//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Luban; using AlicizaX.Config; namespace Game.Config { public sealed partial class TimerParams : Luban.BeanBase { public TimerParams(int Level, float Number) { this.Level = Level; this.Number = Number; PostInit(); } public TimerParams(ByteBuf _buf) { Level = _buf.ReadInt(); Number = _buf.ReadFloat(); // Localization Key Begin // Localization Key End PostInit(); } public static TimerParams DeserializeTimerParams(ByteBuf _buf) { return new TimerParams(_buf); } /// /// 难度级别 /// public int Level { private set; get; } /// /// 天选值 /// public float Number { private set; get; } public const int __ID__ = 1186614539; public override int GetTypeId() => __ID__; public void ResolveRef(TablesComponent tables) { PostResolveRef(); } public void TranslateText(System.Func translator) { } public override string ToString() { return "{ " + "level:" + Level + "," + "number:" + Number + "," + "}"; } partial void PostInit(); partial void PostResolveRef(); } }