//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Luban; using AlicizaX.Config; namespace Game.Config.Tables { public sealed partial class Sounds : Luban.BeanBase { public Sounds(int Id, string GroupName, string Path) { this.Id = Id; this.GroupName = GroupName; this.Path = Path; PostInit(); } public Sounds(ByteBuf _buf) { Id = _buf.ReadInt(); GroupName = _buf.ReadString(); Path = _buf.ReadString(); // Localization Key Begin // Localization Key End PostInit(); } public static Sounds DeserializeSounds(ByteBuf _buf) { return new Tables.Sounds(_buf); } /// /// ID /// public int Id { private set; get; } /// /// 声音所属组 /// public string GroupName { private set; get; } /// /// 声音所在的路径 /// public string Path { private set; get; } public const int __ID__ = 2052116717; public override int GetTypeId() => __ID__; public void ResolveRef(TablesComponent tables) { PostResolveRef(); } public void TranslateText(System.Func translator) { } public override string ToString() { return "{ " + "id:" + Id + "," + "groupName:" + GroupName + "," + "path:" + Path + "," + "}"; } partial void PostInit(); partial void PostResolveRef(); } }