#include "pch-c.h" #include "codegen/il2cpp-codegen-metadata.h" extern void UnitySourceGeneratedAssemblyMonoScriptTypes_v1_Get_m051EDD34236B7F963D71166E95A33203CB6E30CF (void); extern void UnitySourceGeneratedAssemblyMonoScriptTypes_v1__ctor_m2A2AAEB96C3B2134C4872DA9BE9A99281D633FAC (void); extern void UIMetaRegistryInitializer_RegisterAll_m990148422BDFEB54DC67819DDFFE277FCCDC0E4E (void); extern void UIResRegistryInitializer_RegisterAll_m41AA2DFB5992E9271B4A5B65A9C25043F6FF082E (void); static Il2CppMethodPointer s_methodPointers[4] = { UnitySourceGeneratedAssemblyMonoScriptTypes_v1_Get_m051EDD34236B7F963D71166E95A33203CB6E30CF, UnitySourceGeneratedAssemblyMonoScriptTypes_v1__ctor_m2A2AAEB96C3B2134C4872DA9BE9A99281D633FAC, UIMetaRegistryInitializer_RegisterAll_m990148422BDFEB54DC67819DDFFE277FCCDC0E4E, UIResRegistryInitializer_RegisterAll_m41AA2DFB5992E9271B4A5B65A9C25043F6FF082E, }; static const int32_t s_InvokerIndices[4] = { 32073, 19448, 32025, 32025, }; IL2CPP_EXTERN_C const Il2CppCodeGenModule g_Unity_RenderPipeline_Universal_ShaderLibrary_CodeGenModule; const Il2CppCodeGenModule g_Unity_RenderPipeline_Universal_ShaderLibrary_CodeGenModule = { "Unity.RenderPipeline.Universal.ShaderLibrary.dll", 4, s_methodPointers, 0, NULL, s_InvokerIndices, 0, NULL, 0, NULL, 0, NULL, NULL, NULL, NULL, NULL, NULL, };