using AlicizaX.Resource.Runtime; using AlicizaX; using UnityEngine; namespace Unity.Startup.Procedure { internal sealed class ProcedurePatchDone : StateBase { protected override void OnEnter() { // GameApp.Event.Fire(this, AssetPatchStatesChangeEventArgs.Create(EPatchStates.PatchDone)); Log.Info("补丁流程更新完毕!"); SwitchState(UpdateProcedureState.ProcedureClearCache); } } }