using UnityEngine.UI; using Sirenix.OdinInspector; using AlicizaX.UI.Runtime; using UnityEngine; namespace GameLogic.UI { [UIRes(ui_UITestCardWidget.ResTag, EUIResLoadType.AssetBundle)] public class ui_UITestCardWidget : UIHolderObjectBase { public const string ResTag = "UITestCardWidget"; #region Generated by Script Tool [SerializeField] [ReadOnly] [HideLabel] private Image mImgLoader; public Image ImgLoader => mImgLoader; #endregion } }