using System; using AlicizaX.Runtime; using UnityEngine; namespace AlicizaX.EventKit.Runtime { [DisallowMultipleComponent] [AddComponentMenu("Game Framework/EventKit")] [UnityEngine.Scripting.Preserve] public sealed class EventKitComponent : GameFrameworkComponent { protected override void Awake() { IsAutoRegister = false; base.Awake(); EventKit.Init(); } protected void OnDestroy() { EventKit.Release(); } } }