优化多平台设备输入系统映射宽假
This commit is contained in:
parent
6aac14d3e5
commit
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@ -1,18 +1,17 @@
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using System;
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using System;
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using UnityEngine;
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using UnityEngine.InputSystem;
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public static class GlyphService
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{
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// 缓存的设备提示数组,避免内存分配
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private static readonly string[] KeyboardHints = { "Keyboard", "Mouse" };
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private static readonly string[] XboxHints = { "XInput", "Xbox", "Gamepad" };
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private static readonly string[] PlayStationHints = { "DualShock", "DualSense", "PlayStation", "Gamepad" };
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private static readonly string[] KeyboardGroupHints = { "keyboard", "mouse", "keyboard&mouse", "keyboardmouse", "kbm" };
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private static readonly string[] XboxGroupHints = { "xbox", "xinput", "gamepad", "controller" };
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private static readonly string[] PlayStationGroupHints = { "playstation", "dualshock", "dualsense", "gamepad", "controller" };
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private static readonly string[] OtherGamepadGroupHints = { "gamepad", "controller", "joystick" };
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private static readonly char[] TrimChars = { '{', '}', '<', '>', '\'', '"' };
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/// <summary>
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/// 获取输入图标数据库实例
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/// </summary>
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private static InputGlyphDatabase _database;
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public static InputGlyphDatabase Database
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{
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get
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@ -26,179 +25,285 @@ public static class GlyphService
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}
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}
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private static InputGlyphDatabase _database;
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/// <summary>
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/// 获取输入操作的绑定控制路径
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/// </summary>
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/// <param name="action">输入操作</param>
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/// <param name="compositePartName">复合部分名称(可选)</param>
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/// <param name="deviceOverride">设备类型覆盖(可选)</param>
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/// <returns>绑定控制路径</returns>
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public static string GetBindingControlPath(InputAction action, string compositePartName = null, InputDeviceWatcher.InputDeviceCategory? deviceOverride = null)
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public static string GetBindingControlPath(
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InputAction action,
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string compositePartName = null,
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InputDeviceWatcher.InputDeviceCategory? deviceOverride = null)
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{
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if (action == null) return string.Empty;
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var binding = GetBindingControl(action, compositePartName, deviceOverride);
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return binding.hasOverrides ? binding.effectivePath : binding.path;
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return TryGetBindingControl(action, compositePartName, deviceOverride, out InputBinding binding)
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? GetEffectivePath(binding)
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: string.Empty;
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}
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/// <summary>
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/// 尝试获取输入操作的 TextMeshPro 标签
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/// </summary>
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/// <param name="reference">输入操作引用</param>
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/// <param name="compositePartName">复合部分名称</param>
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/// <param name="device">设备类型</param>
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/// <param name="tag">输出的 TMP 标签</param>
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/// <param name="displayFallback">显示回退文本</param>
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/// <param name="db">数据库实例(可选)</param>
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/// <returns>是否成功获取</returns>
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public static bool TryGetTMPTagForActionPath(InputAction reference, string compositePartName, InputDeviceWatcher.InputDeviceCategory device, out string tag, out string displayFallback, InputGlyphDatabase db = null)
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public static string GetBindingControlPath(
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InputActionReference actionReference,
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string compositePartName = null,
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InputDeviceWatcher.InputDeviceCategory? deviceOverride = null)
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{
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string path = GetBindingControlPath(reference, compositePartName, device);
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return TryGetTMPTagForActionPath(path, device, out tag, out displayFallback, db);
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return GetBindingControlPath(actionReference != null ? actionReference.action : null, compositePartName, deviceOverride);
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}
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/// <summary>
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/// 尝试获取输入操作的 UI Sprite
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/// </summary>
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/// <param name="reference">输入操作引用</param>
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/// <param name="compositePartName">复合部分名称</param>
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/// <param name="device">设备类型</param>
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/// <param name="sprite">输出的 Sprite</param>
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/// <param name="db">数据库实例(可选)</param>
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/// <returns>是否成功获取</returns>
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public static bool TryGetUISpriteForActionPath(InputAction reference, string compositePartName, InputDeviceWatcher.InputDeviceCategory device, out Sprite sprite, InputGlyphDatabase db = null)
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public static bool TryGetTMPTagForActionPath(
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InputAction action,
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string compositePartName,
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InputDeviceWatcher.InputDeviceCategory device,
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out string tag,
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out string displayFallback,
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InputGlyphDatabase db = null)
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{
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string path = GetBindingControlPath(reference, compositePartName, device);
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return TryGetUISpriteForActionPath(path, device, out sprite, db);
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string controlPath = GetBindingControlPath(action, compositePartName, device);
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return TryGetTMPTagForActionPath(controlPath, device, out tag, out displayFallback, db);
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}
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/// <summary>
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/// 根据控制路径尝试获取 TextMeshPro 标签
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/// </summary>
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/// <param name="controlPath">控制路径</param>
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/// <param name="device">设备类型</param>
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/// <param name="tag">输出的 TMP 标签</param>
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/// <param name="displayFallback">显示回退文本</param>
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/// <param name="db">数据库实例(可选)</param>
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/// <returns>是否成功获取</returns>
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public static bool TryGetTMPTagForActionPath(string controlPath, InputDeviceWatcher.InputDeviceCategory device, out string tag, out string displayFallback, InputGlyphDatabase db = null)
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public static bool TryGetTMPTagForActionPath(
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InputActionReference actionReference,
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string compositePartName,
