using UnityEngine.UI; using UnityEngine; using Sirenix.OdinInspector; using AlicizaX.UI.Runtime; namespace Game.UI { [UIRes(ui_UILoadUpdate.ResTag, EUIResLoadType.AssetBundle)] public class ui_UILoadUpdate : UIHolderObjectBase { public const string ResTag = "UILoadUpdate"; #region Generated by Script Tool [SerializeField] [ReadOnly] [HideLabel] private Image mImgBackGround; public Image ImgBackGround => mImgBackGround; [SerializeField] [ReadOnly] [HideLabel] private Image mImgBar; public Image ImgBar => mImgBar; [SerializeField] [ReadOnly] [HideLabel] private Image mImgBar2; public Image ImgBar2 => mImgBar2; #endregion } }