using UnityEngine; using AlicizaX.UI.Runtime; namespace Game.UI { [UIRes(ui_UICardWidget.ResTag, EUIResLoadType.AssetBundle)] public class ui_UICardWidget : UIHolderObjectBase { public const string ResTag = "UICardWidget"; #region Generated by Script Tool #endregion #region Controller public UXController.ControllerHandle CtlLevel { get; private set; } public override void Awake() { base.Awake(); var controller = gameObject.GetComponent(); CtlLevel = controller.GetController("ctlLevel"); } #endregion } }