngine.CanvasGroup" preserve="all" />
</assembly>
<assembly fullname="XLog"> <assembly fullname="XLog">
<type fullname="AlicizaX.Log" preserve="all" /> <type fullname="AlicizaX.Log" preserve="all" />
</assembly> </assembly>
<assembly fullname="mscorlib"> <assembly fullname="mscorlib">
<type fullname="System.Action`1" preserve="all" /> <type fullname="System.Action`1" preserve="all" />
<type fullname="System.Action`2" preserve="all" />
<type fullname="System.Array" preserve="all" /> <type fullname="System.Array" preserve="all" />
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<type fullname="System.Collections.Generic.IEnumerable`1" preserve="all" /> <type fullname="System.Collections.Generic.IEnumerable`1" preserve="all" />
@ -90,24 +84,19 @@
<type fullname="System.Collections.Generic.List`1/Enumerator" preserve="all" /> <type fullname="System.Collections.Generic.List`1/Enumerator" preserve="all" />
<type fullname="System.Collections.IEnumerable" preserve="all" /> <type fullname="System.Collections.IEnumerable" preserve="all" />
<type fullname="System.Collections.IEnumerator" preserve="all" /> <type fullname="System.Collections.IEnumerator" preserve="all" />
<type fullname="System.Delegate" preserve="all" />
<type fullname="System.Diagnostics.DebuggableAttribute" preserve="all" /> <type fullname="System.Diagnostics.DebuggableAttribute" preserve="all" />
<type fullname="System.Diagnostics.DebuggableAttribute/DebuggingModes" preserve="all" /> <type fullname="System.Diagnostics.DebuggableAttribute/DebuggingModes" preserve="all" />
<type fullname="System.Diagnostics.DebuggerHiddenAttribute" preserve="all" /> <type fullname="System.Diagnostics.DebuggerHiddenAttribute" preserve="all" />
<type fullname="System.Exception" preserve="all" /> <type fullname="System.Exception" preserve="all" />
<type fullname="System.IDisposable" preserve="all" /> <type fullname="System.IDisposable" preserve="all" />
<type fullname="System.Int32" preserve="all" />
<type fullname="System.Nullable`1" preserve="all" /> <type fullname="System.Nullable`1" preserve="all" />
<type fullname="System.Object" preserve="all" /> <type fullname="System.Object" preserve="all" />
<type fullname="System.Reflection.Assembly" preserve="all" /> <type fullname="System.Reflection.Assembly" preserve="all" />
<type fullname="System.Reflection.MemberInfo" preserve="all" />
<type fullname="System.Reflection.MethodInfo" preserve="all" />
<type fullname="System.Runtime.CompilerServices.AsyncStateMachineAttribute" preserve="all" /> <type fullname="System.Runtime.CompilerServices.AsyncStateMachineAttribute" preserve="all" />
<type fullname="System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1" preserve="all" /> <type fullname="System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1" preserve="all" />
<type fullname="System.Runtime.CompilerServices.CompilationRelaxationsAttribute" preserve="all" /> <type fullname="System.Runtime.CompilerServices.CompilationRelaxationsAttribute" preserve="all" />
<type fullname="System.Runtime.CompilerServices.CompilerGeneratedAttribute" preserve="all" /> <type fullname="System.Runtime.CompilerServices.CompilerGeneratedAttribute" preserve="all" />
<type fullname="System.Runtime.CompilerServices.IAsyncStateMachine" preserve="all" /> <type fullname="System.Runtime.CompilerServices.IAsyncStateMachine" preserve="all" />
<type fullname="System.Runtime.CompilerServices.IsReadOnlyAttribute" preserve="all" />
<type fullname="System.Runtime.CompilerServices.RuntimeCompatibilityAttribute" preserve="all" /> <type fullname="System.Runtime.CompilerServices.RuntimeCompatibilityAttribute" preserve="all" />
<type fullname="System.Runtime.CompilerServices.RuntimeHelpers" preserve="all" /> <type fullname="System.Runtime.CompilerServices.RuntimeHelpers" preserve="all" />
<type fullname="System.RuntimeFieldHandle" preserve="all" /> <type fullname="System.RuntimeFieldHandle" preserve="all" />
@ -115,7 +104,6 @@
<type fullname="System.Security.Permissions.SecurityAction" preserve="all" /> <type fullname="System.Security.Permissions.SecurityAction" preserve="all" />
<type fullname="System.Security.Permissions.SecurityPermissionAttribute" preserve="all" /> <type fullname="System.Security.Permissions.SecurityPermissionAttribute" preserve="all" />
<type fullname="System.Security.UnverifiableCodeAttribute" preserve="all" /> <type fullname="System.Security.UnverifiableCodeAttribute" preserve="all" />
<type fullname="System.String" preserve="all" />
<type fullname="System.Threading.CancellationToken" preserve="all" /> <type fullname="System.Threading.CancellationToken" preserve="all" />
<type fullname="System.Threading.Tasks.Task`1" preserve="all" /> <type fullname="System.Threading.Tasks.Task`1" preserve="all" />
<type fullname="System.Type" preserve="all" /> <type fullname="System.Type" preserve="all" />

