using System.Collections.Generic; public class AOTGenericReferences : UnityEngine.MonoBehaviour { // {{ AOT assemblies public static readonly IReadOnlyList PatchedAOTAssemblyList = new List { "AlicizaX.Framework.Runtime.dll", "UniTask.Runtime.dll", "Unity.InputSystem.dll", "mscorlib.dll", }; // }} // {{ constraint implement type // }} // {{ AOT generic types // AlicizaX.UI.Runtime.UITabWindow // Cysharp.Threading.Tasks.IUniTaskSource>>>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource>>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource>>>>> // Cysharp.Threading.Tasks.IUniTaskSource>>>> // Cysharp.Threading.Tasks.IUniTaskSource>>> // Cysharp.Threading.Tasks.IUniTaskSource>> // Cysharp.Threading.Tasks.IUniTaskSource> // Cysharp.Threading.Tasks.IUniTaskSource // Cysharp.Threading.Tasks.UniTask.Awaiter>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>> // Cysharp.Threading.Tasks.UniTask.Awaiter> // Cysharp.Threading.Tasks.UniTask.Awaiter // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource> // Cysharp.Threading.Tasks.UniTask.MemoizeSource // Cysharp.Threading.Tasks.UniTask>>>>>>>>>> // Cysharp.Threading.Tasks.UniTask>>>>>>>>> // Cysharp.Threading.Tasks.UniTask>>>>>>>> // Cysharp.Threading.Tasks.UniTask>>>>>>> // Cysharp.Threading.Tasks.UniTask>>>>>> // Cysharp.Threading.Tasks.UniTask>>>>> // Cysharp.Threading.Tasks.UniTask>>>> // Cysharp.Threading.Tasks.UniTask>>> // Cysharp.Threading.Tasks.UniTask>> // Cysharp.Threading.Tasks.UniTask> // Cysharp.Threading.Tasks.UniTask // System.Action // System.Action // System.Action // System.Action // System.Collections.Generic.ArraySortHelper // System.Collections.Generic.ArraySortHelper // System.Collections.Generic.Comparer // System.Collections.Generic.Comparer>>>>>>>> // System.Collections.Generic.Comparer>>>>>>> // System.Collections.Generic.Comparer>>>>>> // System.Collections.Generic.Comparer>>>>> // System.Collections.Generic.Comparer>>>> // System.Collections.Generic.Comparer>>> // System.Collections.Generic.Comparer>> // System.Collections.Generic.Comparer> // System.Collections.Generic.Comparer // System.Collections.Generic.Comparer // System.Collections.Generic.Dictionary.Enumerator // System.Collections.Generic.Dictionary.Enumerator // System.Collections.Generic.Dictionary.KeyCollection.Enumerator // System.Collections.Generic.Dictionary.KeyCollection.Enumerator // System.Collections.Generic.Dictionary.KeyCollection // System.Collections.Generic.Dictionary.KeyCollection // System.Collections.Generic.Dictionary.ValueCollection.Enumerator // System.Collections.Generic.Dictionary.ValueCollection.Enumerator // System.Collections.Generic.Dictionary.ValueCollection // System.Collections.Generic.Dictionary.ValueCollection // System.Collections.Generic.Dictionary // System.Collections.Generic.Dictionary // System.Collections.Generic.EqualityComparer // System.Collections.Generic.EqualityComparer>>>>>>>> // System.Collections.Generic.EqualityComparer>>>>>>> // System.Collections.Generic.EqualityComparer>>>>>> // System.Collections.Generic.EqualityComparer>>>>> // System.Collections.Generic.EqualityComparer>>>> // System.Collections.Generic.EqualityComparer>>> // System.Collections.Generic.EqualityComparer>> // System.Collections.Generic.EqualityComparer> // System.Collections.Generic.EqualityComparer // System.Collections.Generic.EqualityComparer // System.Collections.Generic.ICollection> // System.Collections.Generic.ICollection> // System.Collections.Generic.ICollection // System.Collections.Generic.ICollection // System.Collections.Generic.IComparer // System.Collections.Generic.IComparer // System.Collections.Generic.IEnumerable> // System.Collections.Generic.IEnumerable> // System.Collections.Generic.IEnumerable> // System.Collections.Generic.IEnumerable // System.Collections.Generic.IEnumerable // System.Collections.Generic.IEnumerator> // System.Collections.Generic.IEnumerator> // System.Collections.Generic.IEnumerator // System.Collections.Generic.IEnumerator // System.Collections.Generic.IEqualityComparer // System.Collections.Generic.IList // System.Collections.Generic.IList // System.Collections.Generic.KeyValuePair // System.Collections.Generic.KeyValuePair // System.Collections.Generic.KeyValuePair // System.Collections.Generic.List.Enumerator // System.Collections.Generic.List.Enumerator // System.Collections.Generic.List // System.Collections.Generic.List // System.Collections.Generic.ObjectComparer // System.Collections.Generic.ObjectComparer>>>>>>> // System.Collections.Generic.ObjectComparer>>>>>> // System.Collections.Generic.ObjectComparer>>>>> // System.Collections.Generic.ObjectComparer>>>> // System.Collections.Generic.ObjectComparer>>> // System.Collections.Generic.ObjectComparer>> // System.Collections.Generic.ObjectComparer> // System.Collections.Generic.ObjectComparer // System.Collections.Generic.ObjectComparer // System.Collections.Generic.ObjectEqualityComparer // System.Collections.Generic.ObjectEqualityComparer>>>>>>> // System.Collections.Generic.ObjectEqualityComparer>>>>>> // System.Collections.Generic.ObjectEqualityComparer>>>>> // System.Collections.Generic.ObjectEqualityComparer>>>> // System.Collections.Generic.ObjectEqualityComparer>>> // System.Collections.Generic.ObjectEqualityComparer>> // System.Collections.Generic.ObjectEqualityComparer> // System.Collections.Generic.ObjectEqualityComparer // System.Collections.Generic.ObjectEqualityComparer // System.Collections.ObjectModel.ReadOnlyCollection // System.Collections.ObjectModel.ReadOnlyCollection // System.Comparison // System.Comparison // System.Func>>>>>>> // System.Func>>>>>> // System.Func>>>>> // System.Func>>>> // System.Func>>> // System.Func>> // System.Func> // System.Func>>>>>>> // System.Func>>>>>> // System.Func>>>>> // System.Func>>>> // System.Func>>> // System.Func>> // System.Func> // System.Func // System.Func // System.Func // System.Predicate // System.Predicate // System.Predicate // System.Runtime.CompilerServices.AsyncTaskMethodBuilder>>>>>>>> // System.Runtime.CompilerServices.AsyncTaskMethodBuilder>>>>>>> // System.Runtime.CompilerServices.AsyncTaskMethodBuilder>>>>>> // System.Runtime.CompilerServices.AsyncTaskMethodBuilder>>>>> // System.Runtime.CompilerServices.AsyncTaskMethodBuilder>>>> // System.Runtime.CompilerServices.AsyncTaskMethodBuilder>>> // System.Runtime.CompilerServices.AsyncTaskMethodBuilder>> // System.Runtime.CompilerServices.AsyncTaskMethodBuilder> // System.Runtime.CompilerServices.AsyncTaskMethodBuilder // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter>>>>>> // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter>>>>> // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter>>>> // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter>>> // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter>> // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter> // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter // System.Runtime.CompilerServices.ConfiguredTaskAwaitable>>>>>>> // System.Runtime.CompilerServices.ConfiguredTaskAwaitable>>>>>> // System.Runtime.CompilerServices.ConfiguredTaskAwaitable>>>>> // System.Runtime.CompilerServices.ConfiguredTaskAwaitable>>>> // System.Runtime.CompilerServices.ConfiguredTaskAwaitable>>> // System.Runtime.CompilerServices.ConfiguredTaskAwaitable>> // System.Runtime.CompilerServices.ConfiguredTaskAwaitable> // System.Runtime.CompilerServices.ConfiguredTaskAwaitable // System.Runtime.CompilerServices.TaskAwaiter>>>>>>> // System.Runtime.CompilerServices.TaskAwaiter>>>>>> // System.Runtime.CompilerServices.TaskAwaiter>>>>> // System.Runtime.CompilerServices.TaskAwaiter>>>> // System.Runtime.CompilerServices.TaskAwaiter>>> // System.Runtime.CompilerServices.TaskAwaiter>> // System.Runtime.CompilerServices.TaskAwaiter> // System.Runtime.CompilerServices.TaskAwaiter // System.Runtime.CompilerServices.ValueTaskAwaiter>>>>>>>> // System.Runtime.CompilerServices.ValueTaskAwaiter>>>>>>> // System.Runtime.CompilerServices.ValueTaskAwaiter>>>>>> // System.Runtime.CompilerServices.ValueTaskAwaiter>>>>> // System.Runtime.CompilerServices.ValueTaskAwaiter>>>> // System.Runtime.CompilerServices.ValueTaskAwaiter>>> // System.Runtime.CompilerServices.ValueTaskAwaiter>> // System.Runtime.CompilerServices.ValueTaskAwaiter> // System.Runtime.CompilerServices.ValueTaskAwaiter // System.Threading.Tasks.ContinuationTaskFromResultTask>>>>>>> // System.Threading.Tasks.ContinuationTaskFromResultTask>>>>>> // System.Threading.Tasks.ContinuationTaskFromResultTask>>>>> // System.Threading.Tasks.ContinuationTaskFromResultTask>>>> // System.Threading.Tasks.ContinuationTaskFromResultTask>>> // System.Threading.Tasks.ContinuationTaskFromResultTask>> // System.Threading.Tasks.ContinuationTaskFromResultTask> // System.Threading.Tasks.ContinuationTaskFromResultTask // System.Threading.Tasks.Sources.IValueTaskSource>>>>>>>> // System.Threading.Tasks.Sources.IValueTaskSource>>>>>>> // System.Threading.Tasks.Sources.IValueTaskSource>>>>>> // System.Threading.Tasks.Sources.IValueTaskSource>>>>> // System.Threading.Tasks.Sources.IValueTaskSource>>>> // System.Threading.Tasks.Sources.IValueTaskSource>>> // System.Threading.Tasks.Sources.IValueTaskSource>> // System.Threading.Tasks.Sources.IValueTaskSource> // System.Threading.Tasks.Sources.IValueTaskSource // System.Threading.Tasks.Task>>>>>>>> // System.Threading.Tasks.Task>>>>>>> // System.Threading.Tasks.Task>>>>>> // System.Threading.Tasks.Task>>>>> // System.Threading.Tasks.Task>>>> // System.Threading.Tasks.Task>>> // System.Threading.Tasks.Task>> // System.Threading.Tasks.Task> // System.Threading.Tasks.Task // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0>>>>>> // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0>>>>> // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0>>>> // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0>>> // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0>> // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0> // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0 // System.Threading.Tasks.TaskFactory>>>>>>> // System.Threading.Tasks.TaskFactory>>>>>> // System.Threading.Tasks.TaskFactory>>>>> // System.Threading.Tasks.TaskFactory>>>> // System.Threading.Tasks.TaskFactory>>> // System.Threading.Tasks.TaskFactory>> // System.Threading.Tasks.TaskFactory> // System.Threading.Tasks.TaskFactory // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c>>>>>>> // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c>>>>>> // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c>>>>> // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c>>>> // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c>>> // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c>> // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c> // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask>>>>>>>> // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask>>>>>>> // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask>>>>>> // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask>>>>> // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask>>>> // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask>>> // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask>> // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask> // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask // System.Threading.Tasks.ValueTask>>>>>>>>> // System.Threading.Tasks.ValueTask>>>>>>>> // System.Threading.Tasks.ValueTask>>>>>>> // System.Threading.Tasks.ValueTask>>>>>> // System.Threading.Tasks.ValueTask>>>>> // System.Threading.Tasks.ValueTask>>>> // System.Threading.Tasks.ValueTask>>> // System.Threading.Tasks.ValueTask>> // System.Threading.Tasks.ValueTask> // System.Threading.Tasks.ValueTask // System.ValueTuple>>>>>>>>> // System.ValueTuple>>>>>>>> // System.ValueTuple>>>>>>> // System.ValueTuple>>>>>> // System.ValueTuple>>>>> // System.ValueTuple>>>> // System.ValueTuple>>> // System.ValueTuple>> // System.ValueTuple> // System.ValueTuple // UnityEngine.InputSystem.Utilities.ReadOnlyArray.Enumerator // UnityEngine.InputSystem.Utilities.ReadOnlyArray // }} public void RefMethods() { // object AlicizaX.Resource.Runtime.IResourceModule.LoadAsset(string,string) // Cysharp.Threading.Tasks.UniTask AlicizaX.Resource.Runtime.IResourceModule.LoadAssetAsync(string,System.Threading.CancellationToken,string) // Cysharp.Threading.Tasks.UniTask AlicizaX.UI.Runtime.IUIModule.ShowUI(object[]) // object[] System.Array.Empty() // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,GameLogic.HotfixEntry.d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter&,GameLogic.HotfixEntry.d__4&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__4>(GameLogic.HotfixEntry.d__4&) } }