//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Luban;
using AlicizaX.Config.Runtime;
namespace Game.Config.Tables
{
public partial class TbAchievement : BaseDataTable
{
private readonly System.Func> _loadFunc;
public TbAchievement(System.Func> loadFunc)
{
_loadFunc = loadFunc;
}
public override async System.Threading.Tasks.Task LoadAsync()
{
ByteBuf _buf = await _loadFunc();
StringDataMaps.Clear();
DataList.Clear();
for(int n = _buf.ReadSize() ; n > 0 ; --n)
{
Tables.Achievement _v;
_v = Tables.Achievement.DeserializeAchievement(_buf);
DataList.Add(_v);
LongDataMaps.Add(_v.Id, _v);
StringDataMaps.Add(_v.Id.ToString(), _v);
}
PostInit();
}
public void ResolveRef(TablesComponent tables)
{
foreach(var value in DataList)
{
value.ResolveRef(tables);
}
PostResolveRef();
}
public void TranslateText(System.Func translator)
{
foreach(var v in DataList)
{
v.TranslateText(translator);
}
}
partial void PostInit();
partial void PostResolveRef();
}
}