using AlicizaX.UI.Runtime; using Game.UI; using UnityEngine; [Window(UILayer.UI,false,160)] public class UILoadUpdate : UITabWindow { protected override void OnInitialize() { // baseui.ImgBackGround.color = Color.gray; // baseui.BtnTest.onClick.AddListener(OnTestClick); } private void OnTestClick() { Debug.Log("ShowUIA"); } protected override void OnOpen() { Debug.Log("OnOpen"); } protected override void OnClose() { Debug.Log("OnClose"); } }