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InputDeviceWatcher.InputDeviceCategory device,
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out string tag,
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out string displayFallback,
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InputGlyphDatabase db = null)
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{
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tag = null;
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displayFallback = null;
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db = db ?? Database;
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return TryGetTMPTagForActionPath(actionReference != null ? actionReference.action : null, compositePartName, device, out tag, out displayFallback, db);
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}
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public static bool TryGetUISpriteForActionPath(
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InputAction action,
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string compositePartName,
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InputDeviceWatcher.InputDeviceCategory device,
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out Sprite sprite,
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InputGlyphDatabase db = null)
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{
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string controlPath = GetBindingControlPath(action, compositePartName, device);
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return TryGetUISpriteForActionPath(controlPath, device, out sprite, db);
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}
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public static bool TryGetUISpriteForActionPath(
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InputActionReference actionReference,
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string compositePartName,
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InputDeviceWatcher.InputDeviceCategory device,
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out Sprite sprite,
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InputGlyphDatabase db = null)
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{
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return TryGetUISpriteForActionPath(actionReference != null ? actionReference.action : null, compositePartName, device, out sprite, db);
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}
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public static bool TryGetTMPTagForActionPath(
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string controlPath,
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InputDeviceWatcher.InputDeviceCategory device,
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out string tag,
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out string displayFallback,
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InputGlyphDatabase db = null)
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{
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displayFallback = GetDisplayNameFromControlPath(controlPath);
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tag = null;
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var sprite = db.FindSprite(controlPath, device) ?? db.FindSprite(controlPath, InputDeviceWatcher.InputDeviceCategory.Keyboard);
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if (!TryGetUISpriteForActionPath(controlPath, device, out Sprite sprite, db))
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{
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return false;
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}
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var spriteName = sprite == null ? string.Empty : sprite.name;
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tag = $"<sprite name=\"{spriteName}\">";
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tag = $"<sprite name=\"{sprite.name}\">";
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return true;
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}
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/// <summary>
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/// 根据控制路径尝试获取 UI Sprite
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/// </summary>
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/// <param name="controlPath">控制路径</param>
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/// <param name="device">设备类型</param>
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/// <param name="sprite">输出的 Sprite</param>
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/// <param name="db">数据库实例(可选)</param>
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/// <returns>是否成功获取</returns>
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public static bool TryGetUISpriteForActionPath(string controlPath, InputDeviceWatcher.InputDeviceCategory device, out Sprite sprite, InputGlyphDatabase db = null)
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public static bool TryGetUISpriteForActionPath(
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string controlPath,
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InputDeviceWatcher.InputDeviceCategory device,
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out Sprite sprite,
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InputGlyphDatabase db = null)
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{
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sprite = null;
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db = db ?? Database;
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if (string.IsNullOrEmpty(controlPath) || db == null) return false;
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sprite = db.FindSprite(controlPath, device) ?? db.FindSprite(controlPath, InputDeviceWatcher.InputDeviceCategory.Keyboard);
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return sprite != null;
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db ??= Database;
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return db != null && db.TryGetSprite(controlPath, device, out sprite);
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}
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/// <summary>
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/// 获取输入操作的绑定控制
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/// </summary>
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static InputBinding GetBindingControl(InputAction action, string compositePartName = null, InputDeviceWatcher.InputDeviceCategory? deviceOverride = null)
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public static string GetDisplayNameFromInputAction(
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InputAction action,
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string compositePartName = null,
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InputDeviceWatcher.InputDeviceCategory? deviceOverride = null)
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{
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if (action == null) return default;
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var curCategory = deviceOverride ?? InputDeviceWatcher.CurrentCategory;
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var hints = GetDeviceHintsForCategory(curCategory);
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foreach (var b in action.bindings)
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if (!TryGetBindingControl(action, compositePartName, deviceOverride, out InputBinding binding))
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{
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if (!string.IsNullOrEmpty(compositePartName))
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return string.Empty;
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}
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string display = binding.ToDisplayString();
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return string.IsNullOrEmpty(display) ? GetDisplayNameFromControlPath(GetEffectivePath(binding)) : display;
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}
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public static string GetDisplayNameFromControlPath(string controlPath)
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{
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if (string.IsNullOrWhiteSpace(controlPath))
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{
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return string.Empty;
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}
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string[] parts = controlPath.Split('/');
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string last = parts[parts.Length - 1].Trim(TrimChars);
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return last;
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}
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public static bool TryGetBindingControl(
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InputAction action,
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string compositePartName,
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InputDeviceWatcher.InputDeviceCategory? deviceOverride,
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out InputBinding binding)
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{
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binding = default;
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if (action == null)
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{
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return false;
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}
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InputDeviceWatcher.InputDeviceCategory category = deviceOverride ?? InputDeviceWatcher.CurrentCategory;
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int bestScore = int.MinValue;
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bool requireCompositePart = !string.IsNullOrEmpty(compositePartName);
