#if ENABLE_GAME_FRAME_X_LOCALIZATION using GameFrameX.Localization.Runtime; using GameFrameX.Runtime; public static partial class GameApp { /// /// 获取本地化组件。 /// public static LocalizationComponent Localization { get { if (_localization == null) { _localization = GameEntry.GetComponent(); } return _localization; } } private static LocalizationComponent _localization; } #endif