View File

@ -1,14 +1,49 @@
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serializedVersion: 2
iconMap: {} iconMap: {}
executionOrder: {} executionOrder: {}
defineConstraints: []
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@ -33,45 +68,41 @@ PluginImporter:
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Exclude iOS: 0 Exclude iOS: 0
Exclude tvOS: 0 Exclude tvOS: 0
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@ -1,14 +1,49 @@
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@ -33,45 +68,41 @@ PluginImporter:
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PS4: - first:
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iOS: - first:
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View File

@ -1,17 +1,49 @@
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- first:
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- first:
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- first:
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second:
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- first:
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@ -36,38 +68,44 @@ PluginImporter:
Exclude XboxOne: 1 Exclude XboxOne: 1
Exclude iOS: 1 Exclude iOS: 1
Exclude tvOS: 1 Exclude tvOS: 1
Editor: - first:
Editor: Editor
second:
enabled: 0 enabled: 0
settings: settings:
DefaultValueInitialized: true DefaultValueInitialized: true
Linux: - first:
Standalone: Linux64
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CPU:
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second:
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LinuxUniversal:
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OSXIntel:
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OSXIntel64:
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OSXUniversal:
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PSM:
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Win64:
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WindowsStoreApps:
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View File

@ -1,17 +1,49 @@
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@ -36,38 +68,44 @@ PluginImporter:
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Exclude iOS: 1 Exclude iOS: 1
Exclude tvOS: 1 Exclude tvOS: 1
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Editor: Editor
second:
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CPU:
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settings: {} second:
LinuxUniversal:
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settings: {}
OSXIntel:
enabled: 1
settings: {}
OSXIntel64:
enabled: 1
settings: {}
OSXUniversal:
enabled: 1
settings: {}
PSM:
enabled: 0
settings: {}
Win:
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Win64:
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@ -1,8 +0,0 @@
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View File

@ -1 +1 @@
{"DebuggerActiveWindowType":0,"ResMode":1,"Language":"ChineseSimplified"} {"DebuggerActiveWindowType":0,"ResMode":3,"Language":"ChineseSimplified"}

View File

@ -13,7 +13,7 @@ OcclusionCullingSettings:
--- !u!104 &2 --- !u!104 &2
RenderSettings: RenderSettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 10 serializedVersion: 9
m_Fog: 0 m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3 m_FogMode: 3
@ -42,8 +42,8 @@ RenderSettings:
--- !u!157 &3 --- !u!157 &3
LightmapSettings: LightmapSettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 13 serializedVersion: 12
m_BakeOnSceneLoad: 0 m_GIWorkflowMode: 1
m_GISettings: m_GISettings:
serializedVersion: 2 serializedVersion: 2
m_BounceScale: 1 m_BounceScale: 1
@ -66,6 +66,9 @@ LightmapSettings:
m_LightmapParameters: {fileID: 0} m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1 m_LightmapsBakeMode: 1
m_TextureCompression: 1 m_TextureCompression: 1
m_FinalGather: 0
m_FinalGatherFiltering: 1
m_FinalGatherRayCount: 256
m_ReflectionCompression: 2 m_ReflectionCompression: 2
m_MixedBakeMode: 2 m_MixedBakeMode: 2
m_BakeBackend: 1 m_BakeBackend: 1
@ -130,7 +133,7 @@ GameObject:
- component: {fileID: 954605702} - component: {fileID: 954605702}
- component: {fileID: 954605701} - component: {fileID: 954605701}
m_Layer: 0 m_Layer: 0
m_Name: GameObject m_Name: Procedure
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0

View File

@ -31,15 +31,20 @@ namespace GameLogic
public static void Entrance(object[] objects) public static void Entrance(object[] objects)
{ {
Log.Info("HotFix Logic Entry!"); Log.Info("HotFix Logic Entry!");
_hotfixAssembly = (List<Assembly>)objects[0]; _hotfixAssembly = (List<Assembly>)objects[0];
UXComponentExtensionsHelper.SetLocalizationHelper(new UXLocalizationHelper()); UXComponentExtensionsHelper.SetLocalizationHelper(new UXLocalizationHelper());
GameLocaizationTable table = GameApp.Resource.LoadAsset<GameLocaizationTable>("LocalizationTable"); Initlized().Forget();
GameApp.Localization.IncreAddLocalizationConfig(table);
GameApp.UI.ShowUI<UILoadUpdate>();
} }
public static async UniTaskVoid Initlized()
{
GameLocaizationTable table = await GameApp.Resource.LoadAssetAsync<GameLocaizationTable>("LocalizationTable");
GameApp.Localization.IncreAddLocalizationConfig(table);
Log.Info("加载多语言配置表完毕");
await GameApp.UI.ShowUI<UILoadUpdate>();
}
/// <summary> /// <summary>
/// 加载二进制配置表 /// 加载二进制配置表
/// </summary> /// </summary>

