using UnityEditor; using UnityEngine; namespace AlicizaX.Editor.Extension { public abstract class EditorToolBase : EditorWindow { public abstract string ToolName { get; } public abstract Vector2Int WinSize { get; } private void Awake() { this.titleContent = new GUIContent(ToolName); this.position.Set(this.position.x, this.position.y, this.WinSize.x, this.WinSize.y); } } }