using System; using Cysharp.Threading.Tasks; using Hotfix.GameLogic.TestWindow; using UnityEditor; using UnityEngine; using UnityEngine.Profiling; using UnityEngine.UI; public class TestMono : MonoBehaviour { public Action callBack; public UXButton _button; public bool interactable; [Sirenix.OdinInspector.Button] public void Test() { _button.Selected = interactable; } public void Print(int index) { Debug.Log("Index"); } }