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for (int i = 0; i < action.bindings.Count; i++)
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{
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InputBinding candidate = action.bindings[i];
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if (candidate.isComposite)
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{
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if (!b.isPartOfComposite) continue;
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if (!string.Equals(b.name, compositePartName, StringComparison.OrdinalIgnoreCase)) continue;
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continue;
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}
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// 替换 LINQ Any() 以避免委托分配
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if (!string.IsNullOrEmpty(b.path) && ContainsAnyHint(b.path, hints)) return b;
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if (!string.IsNullOrEmpty(b.effectivePath) && ContainsAnyHint(b.effectivePath, hints)) return b;
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if (requireCompositePart)
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{
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if (!candidate.isPartOfComposite || !string.Equals(candidate.name, compositePartName, StringComparison.OrdinalIgnoreCase))
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{
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continue;
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}
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}
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else if (candidate.isPartOfComposite)
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{
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continue;
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}
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string path = GetEffectivePath(candidate);
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if (string.IsNullOrWhiteSpace(path))
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{
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continue;
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}
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int score = ScoreBinding(candidate, category);
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if (score > bestScore)
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{
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bestScore = score;
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binding = candidate;
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}
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}
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return default;
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return bestScore > int.MinValue;
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}
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// 辅助方法,避免 LINQ Any() 的内存分配
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/// <summary>
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/// 检查路径是否包含任何提示字符串
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/// </summary>
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static bool ContainsAnyHint(string path, string[] hints)
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private static int ScoreBinding(InputBinding binding, InputDeviceWatcher.InputDeviceCategory category)
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{
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for (int i = 0; i < hints.Length; i++)
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int score = 0;
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string path = GetEffectivePath(binding);
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if (MatchesBindingGroups(binding.groups, category))
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{
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if (path.IndexOf(hints[i], StringComparison.OrdinalIgnoreCase) >= 0)
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return true;
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score += 100;
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}
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else if (!string.IsNullOrWhiteSpace(binding.groups))
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{
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score -= 20;
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}
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if (MatchesControlPath(path, category))
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{
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score += 60;
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}
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if (!binding.isPartOfComposite)
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{
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score += 5;
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}
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return score;
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}
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private static bool MatchesBindingGroups(string groups, InputDeviceWatcher.InputDeviceCategory category)
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{
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if (string.IsNullOrWhiteSpace(groups))
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{
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return false;
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}
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string[] hints = GetGroupHints(category);
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string[] tokens = groups.Split(InputBinding.Separator);
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for (int i = 0; i < tokens.Length; i++)
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{
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string token = tokens[i].Trim();
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if (ContainsAny(token, hints))
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{
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// 根据设备类型获取设备提示字符串数组
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/// </summary>
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static string[] GetDeviceHintsForCategory(InputDeviceWatcher.InputDeviceCategory cat)
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private static bool MatchesControlPath(string path, InputDeviceWatcher.InputDeviceCategory category)
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{
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switch (cat)
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if (string.IsNullOrWhiteSpace(path))
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{
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return false;
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}
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switch (category)
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{
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case InputDeviceWatcher.InputDeviceCategory.Keyboard:
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return KeyboardHints;
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return StartsWithDevice(path, "<Keyboard>") || StartsWithDevice(path, "<Mouse>");
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case InputDeviceWatcher.InputDeviceCategory.Xbox:
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return XboxHints;
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return StartsWithDevice(path, "<Gamepad>") || StartsWithDevice(path, "<Joystick>") || ContainsAny(path, XboxGroupHints);
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case InputDeviceWatcher.InputDeviceCategory.PlayStation:
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return PlayStationHints;
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return StartsWithDevice(path, "<Gamepad>") || StartsWithDevice(path, "<Joystick>") || ContainsAny(path, PlayStationGroupHints);
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default:
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return XboxHints;
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return StartsWithDevice(path, "<Gamepad>") || StartsWithDevice(path, "<Joystick>") || ContainsAny(path, OtherGamepadGroupHints);
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}
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}
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/// <summary>
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/// 从输入操作获取显示名称
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/// </summary>
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/// <param name="action">输入操作</param>
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/// <param name="compositePartName">复合部分名称(可选)</param>
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/// <param name="deviceOverride">设备类型覆盖</param>
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/// <returns>显示名称</returns>
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public static string GetDisplayNameFromInputAction(InputAction action, string compositePartName = null, InputDeviceWatcher.InputDeviceCategory deviceOverride = InputDeviceWatcher.InputDeviceCategory.Keyboard)
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private static bool StartsWithDevice(string path, string deviceTag)
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{
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if (action == null) return string.Empty;
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var binding = GetBindingControl(action, compositePartName, deviceOverride);
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return binding.ToDisplayString();
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return path.StartsWith(deviceTag, StringComparison.OrdinalIgnoreCase);
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}