View File

@ -28,6 +28,13 @@ namespace Unity.Startup.Procedure
return; return;
} }
if (GameApp.Resource.PlayMode == EPlayMode.WebPlayMode)
{
HttpHelper.CDNUrl = "http://127.0.0.1:8080/CDN/WebGL";
SwitchState(UpdateProcedureState.ProcedureInitPackageState);
return;
}
GetRemoteVersionInfo(); GetRemoteVersionInfo();
} }

View File

@ -16,11 +16,11 @@ namespace Unity.Startup.Procedure
private async UniTask InitPackageAsync() private async UniTask InitPackageAsync()
{ {
string hostUrl = string.Empty; string hostUrl = string.Empty;
if (GameApp.Resource.PlayMode == EPlayMode.HostPlayMode) if (GameApp.Resource.PlayMode == EPlayMode.HostPlayMode || GameApp.Resource.PlayMode == EPlayMode.WebPlayMode)
{ {
hostUrl = HttpHelper.CDNUrl; hostUrl = HttpHelper.CDNUrl;
} }
Log.Info(hostUrl);
await GameApp.Resource.InitPackageAsync(string.Empty, hostUrl, hostUrl); await GameApp.Resource.InitPackageAsync(string.Empty, hostUrl, hostUrl);
await UniTask.DelayFrame(); await UniTask.DelayFrame();
UpdateStaticVersion().Forget(); UpdateStaticVersion().Forget();

View File

@ -33,14 +33,6 @@ MonoBehaviour:
m_EnableLODCrossFade: 1 m_EnableLODCrossFade: 1
m_LODCrossFadeDitheringType: 1 m_LODCrossFadeDitheringType: 1
m_ShEvalMode: 0 m_ShEvalMode: 0
m_LightProbeSystem: 0
m_ProbeVolumeMemoryBudget: 1024
m_ProbeVolumeBlendingMemoryBudget: 256
m_SupportProbeVolumeGPUStreaming: 0
m_SupportProbeVolumeDiskStreaming: 0
m_SupportProbeVolumeScenarios: 0
m_SupportProbeVolumeScenarioBlending: 0
m_ProbeVolumeSHBands: 1
m_MainLightRenderingMode: 1 m_MainLightRenderingMode: 1
m_MainLightShadowsSupported: 1 m_MainLightShadowsSupported: 1
m_MainLightShadowmapResolution: 1024 m_MainLightShadowmapResolution: 1024
@ -75,30 +67,21 @@ MonoBehaviour:
m_SupportsLightLayers: 1 m_SupportsLightLayers: 1
m_DebugLevel: 0 m_DebugLevel: 0
m_StoreActionsOptimization: 0 m_StoreActionsOptimization: 0
m_EnableRenderGraph: 0
m_UseAdaptivePerformance: 1 m_UseAdaptivePerformance: 1
m_ColorGradingMode: 0 m_ColorGradingMode: 0
m_ColorGradingLutSize: 32 m_ColorGradingLutSize: 32
m_AllowPostProcessAlphaOutput: 0
m_UseFastSRGBLinearConversion: 1 m_UseFastSRGBLinearConversion: 1
m_SupportDataDrivenLensFlare: 1 m_SupportDataDrivenLensFlare: 1
m_SupportScreenSpaceLensFlare: 1
m_GPUResidentDrawerMode: 0
m_SmallMeshScreenPercentage: 0
m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0
m_ShadowType: 1 m_ShadowType: 1
m_LocalShadowsSupported: 0 m_LocalShadowsSupported: 0
m_LocalShadowsAtlasResolution: 256 m_LocalShadowsAtlasResolution: 256
m_MaxPixelLights: 0 m_MaxPixelLights: 0
m_ShadowAtlasResolution: 256 m_ShadowAtlasResolution: 256
m_VolumeFrameworkUpdateMode: 0 m_VolumeFrameworkUpdateMode: 0
m_VolumeProfile: {fileID: 11400000, guid: 10fc4df2da32a41aaa32d77bc913491c, type: 2} m_Textures:
apvScenesData: blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
obsoleteSceneBounds: bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
m_Keys: []
m_Values: []
obsoleteHasProbeVolumes:
m_Keys: []
m_Values:
m_PrefilteringModeMainLightShadows: 3 m_PrefilteringModeMainLightShadows: 3
m_PrefilteringModeAdditionalLight: 0 m_PrefilteringModeAdditionalLight: 0
m_PrefilteringModeAdditionalLightShadows: 0 m_PrefilteringModeAdditionalLightShadows: 0
@ -109,7 +92,6 @@ MonoBehaviour:
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@ -28,11 +28,8 @@ QualitySettings:
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@ -58,7 +55,7 @@ QualitySettings:
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pixelLightCount: 2 pixelLightCount: 2
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@ -80,11 +77,8 @@ QualitySettings:
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@ -99,7 +93,7 @@ QualitySettings:
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@ -56,6 +56,11 @@
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View File

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m_DashboardUrl: https://dashboard.unity3d.com m_DashboardUrl: https://dashboard.unity3d.com
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@ -57,4 +57,3 @@ EditorUserSettings:
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