using OM.Animora.Runtime; using UnityEngine; namespace OM.Animora.Demos { public class Demo4 : MonoBehaviour { [SerializeField] private AnimoraPlayer openContainer1; [SerializeField] private AnimoraPlayer openContainer2; [SerializeField] private AnimoraPlayer openContainer3; public void OpenContainer1() { openContainer2.StopAnimation(); openContainer3.StopAnimation(); openContainer1.PlayAnimation(); } public void OpenContainer2() { openContainer1.StopAnimation(); openContainer3.StopAnimation(); openContainer2.PlayAnimation(); } public void OpenContainer3() { openContainer1.StopAnimation(); openContainer2.StopAnimation(); openContainer3.PlayAnimation(); } } }