using Cysharp.Threading.Tasks;
using AlicizaX.Fsm.Runtime;
using UnityEngine;
using YooAsset;
namespace Unity.Startup.Procedure
{
///
/// 启动热更新游戏
///
public sealed class ProcedureGameLauncherState : StateBase
{
protected override void OnEnter()
{
base.OnEnter();
Start();
}
private async void Start()
{
await UniTask.DelayFrame();
LauncherUIHandler.Dispose();
}
}
}