using Cysharp.Threading.Tasks; using AlicizaX.Fsm.Runtime; using UnityEngine; using YooAsset; namespace Unity.Startup.Procedure { /// /// 启动热更新游戏 /// public sealed class ProcedureGameLauncherState : StateBase { protected override void OnEnter() { base.OnEnter(); Start(); } private async void Start() { await UniTask.DelayFrame(); LauncherUIHandler.Dispose(); } } }