using System; using System.Collections.Generic; using AlicizaX.Runtime; using UnityEngine; namespace AlicizaX.Timer.Runtime { /// /// 计时器组件。 /// [DisallowMultipleComponent] [AddComponentMenu("Game Framework/Timer")] [UnityEngine.Scripting.Preserve] public class TimerComponent : GameFrameworkComponent { ITimerManager _timerManager; protected override void Awake() { ImplementationComponentType = Utility.Assembly.GetType(componentType); InterfaceComponentType = typeof(ITimerManager); base.Awake(); _timerManager = SysModuleCenter.GetModule(); if (_timerManager == null) { Log.Fatal("Timer manager is invalid."); return; } } /// /// 添加计时器。 /// /// 计时器回调。 /// 计时器间隔。 /// 是否循环。 /// 是否不收时间缩放影响。 /// 传参。(避免闭包) /// 计时器Id。 public int AddTimer(TimerHandler callback, float time, bool isLoop = false, bool isUnscaled = false, params object[] args) { if (_timerManager == null) { throw new GameFrameworkException("TimerMgr is invalid."); } return _timerManager.AddTimer(callback, time, isLoop, isUnscaled, args); } /// /// 暂停计时器。 /// /// 计时器Id。 public void Stop(int timerId) { if (_timerManager == null) { throw new GameFrameworkException("TimerMgr is invalid."); } _timerManager.Stop(timerId); } /// /// 恢复计时器。 /// /// 计时器Id。 public void Resume(int timerId) { if (_timerManager == null) { throw new GameFrameworkException("TimerMgr is invalid."); } _timerManager.Resume(timerId); } /// /// 计时器是否在运行中。 /// /// 计时器Id。 /// 否在运行中。 public bool IsRunning(int timerId) { if (_timerManager == null) { throw new GameFrameworkException("TimerMgr is invalid."); } return _timerManager.IsRunning(timerId); } /// /// 获得计时器剩余时间。 /// public float GetLeftTime(int timerId) { if (_timerManager == null) { throw new GameFrameworkException("TimerMgr is invalid."); } return _timerManager.GetLeftTime(timerId); } /// /// 重置计时器,恢复到开始状态。 /// public void Restart(int timerId) { if (_timerManager == null) { throw new GameFrameworkException("TimerMgr is invalid."); } _timerManager.Restart(timerId); } /// /// 重置计时器。 /// public void Reset(int timerId, TimerHandler callback, float time, bool isLoop = false, bool isUnscaled = false) { if (_timerManager == null) { throw new GameFrameworkException("TimerMgr is invalid."); } _timerManager.Reset(timerId, callback, time, isLoop, isUnscaled); } /// /// 重置计时器。 /// public void Reset(int timerId, float time, bool isLoop, bool isUnscaled) { if (_timerManager == null) { throw new GameFrameworkException("TimerMgr is invalid."); } _timerManager.Reset(timerId, time, isLoop, isUnscaled); } /// /// 移除计时器。 /// /// 计时器Id。 public void RemoveTimer(int timerId) { if (_timerManager == null) { Log.Error("TimerMgr is invalid."); throw new GameFrameworkException("TimerMgr is invalid."); } _timerManager.RemoveTimer(timerId); } /// /// 移除所有计时器。 /// public void RemoveAllTimer() { if (_timerManager == null) { Log.Error("TimerMgr is invalid."); throw new GameFrameworkException("TimerMgr is invalid."); } _timerManager.RemoveAllTimer(); } } }