using UnityEngine; using UnityEngine.UI; using TMPro; using Sirenix.OdinInspector; using AlicizaX.UI.Runtime; namespace GameLogic.UI { [UIRes(ui_UITestWindow.ResTag, EUIResLoadType.AssetBundle)] public class ui_UITestWindow : UIHolderObjectBase { public const string ResTag = "UITestWindow"; #region Generated by Script Tool [SerializeField] [ReadOnly] [HideLabel] private Image mImgBackGround; public Image ImgBackGround => mImgBackGround; [SerializeField] [ReadOnly] [HideLabel] private UXButton mBtntest; public UXButton Btntest => mBtntest; [SerializeField] [ReadOnly] [HideLabel] private TextMeshProUGUI mTextTitl; public TextMeshProUGUI TextTitl => mTextTitl; #endregion } }