修改
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@ -34,7 +34,7 @@ namespace AlicizaX.UI.Runtime
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{
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{
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uiRoot = Resources.Load<GameObject>("UIRoot");
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uiRoot = Resources.Load<GameObject>("UIRoot");
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GameObject obj = GameObject.Instantiate(uiRoot, Vector3.zero, Quaternion.identity);
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GameObject obj = GameObject.Instantiate(uiRoot, Vector3.zero, Quaternion.identity);
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obj.name = "------UI Module------";
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obj.name = "------UI Root------";
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m_InstanceRoot = obj.transform;
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m_InstanceRoot = obj.transform;
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Object.DontDestroyOnLoad(m_InstanceRoot);
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Object.DontDestroyOnLoad(m_InstanceRoot);
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_uiManager.Initlize(m_InstanceRoot);
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_uiManager.Initlize(m_InstanceRoot);
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@ -18,7 +18,7 @@ public static class BuildDLLCommand
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/// <summary>
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/// <summary>
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/// 禁用HybridCLR宏定义。
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/// 禁用HybridCLR宏定义。
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/// </summary>
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/// </summary>
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[MenuItem("HybridCLR/Define Symbols/Disable HybridCLR", false, 30)]
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[MenuItem("AlicizaX/HybridCLR/Define Symbols/Disable HybridCLR", false, 30)]
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public static void Disable()
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public static void Disable()
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{
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{
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ScriptingDefineSymbols.RemoveScriptingDefineSymbol(EnableHybridClrScriptingDefineSymbol);
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ScriptingDefineSymbols.RemoveScriptingDefineSymbol(EnableHybridClrScriptingDefineSymbol);
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@ -29,7 +29,7 @@ public static class BuildDLLCommand
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/// <summary>
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/// <summary>
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/// 开启HybridCLR宏定义。
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/// 开启HybridCLR宏定义。
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/// </summary>
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/// </summary>
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[MenuItem("HybridCLR/Define Symbols/Enable HybridCLR", false, 31)]
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[MenuItem("AlicizaX/HybridCLR/Define Symbols/Enable HybridCLR", false, 31)]
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public static void Enable()
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public static void Enable()
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{
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{
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ScriptingDefineSymbols.RemoveScriptingDefineSymbol(EnableHybridClrScriptingDefineSymbol);
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ScriptingDefineSymbols.RemoveScriptingDefineSymbol(EnableHybridClrScriptingDefineSymbol);
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@ -38,15 +38,16 @@ public static class BuildDLLCommand
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SyncAssemblyContent.RefreshAssembly();
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SyncAssemblyContent.RefreshAssembly();
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}
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}
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[MenuItem("HybridCLR/Build/BuildAssets And CopyTo AssemblyTextAssetPath")]
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#if ENABLE_HYBRIDCLR
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[MenuItem("AlicizaX/HybridCLR/Build/BuildAssets And CopyTo AssemblyTextAssetPath")]
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public static void BuildAndCopyDlls()
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public static void BuildAndCopyDlls()
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{
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{
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#if ENABLE_HYBRIDCLR
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BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
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BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
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CompileDllCommand.CompileDll(target);
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CompileDllCommand.CompileDll(target);
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CopyAOTHotUpdateDlls(target);
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CopyAOTHotUpdateDlls(target);
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#endif
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}
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}
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#endif
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public static void BuildAndCopyDlls(BuildTarget target)
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public static void BuildAndCopyDlls(BuildTarget target)
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{
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{
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@ -102,4 +103,4 @@ public static class BuildDLLCommand
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}
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}
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#endif
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#endif
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}
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}
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}
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}
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