using UnityEngine; using UnityEngine.UI; using AlicizaX.UI.Runtime; namespace Game.UI { [UIRes(ui_UIGameLaunchWindow.ResTag, EUIResLoadType.Resources)] public class ui_UIGameLaunchWindow : UIHolderObjectBase { public const string ResTag = "Window/UIGameLaunchWindow"; #region Generated by Script Tool [SerializeField] private UXImage mImgTest; public UXImage ImgTest => mImgTest; #endregion } }