This commit is contained in:
陈思海 2025-01-24 17:41:31 +08:00
parent 9f3fe49d6a
commit f580691e8a
2 changed files with 8 additions and 7 deletions

View File

@ -34,7 +34,7 @@ namespace AlicizaX.UI.Runtime
{
uiRoot = Resources.Load<GameObject>("UIRoot");
GameObject obj = GameObject.Instantiate(uiRoot, Vector3.zero, Quaternion.identity);
obj.name = "------UI Module------";
obj.name = "------UI Root------";
m_InstanceRoot = obj.transform;
Object.DontDestroyOnLoad(m_InstanceRoot);
_uiManager.Initlize(m_InstanceRoot);

View File

@ -18,7 +18,7 @@ public static class BuildDLLCommand
/// <summary>
/// 禁用HybridCLR宏定义。
/// </summary>
[MenuItem("HybridCLR/Define Symbols/Disable HybridCLR", false, 30)]
[MenuItem("AlicizaX/HybridCLR/Define Symbols/Disable HybridCLR", false, 30)]
public static void Disable()
{
ScriptingDefineSymbols.RemoveScriptingDefineSymbol(EnableHybridClrScriptingDefineSymbol);
@ -29,7 +29,7 @@ public static class BuildDLLCommand
/// <summary>
/// 开启HybridCLR宏定义。
/// </summary>
[MenuItem("HybridCLR/Define Symbols/Enable HybridCLR", false, 31)]
[MenuItem("AlicizaX/HybridCLR/Define Symbols/Enable HybridCLR", false, 31)]
public static void Enable()
{
ScriptingDefineSymbols.RemoveScriptingDefineSymbol(EnableHybridClrScriptingDefineSymbol);
@ -38,15 +38,16 @@ public static class BuildDLLCommand
SyncAssemblyContent.RefreshAssembly();
}
[MenuItem("HybridCLR/Build/BuildAssets And CopyTo AssemblyTextAssetPath")]
#if ENABLE_HYBRIDCLR
[MenuItem("AlicizaX/HybridCLR/Build/BuildAssets And CopyTo AssemblyTextAssetPath")]
public static void BuildAndCopyDlls()
{
#if ENABLE_HYBRIDCLR
BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
CompileDllCommand.CompileDll(target);
CopyAOTHotUpdateDlls(target);
#endif
}
#endif
public static void BuildAndCopyDlls(BuildTarget target)
{