using AlicizaX; using AlicizaX.UI; using GameLogic.UI; using UnityEngine; using UnityEngine.EventSystems; public sealed class ImageScrollItemRender : ItemRender { public override ItemInteractionFlags InteractionFlags => ItemInteractionFlags.PointerClick | ItemInteractionFlags.PointerEnter | ItemInteractionFlags.PointerExit | ItemInteractionFlags.Select | ItemInteractionFlags.Deselect | ItemInteractionFlags.Submit | ItemInteractionFlags.Move; protected override void OnBind(TestData data, int index) { // baseui.Text.text = data.Name; } protected override void OnPointerClick(PointerEventData eventData) { Log.Info(CurrentData.Name + " item clicked"); } protected override void OnPointerEnter(PointerEventData eventData) { baseui.backgroundImage.color = Color.green; // Log.Info(CurrentData.Name + " Pointer Enter"); } protected override void OnPointerExit(PointerEventData eventData) { baseui.backgroundImage.color = Color.white; } protected override void OnItemSelected(BaseEventData eventData) { baseui.backgroundImage.color = Color.green; } protected override void OnItemDeselected(BaseEventData eventData) { baseui.backgroundImage.color = Color.white; } protected override void OnSubmit(BaseEventData eventData) { Log.Info(CurrentData.Name + " submitted"); } protected override void OnSelectionChanged(bool selected) { baseui.iconImage.color=selected ? Color.blue : Color.white; } protected override bool OnMove(AxisEventData eventData) { if (eventData.moveDir == MoveDirection.Down || eventData.moveDir == MoveDirection.Up) return false; Debug.Log($"{CurrentData.Name} Moved {eventData.moveDir}"); return true; } protected override void OnClear() { base.OnClear(); baseui.backgroundImage.color = Color.white; } private void OnInnerButtonClick() { Log.Info(CurrentData.Name + " button clicked"); } }