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/// <summary>
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/// 从控制路径获取显示名称
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/// </summary>
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/// <param name="controlPath">控制路径</param>
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/// <returns>显示名称</returns>
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public static string GetDisplayNameFromControlPath(string controlPath)
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private static string[] GetGroupHints(InputDeviceWatcher.InputDeviceCategory category)
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{
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if (string.IsNullOrEmpty(controlPath)) return string.Empty;
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var parts = controlPath.Split('/');
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var last = parts[parts.Length - 1].Trim(TrimChars);
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return last;
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switch (category)
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{
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case InputDeviceWatcher.InputDeviceCategory.Keyboard:
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return KeyboardGroupHints;
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case InputDeviceWatcher.InputDeviceCategory.Xbox:
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return XboxGroupHints;
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case InputDeviceWatcher.InputDeviceCategory.PlayStation:
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return PlayStationGroupHints;
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default:
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return OtherGamepadGroupHints;
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}
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}
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private static bool ContainsAny(string source, string[] hints)
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{
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if (string.IsNullOrWhiteSpace(source) || hints == null)
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{
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return false;
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}
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for (int i = 0; i < hints.Length; i++)
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{
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if (source.IndexOf(hints[i], StringComparison.OrdinalIgnoreCase) >= 0)
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{
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return true;
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}
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}
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return false;
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}
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private static string GetEffectivePath(InputBinding binding)
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{
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return string.IsNullOrWhiteSpace(binding.effectivePath) ? binding.path : binding.effectivePath;
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}
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}
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File diff suppressed because it is too large
Load Diff
@ -1,9 +1,10 @@
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using System;
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using System.Text.RegularExpressions;
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using AlicizaX;
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using System;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Controls;
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public static class InputDeviceWatcher
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{
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@ -15,35 +16,108 @@ public static class InputDeviceWatcher
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Other
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}
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static readonly float DebounceWindow = 1f;
|
||||
public static InputDeviceCategory CurrentCategory = InputDeviceCategory.Keyboard;
|
||||
public static string CurrentDeviceName = "";
|
||||
public readonly struct DeviceContext : IEquatable<DeviceContext>
|
||||
{
|
||||
public readonly InputDeviceCategory Category;
|
||||
public readonly int DeviceId;
|
||||
public readonly int VendorId;
|
||||
public readonly int ProductId;
|
||||
public readonly string DeviceName;
|
||||
public readonly string Layout;
|
||||
|
||||
public DeviceContext(
|
||||
InputDeviceCategory category,
|
||||
int deviceId,
|
||||
int vendorId,
|
||||
int productId,
|
||||
string deviceName,
|
||||
string layout)
|
||||
{
|
||||
Category = category;
|
||||
DeviceId = deviceId;
|
||||
VendorId = vendorId;
|
||||
ProductId = productId;
|
||||
DeviceName = deviceName ?? string.Empty;
|
||||
Layout = layout ?? string.Empty;
|
||||
}
|
||||
|
||||
public bool Equals(DeviceContext other)
|
||||
{
|
||||
return Category == other.Category
|
||||
&& DeviceId == other.DeviceId
|
||||
&& VendorId == other.VendorId
|
||||
&& ProductId == other.ProductId
|
||||
&& string.Equals(DeviceName, other.DeviceName, StringComparison.Ordinal)
|
||||
&& string.Equals(Layout, other.Layout, StringComparison.Ordinal);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is DeviceContext other && Equals(other);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
int hashCode = (int)Category;
|
||||
hashCode = (hashCode * 397) ^ DeviceId;
|
||||
hashCode = (hashCode * 397) ^ VendorId;
|
||||
hashCode = (hashCode * 397) ^ ProductId;
|
||||
hashCode = (hashCode * 397) ^ (DeviceName != null ? DeviceName.GetHashCode() : 0);
|
||||
hashCode = (hashCode * 397) ^ (Layout != null ? Layout.GetHashCode() : 0);
|
||||
return hashCode;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
private struct DeviceCapabilityInfo
|
||||
{
|
||||
public int vendorId;
|
||||
public int productId;
|
||||
}
|
||||
|
||||
private const float SameCategoryDebounceWindow = 0.15f;
|
||||
private const float AxisActivationThreshold = 0.5f;
|
||||
private const float StickActivationThreshold = 0.25f;
|
||||
private const string DefaultKeyboardDeviceName = "Keyboard&Mouse";
|
||||
|
||||
public static InputDeviceCategory CurrentCategory { get; private set; } = InputDeviceCategory.Keyboard;
|
||||
public static string CurrentDeviceName { get; private set; } = DefaultKeyboardDeviceName;
|
||||
public static int CurrentDeviceId { get; private set; } = -1;
|
||||
public static int CurrentVendorId { get; private set; }
|
||||
public static int CurrentProductId { get; private set; }
|
||||
public static DeviceContext CurrentContext { get; private set; } = CreateDefaultContext();
|
||||
|
||||
private static InputAction _anyInputAction;
|
||||
private static int _lastDeviceId = -1;
|
||||
private static float _lastInputTime = -Mathf.Infinity;
|
||||
|
||||
private static InputDeviceCategory _lastEmittedCategory = InputDeviceCategory.Keyboard;
|
||||
private static float _lastSwitchTime = -Mathf.Infinity;
|
||||
private static DeviceContext _lastEmittedContext = CreateDefaultContext();
|
||||
private static bool _initialized;
|
||||
|
||||
public static event Action<InputDeviceCategory> OnDeviceChanged;
|
||||
|
||||
private static bool initialized = false;
|
||||
public static event Action<DeviceContext> OnDeviceContextChanged;
|
||||
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||
public static void Initialize()
|
||||
{
|
||||
if (initialized) return;
|
||||
initialized = true;
|
||||
if (_initialized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
CurrentCategory = InputDeviceCategory.Keyboard;
|
||||
CurrentDeviceName = "";
|
||||
_lastEmittedCategory = CurrentCategory; // 初始化同步
|
||||
_initialized = true;
|
||||
ApplyContext(CreateDefaultContext(), false);
|
||||
_lastEmittedContext = CurrentContext;
|
||||
|
||||
_anyInputAction = new InputAction("AnyDevice", InputActionType.PassThrough);
|
||||
_anyInputAction.AddBinding("<Keyboard>/anyKey");
|
||||
_anyInputAction.AddBinding("<Mouse>/leftButton");
|
||||
_anyInputAction.AddBinding("<Mouse>/rightButton");
|
||||
_anyInputAction.AddBinding("<Mouse>/middleButton");
|
||||
_anyInputAction.AddBinding("<Mouse>/scroll");
|
||||
_anyInputAction.AddBinding("<Gamepad>/*");
|
||||
_anyInputAction.AddBinding("<Joystick>/*");
|
||||
|
||||
_anyInputAction.performed += OnAnyInputPerformed;
|
||||
_anyInputAction.Enable();
|
||||
|
||||
@ -54,142 +128,311 @@ public static class InputDeviceWatcher
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
static void OnPlayModeStateChanged(PlayModeStateChange state)
|
||||
private static void OnPlayModeStateChanged(PlayModeStateChange state)
|
||||
{
|
||||
if (state == PlayModeStateChange.ExitingPlayMode)
|
||||
{
|
||||
Dispose();
|
||||
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
|
||||
}
|
||||
|
||||
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
|
||||
}
|
||||
#endif
|
||||
|
||||
public static void Dispose()
|
||||
{
|
||||
if (!initialized) return;
|
||||
CurrentCategory = InputDeviceCategory.Keyboard;
|
||||
_anyInputAction.performed -= OnAnyInputPerformed;
|
||||
_anyInputAction.Disable();
|
||||
_anyInputAction.Dispose();
|
||||
if (!_initialized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_anyInputAction != null)
|
||||
{
|
||||
_anyInputAction.performed -= OnAnyInputPerformed;
|
||||
_anyInputAction.Disable();
|
||||
_anyInputAction.Dispose();
|
||||
_anyInputAction = null;
|
||||
}
|
||||
|
||||
InputSystem.onDeviceChange -= OnDeviceChange;
|
||||
|
||||
ApplyContext(CreateDefaultContext(), false);
|
||||
_lastEmittedContext = CurrentContext;
|
||||
_lastSwitchTime = -Mathf.Infinity;
|
||||
OnDeviceChanged = null;
|
||||
initialized = false;
|
