using System;
using Cysharp.Threading.Tasks;
using AlicizaX.Fsm.Runtime;
using AlicizaX.Procedure.Runtime;
using AlicizaX.Resource.Runtime;
using AlicizaX.Runtime;
using UnityEngine;
using YooAsset;
namespace Unity.Startup.Procedure
{
///
/// 获取全局信息
///
public sealed class ProcedureGetGlobalInfoState : ProcedureBase
{
protected override void OnEnter(IFsm procedureOwner)
{
base.OnEnter(procedureOwner);
if (GameApp.Resource.GamePlayMode == EPlayMode.EditorSimulateMode)
{
ChangeState(procedureOwner);
return;
}
if (GameApp.Resource.GamePlayMode == EPlayMode.OfflinePlayMode)
{
ChangeState(procedureOwner);
return;
}
//检查设备是否能够访问互联网
if (Application.internetReachability == NetworkReachability.NotReachable)
{
Log.Warning("The device is not connected to the network");
return;
}
GetGlobalInfo(procedureOwner);
}
private async void GetGlobalInfo(IFsm procedureOwner)
{
try
{
string checkVersionUrl = FrameworkSettingsUtils.FrameworkPublishSettings.GetConfig()?.CheckUrl;
if (string.IsNullOrEmpty(checkVersionUrl))
{
Log.Error($"版本更新地址不存在!");
return;
}
var updateDataStr = await Utility.Http.Get(checkVersionUrl);
if (string.IsNullOrEmpty(updateDataStr))
{
Log.Error($"远端更新数据为空: {checkVersionUrl}");
return;
}
GlobalConfig.PatchData = Utility.Json.ToObject(updateDataStr);
ChangeState(procedureOwner);
}
catch (Exception e)
{
Log.Error(e.Message);
await UniTask.Delay(3000);
GetGlobalInfo(procedureOwner);
}
}
}
}