using System; using System.Collections.Generic; using AlicizaX; using AlicizaX.Event.Runtime; using AlicizaX.Resource.Runtime; using AlicizaX.UI.RecyclerView; using AlicizaX.UI.Runtime; using Cysharp.Threading.Tasks; using GameLogic.UI; using UnityEngine; [Window(UILayer.UI)] public class UILoadUpdate : UITabWindow { }