using System.Collections; using System.Collections.Generic; using AlicizaX.UI; using TMPro; using UnityEngine; using UnityEngine.Serialization; public class TestScrollViewHolder : ViewHolder { [SerializeField] private TextMeshProUGUI text; public override void BindViewData(T data) { if (data is TestData testData) { text.text = testData.Name; } } }