using AlicizaX.Event.Runtime;
using AlicizaX.Runtime;
namespace AlicizaX.Resource.Runtime
{
///
/// 网络文件下载失败
///
[UnityEngine.Scripting.Preserve]
public sealed class AssetWebFileDownloadFailedEventArgs : GameEventArgs
{
///
/// 文件名
///
public string FileName { get; private set; }
///
/// 错误信息
///
public string Error { get; private set; }
///
/// 包名称
///
public string PackageName { get; set; }
public override void Clear()
{
FileName = null;
Error = null;
PackageName = null;
}
///
/// 网络文件下载失败事件编号
///
public static readonly string EventId = typeof(AssetWebFileDownloadFailedEventArgs).FullName;
public override string Id
{
get { return EventId; }
}
///
/// 创建网络文件下载失败
///
/// 包名称
/// 文件名
/// 错误信息
///
public static AssetWebFileDownloadFailedEventArgs Create(string packageName, string fileName, string error)
{
var assetWebFileDownloadFailed = ReferencePool.Acquire();
assetWebFileDownloadFailed.FileName = fileName;
assetWebFileDownloadFailed.Error = error;
assetWebFileDownloadFailed.PackageName = packageName;
return assetWebFileDownloadFailed;
}
}
}