using UnityEngine; using UnityEngine.UI; using AlicizaX.UI.RecyclerView; using Sirenix.OdinInspector; using AlicizaX.UI.Runtime; namespace GameLogic.UI { [UIRes(ui_UILoadUpdateWindow.ResTag, EUIResLoadType.AssetBundle)] public class ui_UILoadUpdateWindow : UIHolderObjectBase { public const string ResTag = "UILoadUpdateWindow"; #region Generated by Script Tool [SerializeField] [ReadOnly] [HideLabel] private Image mImgBackGround; public Image ImgBackGround => mImgBackGround; [SerializeField] [ReadOnly] [HideLabel] private RecyclerView mScrollViewTestList; public RecyclerView ScrollViewTestList => mScrollViewTestList; [SerializeField] [ReadOnly] [HideLabel] private Image mImgTestccc; public Image ImgTestccc => mImgTestccc; #endregion } }