||||
|
||||
_lastEmittedCategory = InputDeviceCategory.Keyboard;
|
||||
OnDeviceContextChanged = null;
|
||||
_initialized = false;
|
||||
}
|
||||
|
||||
private static void OnAnyInputPerformed(InputAction.CallbackContext ctx)
|
||||
private static void OnAnyInputPerformed(InputAction.CallbackContext context)
|
||||
{
|
||||
if (ctx.control == null || ctx.control.device == null) return;
|
||||
InputControl control = context.control;
|
||||
if (!IsRelevantControl(control))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var device = ctx.control.device;
|
||||
DeviceContext deviceContext = BuildContext(control.device);
|
||||
if (deviceContext.DeviceId == CurrentDeviceId)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IsRelevantDevice(device)) return;
|
||||
|
||||
int curId = device.deviceId;
|
||||
float now = Time.realtimeSinceStartup;
|
||||
if (deviceContext.Category == CurrentCategory && now - _lastSwitchTime < SameCategoryDebounceWindow)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (curId == _lastDeviceId) return;
|
||||
if (DebounceWindow > 0f && (now - _lastInputTime) < DebounceWindow) return;
|
||||
|
||||
_lastInputTime = now;
|
||||
_lastDeviceId = curId;
|
||||
|
||||
CurrentCategory = DetermineCategoryFromDevice(device);
|
||||
CurrentDeviceName = device.displayName ?? $"Device_{curId}";
|
||||
|
||||
EmitChange();
|
||||
_lastSwitchTime = now;
|
||||
SetCurrentContext(deviceContext);
|
||||
}
|
||||
|
||||
private static void OnDeviceChange(InputDevice device, InputDeviceChange change)
|
||||
{
|
||||
if (change == InputDeviceChange.Removed || change == InputDeviceChange.Disconnected)
|
||||
if (device == null)
|
||||
{
|
||||
if (device.deviceId == _lastDeviceId)
|
||||
{
|
||||
_lastDeviceId = -1;
|
||||
_lastInputTime = -Mathf.Infinity;
|
||||
CurrentDeviceName = "";
|
||||
CurrentCategory = InputDeviceCategory.Keyboard;
|
||||
EmitChange();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
switch (change)
|
||||
{
|
||||
case InputDeviceChange.Removed:
|
||||
case InputDeviceChange.Disconnected:
|
||||
if (device.deviceId == CurrentDeviceId)
|
||||
{
|
||||
PromoteFallbackDevice(device.deviceId);
|
||||
}
|
||||
break;
|
||||
case InputDeviceChange.Reconnected:
|
||||
case InputDeviceChange.Added:
|
||||
if (CurrentDeviceId < 0 && IsRelevantDevice(device))
|
||||
{
|
||||
SetCurrentContext(BuildContext(device));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------ 分类逻辑 --------------------
|
||||
private static InputDeviceCategory DetermineCategoryFromDevice(InputDevice device)
|
||||
private static void PromoteFallbackDevice(int removedDeviceId)
|
||||
{
|
||||
if (device == null) return InputDeviceCategory.Keyboard;
|
||||
// 重要:鼠标不再被视为键盘类(避免鼠标触发时回退到 Keyboard)
|
||||
if (device is Keyboard) return InputDeviceCategory.Keyboard;
|
||||
if (device is Mouse) return InputDeviceCategory.Other; // 明确忽略鼠标
|
||||
if (IsGamepadLike(device)) return GetGamepadCategory(device);
|
||||
for (int i = InputSystem.devices.Count - 1; i >= 0; i--)
|
||||
{
|
||||
InputDevice device = InputSystem.devices[i];
|
||||
if (device == null || device.deviceId == removedDeviceId || !device.added || !IsRelevantDevice(device))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
string combined = $"{device.description.interfaceName} {device.layout} {device.description.product} {device.description.manufacturer} {device.displayName}".ToLower();
|
||||
SetCurrentContext(BuildContext(device));
|
||||
return;
|
||||
}
|
||||
|
||||
if (combined.Contains("xbox") || combined.Contains("xinput")) return InputDeviceCategory.Xbox;
|
||||
if (combined.Contains("dualshock") || combined.Contains("dualsense") || combined.Contains("playstation")) return InputDeviceCategory.PlayStation;
|
||||
|
||||
return InputDeviceCategory.Other;
|
||||
SetCurrentContext(CreateDefaultContext());
|
||||
}
|
||||
|
||||
private static bool IsGamepadLike(InputDevice device)
|
||||
private static void SetCurrentContext(DeviceContext context)
|
||||
{
|
||||
if (device is Gamepad) return true;
|
||||
if (device is Joystick) return true;
|
||||
bool categoryChanged = CurrentCategory != context.Category;
|
||||
ApplyContext(context, true);
|
||||
|
||||
var layout = (device.layout ?? "").ToLower();
|
||||
// 这里保留 controller/gamepad/joystick 的识别,但忽略 mouse/touch 等
|
||||
if (layout.Contains("mouse") || layout.Contains("touch") || layout.Contains("pen")) return false;
|
||||
return layout.Contains("gamepad") || layout.Contains("controller") || layout.Contains("joystick");
|
||||
if (!_lastEmittedContext.Equals(context))
|
||||
{
|
||||
OnDeviceContextChanged?.Invoke(context);
|
||||
if (categoryChanged)
|
||||
{
|
||||
OnDeviceChanged?.Invoke(context.Category);
|
||||
}
|
||||
|
||||
_lastEmittedContext = context;
|
||||
}
|
||||
}
|
||||
|
||||
private static void ApplyContext(DeviceContext context, bool log)
|
||||
{
|
||||
CurrentContext = context;
|
||||
CurrentCategory = context.Category;
|
||||
CurrentDeviceId = context.DeviceId;
|
||||
CurrentVendorId = context.VendorId;
|
||||
CurrentProductId = context.ProductId;
|
||||
CurrentDeviceName = context.DeviceName;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
if (log)
|
||||
{
|
||||
AlicizaX.Log.Info($"Input device -> {CurrentCategory} name={CurrentDeviceName} vid=0x{CurrentVendorId:X} pid=0x{CurrentProductId:X} id={CurrentDeviceId}");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
private static DeviceContext BuildContext(InputDevice device)
|
||||
{
|
||||
if (device == null)
|
||||
{
|
||||
return CreateDefaultContext();
|
||||
}
|
||||
|
||||
TryParseVendorProductIds(device.description.capabilities, out int vendorId, out int productId);
|
||||
string deviceName = string.IsNullOrWhiteSpace(device.displayName) ? device.name : device.displayName;
|
||||
return new DeviceContext(
|
||||
DetermineCategoryFromDevice(device),
|
||||
device.deviceId,
|
||||
vendorId,
|
||||
productId,
|
||||
deviceName,
|
||||
device.layout);
|
||||
}
|
||||
|
||||
private static DeviceContext CreateDefaultContext()
|
||||
{
|
||||
return new DeviceContext(InputDeviceCategory.Keyboard, -1, 0, 0, DefaultKeyboardDeviceName, Keyboard.current != null ? Keyboard.current.layout : string.Empty);
|
||||
}
|
||||
|
||||
private static InputDeviceCategory DetermineCategoryFromDevice(InputDevice device)
|
||||
{
|
||||
if (device == null)
|
||||
{
|
||||
return InputDeviceCategory.Keyboard;
|
||||
}
|
||||
|
||||
if (device is Keyboard || device is Mouse)
|
||||
{
|
||||
return InputDeviceCategory.Keyboard;
|
||||
}
|
||||
|
||||
if (IsGamepadLike(device))
|
||||
{
|
||||
return GetGamepadCategory(device);
|
||||
}
|
||||
|
||||
string combined = CombineDeviceDescription(device);
|
||||
if (ContainsIgnoreCase(combined, "xbox") || ContainsIgnoreCase(combined, "xinput"))
|
||||
{
|
||||
return InputDeviceCategory.Xbox;
|
||||
}
|
||||
|
||||
if (ContainsIgnoreCase(combined, "dualshock")
|
||||
|| ContainsIgnoreCase(combined, "dualsense")
|
||||
|| ContainsIgnoreCase(combined, "playstation"))
|
||||
{
|
||||
return InputDeviceCategory.PlayStation;
|
||||
}
|
||||
|
||||
return InputDeviceCategory.Other;
|
||||
}
|
||||
|
||||
private static bool IsRelevantDevice(InputDevice device)
|
||||
{
|
||||
if (device == null) return false;
|
||||
if (device is Keyboard) return true;
|
||||
if (IsGamepadLike(device)) return true;
|
||||
return false;
|
||||
return device is Keyboard || device is Mouse || IsGamepadLike(device);
|
||||
}
|
||||
|
||||
private static bool IsRelevantControl(InputControl control)
|
||||
{
|
||||
if (control == null || control.device == null || !IsRelevantDevice(control.device) || control.synthetic)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (control)
|
||||
{
|
||||
case ButtonControl button:
|
||||
return button.IsPressed();
|
||||
case StickControl stick:
|
||||
return stick.ReadValue().sqrMagnitude >= StickActivationThreshold;
|
||||
case Vector2Control vector2:
|
||||
return vector2.ReadValue().sqrMagnitude >= StickActivationThreshold;
|
||||
case AxisControl axis:
|
||||
return Mathf.Abs(axis.ReadValue()) >= AxisActivationThreshold;
|
||||
default:
|
||||
return !control.noisy;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsGamepadLike(InputDevice device)
|
||||
{
|
||||
if (device is Gamepad || device is Joystick)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
string layout = device.layout ?? string.Empty;
|
||||
if (ContainsIgnoreCase(layout, "Mouse")
|
||||
|| ContainsIgnoreCase(layout, "Touch")
|
||||
|| ContainsIgnoreCase(layout, "Pen"))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return ContainsIgnoreCase(layout, "Gamepad")
|
||||
|| ContainsIgnoreCase(layout, "Controller")
|
||||
|| ContainsIgnoreCase(layout, "Joystick");
|
||||
}
|
||||
|
||||
private static InputDeviceCategory GetGamepadCategory(InputDevice device)
|
||||
{
|
||||
if (device == null) return InputDeviceCategory.Other;
|
||||
|
||||
var iface = (device.description.interfaceName ?? "").ToLower();
|
||||
if (iface.Contains("xinput")) return InputDeviceCategory.Xbox;
|
||||
|
||||
if (TryParseVidPidFromCapabilities(device.description.capabilities, out int vendorId, out int _))
|
||||
if (device == null)
|
||||
{
|
||||
if (vendorId == 0x045E || vendorId == 1118) return InputDeviceCategory.Xbox;
|
||||
if (vendorId == 0x054C || vendorId == 1356) return InputDeviceCategory.PlayStation;
|
||||
return InputDeviceCategory.Other;
|
||||
}
|
||||
|
||||
string combined = $"{device.description.interfaceName} {device.layout} {device.description.product} {device.description.manufacturer} {device.displayName}".ToLower();
|
||||
if (combined.Contains("xbox")) return InputDeviceCategory.Xbox;
|
||||
if (combined.Contains("dualshock") || combined.Contains("playstation")) return InputDeviceCategory.PlayStation;
|
||||
string interfaceName = device.description.interfaceName ?? string.Empty;
|
||||
if (ContainsIgnoreCase(interfaceName, "xinput"))
|
||||
{
|
||||
return InputDeviceCategory.Xbox;
|
||||
}
|
||||
|
||||
if (TryParseVendorProductIds(device.description.capabilities, out int vendorId, out _))
|
||||
{
|
||||
if (vendorId == 0x045E || vendorId == 1118)
|
||||
{
|
||||
return InputDeviceCategory.Xbox;
|
||||
}
|
||||
|
