using PrimeTween; using UnityEngine; namespace PrimeTweenDemo { public class TestAnimation:MonoBehaviour { [SerializeField] Transform animationAnchor; public bool _isClosed; [Sirenix.OdinInspector.Button("Test")] public void Test() { var rotationTween = Tween.LocalRotation(animationAnchor, _isClosed ? new Vector3(0, -90) : Vector3.zero, 0.7f, Ease.InOutElastic); var sequence = Sequence.Create(rotationTween); } } }