using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestUIMono : MonoBehaviour { [Sirenix.OdinInspector.Button] public void ShowUI() { GameApp.UI.ShowUI(); } [Sirenix.OdinInspector.Button] public void CloseUI() { GameApp.UI.CloseUI(); } [Sirenix.OdinInspector.Button] public void ForceCloseUI() { GameApp.UI.CloseUI(true); } }