%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &1 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 26c8edcdf58c4806a5646a5ec155cc85, type: 3} m_Name: m_EditorClassIdentifier: generateScriptCodeFirstConfig: ChineseSimplified generateLanguageTypesNamespace: generateLanguageTypesTemplate: "using System.Collections.Generic;\n\n{NAMESPACE_START}/// \n/// AutoGenerate\n/// \npublic static class LanguageTypes\n{\n{LANGUAGE_CONSTANTS}\n\n public static readonly IReadOnlyList Languages = new List\n {\n{LANGUAGE_LIST}\n };\n\n public static string IndexToString(int index)\n {\n if (index < 0 || index >= Languages.Count) return \"Unknown\";\n return Languages[index];\n }\n\n public static int StringToIndex(string s)\n {\n int index = -1;\n for (int i = 0; i < Languages.Count; i++)\n {\n if (Languages[i] == s)\n {\n index = i;\n break;\n }\n }\n\n return index;\n }\n}\n{NAMESPACE_END}" LanguageTypes: - ChineseSimplified - English - Japanese - Russian _genLangaugeTypePath: Assets/LanguageTypes.cs