using TMPro; using UnityEngine; using UnityEngine.UI; using AlicizaX.UI.Runtime; namespace Game.UI { [UIRes(ui_UIGameLaunchWindow.ResTag, EUIResLoadType.Resources)] public class ui_UIGameLaunchWindow : UIHolderObjectBase { public const string ResTag = "UI/Window/UIGameLaunchWindow"; #region Generated by Script Tool [SerializeField] private UXImage[] mImgLandList = new UXImage[2]; public UXImage[] ImgLandList => mImgLandList; [SerializeField] private GameObject mObjTitle; public GameObject ObjTitle => mObjTitle; [SerializeField] private TextMeshProUGUI mTextTest; public TextMeshProUGUI TextTest => mTextTest; #endregion } }