using System; using AlicizaX.Event.Runtime; using AlicizaX; using AlicizaX.Resource.Runtime; using UnityEditor; using UnityEngine; using UnityEngine.Profiling; public class TestMono : MonoBehaviour { private UXButton _button; private void OnGUI() { if (GUILayout.Button("HideUI")) { GameApp.UI.CloseUI(); } } }