||||
if (vendorId == 0x054C || vendorId == 1356)
|
||||
{
|
||||
return InputDeviceCategory.PlayStation;
|
||||
}
|
||||
}
|
||||
|
||||
string combined = CombineDeviceDescription(device);
|
||||
if (ContainsIgnoreCase(combined, "xbox"))
|
||||
{
|
||||
return InputDeviceCategory.Xbox;
|
||||
}
|
||||
|
||||
if (ContainsIgnoreCase(combined, "dualshock")
|
||||
|| ContainsIgnoreCase(combined, "dualsense")
|
||||
|| ContainsIgnoreCase(combined, "playstation"))
|
||||
{
|
||||
return InputDeviceCategory.PlayStation;
|
||||
}
|
||||
|
||||
return InputDeviceCategory.Other;
|
||||
}
|
||||
|
||||
// ------------------ VID/PID 解析 --------------------
|
||||
private static bool TryParseVidPidFromCapabilities(string capabilities, out int vendorId, out int productId)
|
||||
private static string CombineDeviceDescription(InputDevice device)
|
||||
{
|
||||
return string.Concat(
|
||||
device.description.interfaceName, " ",
|
||||
device.layout, " ",
|
||||
device.description.product, " ",
|
||||
device.description.manufacturer, " ",
|
||||
device.displayName);
|
||||
}
|
||||
|
||||
private static bool TryParseVendorProductIds(string capabilities, out int vendorId, out int productId)
|
||||
{
|
||||
vendorId = 0;
|
||||
productId = 0;
|
||||
if (string.IsNullOrEmpty(capabilities)) return false;
|
||||
if (string.IsNullOrWhiteSpace(capabilities))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var decVendor = Regex.Match(capabilities, "\"vendorId\"\\s*:\\s*(\\d+)", RegexOptions.IgnoreCase);
|
||||
var decProduct = Regex.Match(capabilities, "\"productId\"\\s*:\\s*(\\d+)", RegexOptions.IgnoreCase);
|
||||
|
||||
if (decVendor.Success) int.TryParse(decVendor.Groups[1].Value, out vendorId);
|
||||
if (decProduct.Success) int.TryParse(decProduct.Groups[1].Value, out productId);
|
||||
|
||||
DeviceCapabilityInfo info = JsonUtility.FromJson<DeviceCapabilityInfo>(capabilities);
|
||||
vendorId = info.vendorId;
|
||||
productId = info.productId;
|
||||
return vendorId != 0 || productId != 0;
|
||||
}
|
||||
catch
|
||||
@ -198,45 +441,8 @@ public static class InputDeviceWatcher
|
||||
}
|
||||
}
|
||||
|
||||
private static void EmitChange()
|
||||
private static bool ContainsIgnoreCase(string source, string value)
|
||||
{
|
||||
if (CurrentCategory == _lastEmittedCategory)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int vid = GetVendorId();
|
||||
int pid = GetProductId();
|
||||
|
||||
#if UNITY_EDITOR
|
||||
Log.Info($"输入设备变更 -> {CurrentCategory} 触发设备: {CurrentDeviceName} vid=0x{vid:X} pid=0x{pid:X}");
|
||||
#endif
|
||||
|
||||
OnDeviceChanged?.Invoke(CurrentCategory);
|
||||
_lastEmittedCategory = CurrentCategory;
|
||||
}
|
||||
|
||||
private static int GetVendorId()
|
||||
{
|
||||
foreach (var d in InputSystem.devices)
|
||||
{
|
||||
if ((d.displayName ?? "") == CurrentDeviceName &&
|
||||
TryParseVidPidFromCapabilities(d.description.capabilities, out int v, out int _))
|
||||
return v;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static int GetProductId()
|
||||
{
|
||||
foreach (var d in InputSystem.devices)
|
||||
{
|
||||
if ((d.displayName ?? "") == CurrentDeviceName &&
|
||||
TryParseVidPidFromCapabilities(d.description.capabilities, out int _, out int p))
|
||||
return p;
|
||||
}
|
||||
|
||||
return 0;
|
||||
return !string.IsNullOrEmpty(source) && source.IndexOf(value, StringComparison.OrdinalIgnoreCase) >= 0;
|
||||
}
|
||||
}
|
||||
|
||||
@ -0,0 +1,33 @@
|
||||
using UnityEngine;
|
||||
|
||||
public abstract class InputGlyphBehaviourBase : MonoBehaviour
|
||||
{
|
||||
protected InputDeviceWatcher.InputDeviceCategory CurrentCategory { get; private set; }
|
||||
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
CurrentCategory = InputDeviceWatcher.CurrentCategory;
|
||||
InputDeviceWatcher.OnDeviceContextChanged += HandleDeviceContextChanged;
|
||||
InputBindingManager.BindingsChanged += HandleBindingsChanged;
|
||||
RefreshGlyph();
|
||||
}
|
||||
|
||||
protected virtual void OnDisable()
|
||||
{
|
||||
InputDeviceWatcher.OnDeviceContextChanged -= HandleDeviceContextChanged;
|
||||
InputBindingManager.BindingsChanged -= HandleBindingsChanged;
|
||||
}
|
||||
|
||||
private void HandleDeviceContextChanged(InputDeviceWatcher.DeviceContext context)
|
||||
{
|
||||
CurrentCategory = context.Category;
|
||||
RefreshGlyph();
|
||||
}
|
||||
|
||||
private void HandleBindingsChanged()
|
||||
{
|
||||
RefreshGlyph();
|
||||
}
|
||||
|
||||
protected abstract void RefreshGlyph();
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a16393b81b47f1844a49d492284be475
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,10 +1,7 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.U2D;
|
||||
|
||||
|
||||
[Serializable]
|
||||
public sealed class GlyphEntry
|
||||
@ -17,205 +14,265 @@ public sealed class GlyphEntry
|
||||
public sealed class DeviceGlyphTable
|
||||
{
|
||||
public string deviceName;
|
||||
|
||||
public Texture2D spriteSheetTexture;
|
||||
|
||||
public Sprite platformIcons;
|
||||
|
||||
public List<GlyphEntry> entries = new List<GlyphEntry>();
|
||||
}
|
||||
|
||||
[CreateAssetMenu(fileName = "InputGlyphDatabase", menuName = "InputGlyphs/InputGlyphDatabase", order = 400)]
|
||||
public sealed class InputGlyphDatabase : ScriptableObject
|
||||
{
|
||||
private const string DEVICE_KEYBOARD = "Keyboard";
|
||||
private const string DEVICE_XBOX = "Xbox";
|
||||
private const string DEVICE_PLAYSTATION = "PlayStation";
|
||||
private const string DeviceKeyboard = "Keyboard";
|
||||
private const string DeviceXbox = "Xbox";
|
||||
private const string DevicePlayStation = "PlayStation";
|
||||
private const string DeviceOther = "Other";
|
||||
private static readonly InputDeviceWatcher.InputDeviceCategory[] KeyboardLookupOrder = { InputDeviceWatcher.InputDeviceCategory.Keyboard };
|
||||
private static readonly InputDeviceWatcher.InputDeviceCategory[] XboxLookupOrder =
|
||||
{
|
||||
InputDeviceWatcher.InputDeviceCategory.Xbox,
|
||||
InputDeviceWatcher.InputDeviceCategory.Other,
|
||||
InputDeviceWatcher.InputDeviceCategory.Keyboard,
|
||||
};
|
||||
private static readonly InputDeviceWatcher.InputDeviceCategory[] PlayStationLookupOrder =
|
||||
{
|
||||
InputDeviceWatcher.InputDeviceCategory.PlayStation,
|
||||
InputDeviceWatcher.InputDeviceCategory.Other,
|
||||
InputDeviceWatcher.InputDeviceCategory.Keyboard,
|
||||
};
|
||||
private static readonly InputDeviceWatcher.InputDeviceCategory[] OtherLookupOrder =
|
||||
{
|
||||
InputDeviceWatcher.InputDeviceCategory.Other,
|
||||
InputDeviceWatcher.InputDeviceCategory.Xbox,
|
||||
InputDeviceWatcher.InputDeviceCategory.Keyboard,
|
||||
};
|
||||
|
||||
public List<DeviceGlyphTable> tables = new List<DeviceGlyphTable>();
|
||||
|
||||
// 当 FindEntryByControlPath 传空 path 时返回的占位 sprite
|
||||
public Sprite placeholderSprite;
|
||||
|
||||
// 用于更快查找的缓存
|
||||
private Dictionary<string, DeviceGlyphTable> _tableCache;
|
||||
private Dictionary<(string path, InputDeviceWatcher.InputDeviceCategory device), Sprite> _spriteCache;
|
||||
private Dictionary<InputDeviceWatcher.InputDeviceCategory, Dictionary<string, Sprite>> _pathLookup;
|
||||
|
||||
/// <summary>
|
||||
/// 启用时构建缓存
|
||||
/// </summary>
|
||||
private void OnEnable()
|
||||
{
|
||||
BuildCache();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 构建表和精灵的查找缓存
|
||||
/// </summary>
|
||||
private void BuildCache()
|
||||
#if UNITY_EDITOR
|
||||
private void OnValidate()
|
||||
{
|
||||
if (_tableCache == null)
|
||||
{
|
||||
_tableCache = new Dictionary<string, DeviceGlyphTable>(tables.Count);
|
||||
}
|
||||
else
|
||||
{
|
||||
_tableCache.Clear();
|
||||
}
|
||||
|
||||
if (_spriteCache == null)
|
||||
{
|
||||
_spriteCache = new Dictionary<(string, InputDeviceWatcher.InputDeviceCategory), Sprite>();
|
||||
}
|
||||
else
|
||||
{
|
||||
_spriteCache.Clear();
|
||||
}
|
||||
|
||||
for (int i = 0; i < tables.Count; i++)
|
||||
{
|
||||
var table = tables[i];
|
||||
if (table != null && !string.IsNullOrEmpty(table.deviceName))
|
||||
{
|
||||
_tableCache[table.deviceName.ToLowerInvariant()] = table;
|
||||
}
|
||||
}
|
||||
BuildCache();
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// 根据设备名称获取设备图标表
|
||||
/// </summary>
|
||||
/// <param name="deviceName">设备名称</param>
|
||||
/// <returns>设备图标表</returns>
|
||||
public DeviceGlyphTable GetTable(string deviceName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(deviceName)) return null;
|
||||
if (tables == null) return null;
|
||||
|
||||
// 确保缓存已构建
|
||||
if (_tableCache == null || _tableCache.Count == 0)
|
||||
if (string.IsNullOrWhiteSpace(deviceName) || tables == null)
|
||||
{
|
||||
BuildCache();
|
||||
return null;
|
||||
}
|
||||
|
||||
// 使用缓存进行 O(1) 查找
|
||||
if (_tableCache.TryGetValue(deviceName.ToLowerInvariant(), out var table))
|
||||
{
|
||||
return table;
|
||||
}
|
||||
|
||||
return null;
|
||||
EnsureCache();
|
||||
_tableCache.TryGetValue(deviceName.ToLowerInvariant(), out DeviceGlyphTable table);
|
||||
return table;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取平台图标
|
||||
/// </summary>
|
||||
/// <param name="device">设备类型</param>
|
||||
/// <returns>平台图标 Sprite</returns>
|
||||
public Sprite GetPlatformIcon(InputDeviceWatcher.InputDeviceCategory device)
|
||||
{
|
||||
var table = GetTable(device);
|
||||
if (table == null) return null;
|
||||
return table.platformIcons;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 根据设备类型获取设备图标表
|
||||
/// </summary>
|
||||
/// <param name="device">设备类型</param>
|
||||
/// <returns>设备图标表</returns>
|
||||
public DeviceGlyphTable GetTable(InputDeviceWatcher.InputDeviceCategory device)
|
||||
{
|
||||
// 使用常量避免字符串分配
|
||||
string name;
|
||||
switch (device)
|
||||
{
|
||||
case InputDeviceWatcher.InputDeviceCategory.Keyboard:
|
||||
name = DEVICE_KEYBOARD;
|
||||
break;
|
||||
return GetTable(DeviceKeyboard);
|
||||
case InputDeviceWatcher.InputDeviceCategory.Xbox:
|
||||
name = DEVICE_XBOX;
|
||||
break;
|
||||
return GetTable(DeviceXbox);
|
||||
case InputDeviceWatcher.InputDeviceCategory.PlayStation:
|
||||
name = DEVICE_PLAYSTATION;
|
||||
break;
|
||||
return GetTable(DevicePlayStation);
|
||||
default:
|
||||
name = DEVICE_XBOX;
|
||||
break;
|
||||
