using UnityEngine; using System.Collections.Generic; using UnityEngine.UI; using AlicizaX.UI.Runtime; namespace Game.UI { [UIRes(ui_UIGameLaunchWindow.ResTag, EUIResLoadType.Resources)] public class ui_UIGameLaunchWindow : UIHolderObjectBase { public const string ResTag = "UI/Window/UIGameLaunchWindow"; #region Generated by Script Tool [SerializeField] private UXImage mImgTest; public UXImage ImgTest => mImgTest; [SerializeField] private UXImage mImgThree; public UXImage ImgThree => mImgThree; [SerializeField] private CanvasGroup mCanvasGroupThree; public CanvasGroup CanvasGroupThree => mCanvasGroupThree; [SerializeField] private UXImage[] mImgKKList = new UXImage[4]; public UXImage[] ImgKKList => mImgKKList; #endregion } }