using System; using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEngine; namespace AlicizaX.UXTool { public static partial class ContextMenuUtils { public static class Menu { public static void BuildPrefabTabMenuItem(string guid) { ResetMenu(); BuildContextMenu("关闭右侧全部", false,null); BuildContextMenu("关闭左侧全部", false, null); BuildContextMenu("关闭全部", false, null); BuildContextMenu("关闭当前", false, null); } } } }