return GetTable(DeviceOther) ?? GetTable(DeviceXbox);
|
||||
}
|
||||
|
||||
return GetTable(name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 根据控制路径和设备类型查找 Sprite
|
||||
/// </summary>
|
||||
/// <param name="controlPath">控制路径</param>
|
||||
/// <param name="device">设备类型</param>
|
||||
/// <returns>找到的 Sprite,未找到则返回占位 Sprite</returns>
|
||||
public Sprite GetPlatformIcon(InputDeviceWatcher.InputDeviceCategory device)
|
||||
{
|
||||
DeviceGlyphTable table = GetTable(device);
|
||||
return table != null ? table.platformIcons : null;
|
||||
}
|
||||
|
||||
public bool TryGetSprite(string controlPath, InputDeviceWatcher.InputDeviceCategory device, out Sprite sprite)
|
||||
{
|
||||
EnsureCache();
|
||||
string key = NormalizeControlPath(controlPath);
|
||||
if (string.IsNullOrEmpty(key))
|
||||
{
|
||||
sprite = placeholderSprite;
|
||||
return sprite != null;
|
||||
}
|
||||
|
||||
InputDeviceWatcher.InputDeviceCategory[] lookupOrder = GetLookupOrder(device);
|
||||
for (int i = 0; i < lookupOrder.Length; i++)
|
||||
{
|
||||
InputDeviceWatcher.InputDeviceCategory category = lookupOrder[i];
|
||||
if (_pathLookup.TryGetValue(category, out Dictionary<string, Sprite> map) && map.TryGetValue(key, out sprite) && sprite != null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
sprite = placeholderSprite;
|
||||
return sprite != null;
|
||||
}
|
||||
|
||||
public Sprite FindSprite(string controlPath, InputDeviceWatcher.InputDeviceCategory device)
|
||||
{
|
||||
if (string.IsNullOrEmpty(controlPath))
|
||||
{
|
||||
return placeholderSprite;
|
||||
}
|
||||
|
||||
// 首先检查缓存
|
||||
var cacheKey = (controlPath, device);
|
||||
if (_spriteCache != null && _spriteCache.TryGetValue(cacheKey, out var cachedSprite))
|
||||
{
|
||||
return cachedSprite ?? placeholderSprite;
|
||||
}
|
||||
|
||||
var entry = FindEntryByControlPath(controlPath, device);
|
||||
var sprite = entry?.Sprite ?? placeholderSprite;
|
||||
|
||||
// 缓存结果(包括 null 结果以避免重复查找)
|
||||
if (_spriteCache != null)
|
||||
{
|
||||
_spriteCache[cacheKey] = sprite;
|
||||
}
|
||||
|
||||
return sprite;
|
||||
return TryGetSprite(controlPath, device, out Sprite sprite) ? sprite : placeholderSprite;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 根据控制路径和设备类型查找图标条目
|
||||
/// </summary>
|
||||
/// <param name="controlPath">控制路径</param>
|
||||
/// <param name="device">设备类型</param>
|
||||
/// <returns>找到的图标条目,未找到则返回 null</returns>
|
||||
public GlyphEntry FindEntryByControlPath(string controlPath, InputDeviceWatcher.InputDeviceCategory device)
|
||||
{
|
||||
var t = GetTable(device);
|
||||
if (t != null && t.entries != null)
|
||||
if (!TryGetSprite(controlPath, device, out Sprite sprite) || sprite == null)
|
||||
{
|
||||
for (int i = 0; i < t.entries.Count; ++i)
|
||||
return null;
|
||||
}
|
||||
|
||||
InputDeviceWatcher.InputDeviceCategory[] lookupOrder = GetLookupOrder(device);
|
||||
for (int i = 0; i < lookupOrder.Length; i++)
|
||||
{
|
||||
DeviceGlyphTable table = GetTable(lookupOrder[i]);
|
||||
if (table == null || table.entries == null)
|
||||
{
|
||||
var e = t.entries[i];
|
||||
if (e == null) continue;
|
||||
if (e.action == null) continue;
|
||||
continue;
|
||||
}
|
||||
|
||||
var bindings = e.action.bindings;
|
||||
int bindingCount = bindings.Count;
|
||||
if (bindingCount <= 0) continue;
|
||||
|
||||
for (int j = 0; j < bindingCount; j++)
|
||||
for (int j = 0; j < table.entries.Count; j++)
|
||||
{
|
||||
GlyphEntry entry = table.entries[j];
|
||||
if (entry != null && entry.Sprite == sprite)
|
||||
{
|
||||
var b = bindings[j];
|
||||
if (!string.IsNullOrEmpty(b.path) && string.Equals(b.path, controlPath, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return e;
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(b.effectivePath) && string.Equals(b.effectivePath, controlPath, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return e;
|
||||
}
|
||||
return entry;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private void EnsureCache()
|
||||
{
|
||||
if (_tableCache == null || _pathLookup == null)
|
||||
{
|
||||
BuildCache();
|
||||
}
|
||||
}
|
||||
|
||||
private void BuildCache()
|
||||
{
|
||||
_tableCache ??= new Dictionary<string, DeviceGlyphTable>(StringComparer.OrdinalIgnoreCase);
|
||||
_tableCache.Clear();
|
||||
|
||||
_pathLookup ??= new Dictionary<InputDeviceWatcher.InputDeviceCategory, Dictionary<string, Sprite>>();
|
||||
_pathLookup.Clear();
|
||||
InitializeLookup(InputDeviceWatcher.InputDeviceCategory.Keyboard);
|
||||
InitializeLookup(InputDeviceWatcher.InputDeviceCategory.Xbox);
|
||||
InitializeLookup(InputDeviceWatcher.InputDeviceCategory.PlayStation);
|
||||
InitializeLookup(InputDeviceWatcher.InputDeviceCategory.Other);
|
||||
|
||||
for (int i = 0; i < tables.Count; i++)
|
||||
{
|
||||
DeviceGlyphTable table = tables[i];
|
||||
if (table == null || string.IsNullOrWhiteSpace(table.deviceName))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
_tableCache[table.deviceName.ToLowerInvariant()] = table;
|
||||
InputDeviceWatcher.InputDeviceCategory category = ParseCategory(table.deviceName);
|
||||
Dictionary<string, Sprite> map = _pathLookup[category];
|
||||
RegisterEntries(table, map);
|
||||
}
|
||||
}
|
||||
|
||||
private void InitializeLookup(InputDeviceWatcher.InputDeviceCategory category)
|
||||
{
|
||||
_pathLookup[category] = new Dictionary<string, Sprite>(StringComparer.OrdinalIgnoreCase);
|
||||
}
|
||||
|
||||
private void RegisterEntries(DeviceGlyphTable table, Dictionary<string, Sprite> map)
|
||||
{
|
||||
if (table.entries == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < table.entries.Count; i++)
|
||||
{
|
||||
GlyphEntry entry = table.entries[i];
|
||||
if (entry == null || entry.Sprite == null || entry.action == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (int j = 0; j < entry.action.bindings.Count; j++)
|
||||
{
|
||||
RegisterBinding(map, entry.action.bindings[j].path, entry.Sprite);
|
||||
RegisterBinding(map, entry.action.bindings[j].effectivePath, entry.Sprite);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RegisterBinding(Dictionary<string, Sprite> map, string controlPath, Sprite sprite)
|
||||
{
|
||||
string key = NormalizeControlPath(controlPath);
|
||||
if (string.IsNullOrEmpty(key) || map.ContainsKey(key))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
map[key] = sprite;
|
||||
}
|
||||
|
||||
private static string NormalizeControlPath(string controlPath)
|
||||
{
|
||||
return string.IsNullOrWhiteSpace(controlPath)
|
||||
? string.Empty
|
||||
: controlPath.Trim().ToLowerInvariant();
|
||||
}
|
||||
|
||||
private static InputDeviceWatcher.InputDeviceCategory ParseCategory(string deviceName)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(deviceName))
|
||||
{
|
||||
return InputDeviceWatcher.InputDeviceCategory.Other;
|
||||
}
|
||||
|
||||
if (deviceName.Equals(DeviceKeyboard, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return InputDeviceWatcher.InputDeviceCategory.Keyboard;
|
||||
}
|
||||
|
||||
if (deviceName.Equals(DeviceXbox, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return InputDeviceWatcher.InputDeviceCategory.Xbox;
|
||||
}
|
||||
|
||||
if (deviceName.Equals(DevicePlayStation, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return InputDeviceWatcher.InputDeviceCategory.PlayStation;
|
||||
}
|
||||
|
||||
return InputDeviceWatcher.InputDeviceCategory.Other;
|
||||
}
|
||||
|
||||
private static InputDeviceWatcher.InputDeviceCategory[] GetLookupOrder(InputDeviceWatcher.InputDeviceCategory device)
|
||||
{
|
||||
switch (device)
|
||||
{
|
||||
case InputDeviceWatcher.InputDeviceCategory.Keyboard:
|
||||
return KeyboardLookupOrder;
|
||||
case InputDeviceWatcher.InputDeviceCategory.Xbox:
|
||||
return XboxLookupOrder;
|
||||
case InputDeviceWatcher.InputDeviceCategory.PlayStation:
|
||||
return PlayStationLookupOrder;
|
||||
default:
|
||||
return OtherLookupOrder;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,72 +1,62 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public sealed class InputGlyphImage : MonoBehaviour
|
||||
public sealed class InputGlyphImage : InputGlyphBehaviourBase
|
||||
{
|
||||
[SerializeField] private InputActionReference actionReference;
|
||||
[SerializeField] private Image targetImage;
|
||||
[SerializeField] private bool hideIfMissing = false;
|
||||
[SerializeField] private GameObject hideTargetObject;
|
||||
|
||||
private InputDeviceWatcher.InputDeviceCategory _cachedCategory;
|
||||
private Sprite _cachedSprite;
|
||||
|
||||
/// <summary>
|
||||
/// 启用时初始化组件并订阅设备变更事件
|
||||
/// </summary>
|
||||
void OnEnable()
|
||||
protected override void OnEnable()
|
||||
{
|
||||
if (targetImage == null) targetImage = GetComponent<Image>();
|
||||
InputDeviceWatcher.OnDeviceChanged += OnDeviceChanged;
|
||||
_cachedCategory = InputDeviceWatcher.InputDeviceCategory.Keyboard;
|
||||
UpdatePrompt();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 禁用时取消订阅设备变更事件
|
||||
/// </summary>
|
||||
void OnDisable()
|
||||
{
|
||||
InputDeviceWatcher.OnDeviceChanged -= OnDeviceChanged;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设备类型变更时的回调,更新图标显示
|
||||
/// </summary>
|
||||
void OnDeviceChanged(InputDeviceWatcher.InputDeviceCategory cat)
|
||||
{
|
||||
if (_cachedCategory != cat)
|
||||
if (targetImage == null)
|
||||
{
|
||||
_cachedCategory = cat;
|
||||
UpdatePrompt();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新输入提示图标,并根据配置控制目标对象的显示/隐藏
|
||||
/// </summary>
|
||||
void UpdatePrompt()
|
||||
{
|
||||
if (actionReference == null || actionReference.action == null || targetImage == null) return;
|
||||
|
||||
// 使用缓存的设备类型,避免重复查询 CurrentCategory
|
||||
if (GlyphService.TryGetUISpriteForActionPath(actionReference, "", _cachedCategory, out Sprite sprite))
|
||||
{
|
||||
if (_cachedSprite != sprite)
|
||||
{
|
||||
_cachedSprite = sprite;
|
||||
targetImage.sprite = sprite;
|
||||
}
|
||||
targetImage = GetComponent<Image>();
|
||||
}
|
||||
|
||||
if (hideTargetObject != null)
|
||||
base.OnEnable();
|
||||
}
|
||||
|
||||
protected override void RefreshGlyph()
|
||||
{
|
||||
if (actionReference == null || actionReference.action == null || targetImage == null)
|
||||
{
|
||||
