using TMPro; using UnityEngine;using Sirenix.OdinInspector; using AlicizaX.UI.Runtime; namespace GameLogic.UI { [UIRes(ui_TestViewHolder.ResTag, EUIResLoadType.AssetBundle)] public class ui_TestViewHolder : UIHolderObjectBase { public const string ResTag = "TestViewHolder"; #region Generated by Script Tool [SerializeField] [ReadOnly] [HideLabel] private TextMeshProUGUI mTextTitl; public TextMeshProUGUI TextTitl => mTextTitl; #endregion } }