using AlicizaX.UI; using TMPro; using UnityEngine; using UnityEngine.UI; using AlicizaX.UI.Runtime; namespace Game.UI { [UIRes(ui_UILoadUpdateWindow.ResTag, EUIResLoadType.AssetBundle)] public class ui_UILoadUpdateWindow : UIHolderObjectBase { public const string ResTag = "UILoadUpdateWindow"; #region Generated by Script Tool [SerializeField] private UXButton mBtnETest; public UXButton BtnETest => mBtnETest; [SerializeField] private UXButton mBtnEscTest; public UXButton BtnEscTest => mBtnEscTest; [SerializeField] private UXButton mBtnQTest; public UXButton BtnQTest => mBtnQTest; [SerializeField] private UXButton mBtnTest; public UXButton BtnTest => mBtnTest; [SerializeField] private Image mImgBackGround; public Image ImgBackGround => mImgBackGround; [SerializeField] private RecyclerView mScrollViewTestList; public RecyclerView ScrollViewTestList => mScrollViewTestList; [SerializeField] private TextMeshProUGUI mTextTitl; public TextMeshProUGUI TextTitl => mTextTitl; #endregion public UXController.ControllerDefinition CtlLevel { get; private set; } public override void Awake() { base.Awake(); var ctl = gameObject.GetComponent(); CtlLevel = ctl.GetControllerByName("ctlLevel"); } } }