bool shouldBeActive = sprite != null && !hideIfMissing;
|
||||
if (hideTargetObject.activeSelf != shouldBeActive)
|
||||
if (targetImage != null && _cachedSprite != null)
|
||||
{
|
||||
hideTargetObject.SetActive(shouldBeActive);
|
||||
_cachedSprite = null;
|
||||
targetImage.sprite = null;
|
||||
}
|
||||
|
||||
ApplyVisibility(false);
|
||||
return;
|
||||
}
|
||||
|
||||
bool hasSprite = GlyphService.TryGetUISpriteForActionPath(actionReference, string.Empty, CurrentCategory, out Sprite sprite);
|
||||
if (_cachedSprite != sprite)
|
||||
{
|
||||
_cachedSprite = sprite;
|
||||
targetImage.sprite = sprite;
|
||||
}
|
||||
|
||||
ApplyVisibility(hasSprite && sprite != null);
|
||||
}
|
||||
|
||||
private void ApplyVisibility(bool hasSprite)
|
||||
{
|
||||
if (hideTargetObject == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bool shouldBeActive = !hideIfMissing || hasSprite;
|
||||
if (hideTargetObject.activeSelf != shouldBeActive)
|
||||
{
|
||||
hideTargetObject.SetActive(shouldBeActive);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,75 +1,53 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using AlicizaX;
|
||||
using UnityEngine;
|
||||
using AlicizaX;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
[RequireComponent(typeof(TextMeshProUGUI))]
|
||||
public sealed class InputGlyphText : MonoBehaviour
|
||||
public sealed class InputGlyphText : InputGlyphBehaviourBase
|
||||
{
|
||||
[SerializeField] private InputActionReference actionReference;
|
||||
private TMP_Text textField;
|
||||
private string _oldText;
|
||||
private InputDeviceWatcher.InputDeviceCategory _cachedCategory;
|
||||
|
||||
private TMP_Text _textField;
|
||||
private string _templateText;
|
||||
private string _cachedFormattedText;
|
||||
|
||||
/// <summary>
|
||||
/// 启用时初始化组件并订阅设备变更事件
|
||||
/// </summary>
|
||||
void OnEnable()
|
||||
protected override void OnEnable()
|
||||
{
|
||||
if (textField == null) textField = GetComponent<TMP_Text>();
|
||||
InputDeviceWatcher.OnDeviceChanged += OnDeviceChanged;
|
||||
_oldText = textField.text;
|
||||
_cachedCategory = InputDeviceWatcher.InputDeviceCategory.Keyboard;
|
||||
UpdatePrompt();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 禁用时取消订阅设备变更事件
|
||||
/// </summary>
|
||||
void OnDisable()
|
||||
{
|
||||
InputDeviceWatcher.OnDeviceChanged -= OnDeviceChanged;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设备类型变更时的回调,更新文本显示
|
||||
/// </summary>
|
||||
void OnDeviceChanged(InputDeviceWatcher.InputDeviceCategory cat)
|
||||
{
|
||||
if (_cachedCategory != cat)
|
||||
if (_textField == null)
|
||||
{
|
||||
_cachedCategory = cat;
|
||||
UpdatePrompt();
|
||||
_textField = GetComponent<TMP_Text>();
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(_templateText) && _textField != null)
|
||||
{
|
||||
_templateText = _textField.text;
|
||||
}
|
||||
|
||||
base.OnEnable();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新文本中的输入提示标签,使用 TextMeshPro 的 sprite 标签或文本回退
|
||||
/// </summary>
|
||||
void UpdatePrompt()
|
||||
protected override void RefreshGlyph()
|
||||
{
|
||||
if (actionReference == null || actionReference.action == null || textField == null) return;
|
||||
|
||||
// 使用缓存的设备类型,避免重复查询 CurrentCategory
|
||||
if (GlyphService.TryGetTMPTagForActionPath(actionReference, "", _cachedCategory, out string tag, out string displayFallback))
|
||||
if (actionReference == null || actionReference.action == null || _textField == null)
|
||||
{
|
||||
string formattedText = Utility.Text.Format(_oldText, tag);
|
||||
if (_cachedFormattedText != formattedText)
|
||||
{
|
||||
_cachedFormattedText = formattedText;
|
||||
textField.text = formattedText;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
string fallbackText = Utility.Text.Format(_oldText, displayFallback);
|
||||
if (_cachedFormattedText != fallbackText)
|
||||
string formattedText;
|
||||
if (GlyphService.TryGetTMPTagForActionPath(actionReference, string.Empty, CurrentCategory, out string tag, out string displayFallback))
|
||||
{
|
||||
_cachedFormattedText = fallbackText;
|
||||
textField.text = fallbackText;
|
||||
formattedText = Utility.Text.Format(_templateText, tag);
|
||||
}
|
||||
else
|
||||
{
|
||||
formattedText = Utility.Text.Format(_templateText, displayFallback);
|
||||
}
|
||||
|
||||
if (_cachedFormattedText != formattedText)
|
||||
{
|
||||
_cachedFormattedText = formattedText;
|
||||
_textField.text = formattedText;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,21 +1,16 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.UI;
|
||||
|
||||
[RequireComponent(typeof(UXButton))]
|
||||
public sealed class InputGlyphUXButton : MonoBehaviour
|
||||
public sealed class InputGlyphUXButton : InputGlyphBehaviourBase
|
||||
{
|
||||
[SerializeField] private UXButton button;
|
||||
[SerializeField] private Image targetImage;
|
||||
private InputActionReference _actionReference;
|
||||
private InputDeviceWatcher.InputDeviceCategory _cachedCategory;
|
||||
|
||||
private Sprite _cachedSprite;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
/// <summary>
|
||||
/// 编辑器验证,自动获取 UXButton 组件
|
||||
/// </summary>
|
||||
private void OnValidate()
|
||||
{
|
||||
if (button == null)
|
||||
@ -25,54 +20,45 @@ public sealed class InputGlyphUXButton : MonoBehaviour
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// 启用时初始化组件并订阅设备变更事件
|
||||
/// </summary>
|
||||
void OnEnable()
|
||||
protected override void OnEnable()
|
||||
{
|
||||
if (button == null) button = GetComponent<UXButton>();
|
||||
if (targetImage == null) targetImage = GetComponent<Image>();
|
||||
_actionReference = button.HotKeyRefrence;
|
||||
InputDeviceWatcher.OnDeviceChanged += OnDeviceChanged;
|
||||
_cachedCategory = InputDeviceWatcher.InputDeviceCategory.Keyboard;
|
||||
UpdatePrompt();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 禁用时取消订阅设备变更事件
|
||||
/// </summary>
|
||||
void OnDisable()
|
||||
{
|
||||
InputDeviceWatcher.OnDeviceChanged -= OnDeviceChanged;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设备类型变更时的回调,更新图标显示
|
||||
/// </summary>
|
||||
void OnDeviceChanged(InputDeviceWatcher.InputDeviceCategory cat)
|
||||
{
|
||||
if (_cachedCategory != cat)
|
||||
if (button == null)
|
||||
{
|
||||
_cachedCategory = cat;
|
||||
UpdatePrompt();
|
||||
button = GetComponent<UXButton>();
|
||||
}
|
||||
|
||||
if (targetImage == null)
|
||||
{
|
||||
targetImage = GetComponent<Image>();
|
||||
}
|
||||
|
||||
base.OnEnable();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新按钮的输入提示图标
|
||||
/// </summary>
|
||||
void UpdatePrompt()
|
||||
protected override void RefreshGlyph()
|
||||
{
|
||||
if (_actionReference == null || _actionReference.action == null || targetImage == null) return;
|
||||
|
||||
// 使用缓存的设备类型,避免重复查询 CurrentCategory
|
||||
if (GlyphService.TryGetUISpriteForActionPath(_actionReference, "", _cachedCategory, out Sprite sprite))
|
||||
InputActionReference actionReference = button != null ? button.HotKeyRefrence : null;
|
||||
if (actionReference == null || actionReference.action == null || targetImage == null)
|
||||
{
|
||||
if (_cachedSprite != sprite)
|
||||
if (targetImage != null && _cachedSprite != null)
|
||||
{
|
||||
_cachedSprite = sprite;
|
||||
targetImage.sprite = sprite;
|
||||
_cachedSprite = null;
|
||||
targetImage.sprite = null;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
bool hasSprite = GlyphService.TryGetUISpriteForActionPath(actionReference, string.Empty, CurrentCategory, out Sprite sprite);
|
||||
if (!hasSprite)
|
||||
{
|
||||
sprite = null;
|
||||
}
|
||||
|
||||
if (_cachedSprite != sprite)
|
||||
{
|
||||
_cachedSprite = sprite;
|
||||
targetImage.sprite = sprite;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -27,7 +27,8 @@ public class TestRebindScript : MonoBehaviour
|
||||
private void Start()
|
||||
{
|
||||
if (btn != null) btn.onClick.AddListener(OnBtnClicked);
|
||||
InputDeviceWatcher.OnDeviceChanged += OnDeviceChanged;
|
||||
InputDeviceWatcher.OnDeviceContextChanged += OnDeviceContextChanged;
|
||||
InputBindingManager.BindingsChanged += OnBindingsChanged;
|
||||
UpdateBindingText();
|
||||
|
||||
if (InputBindingManager.Instance != null)
|
||||
@ -46,7 +47,8 @@ public class TestRebindScript : MonoBehaviour
|
||||
private void OnDisable()
|
||||
{
|
||||
if (btn != null) btn.onClick.RemoveListener(OnBtnClicked);
|
||||
InputDeviceWatcher.OnDeviceChanged -= OnDeviceChanged;
|
||||
InputDeviceWatcher.OnDeviceContextChanged -= OnDeviceContextChanged;
|
||||
InputBindingManager.BindingsChanged -= OnBindingsChanged;
|
||||
|
||||
if (InputBindingManager.Instance != null)
|
||||
{
|
||||
@ -115,7 +117,12 @@ public class TestRebindScript : MonoBehaviour
|
||||
/// <summary>
|
||||
/// 设备变更的回调
|
||||
/// </summary>
|
||||
private void OnDeviceChanged(InputDeviceWatcher.InputDeviceCategory _)
|
||||
private void OnDeviceContextChanged(InputDeviceWatcher.DeviceContext _)
|
||||
{
|
||||
UpdateBindingText();
|
||||
}
|
||||
|
||||
private void OnBindingsChanged()
|
||||
{
|
||||
UpdateBindingText();
|
||||
}
|
||||
@ -207,6 +214,7 @@ public class TestRebindScript : MonoBehaviour
|
||||
private void UpdateBindingText()
|
||||
{
|
||||
var action = GetAction();
|
||||
var deviceCat = InputDeviceWatcher.CurrentCategory;
|
||||
if (action == null)
|
||||
{
|
||||
bindKeyText.text = "<no action>";
|
||||
@ -215,15 +223,12 @@ public class TestRebindScript : MonoBehaviour
|
||||
}
|
||||
|
||||
|
||||
bindKeyText.text = GlyphService.GetDisplayNameFromInputAction(action, compositePartName);
|
||||
bindKeyText.text = GlyphService.GetDisplayNameFromInputAction(action, compositePartName, deviceCat);
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
var deviceCat = InputDeviceWatcher.CurrentCategory;
|
||||
InputActionReference refr=default;
|
||||
// string controlPath = GlyphService.GetBindingControlPath(action, compositePartName, deviceCat);
|
||||
if ( GlyphService.TryGetUISpriteForActionPath(action,compositePartName, deviceCat, out Sprite sprite))
|
||||
if (GlyphService.TryGetUISpriteForActionPath(action, compositePartName, deviceCat, out Sprite sprite))
|
||||
{
|
||||
if (targetImage != null) targetImage.sprite = sprite;
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user