using System; using AlicizaX.Event.Runtime; using AlicizaX.Runtime; using UnityEngine; using UnityEngine.Profiling; public class TestMono : MonoBehaviour { private void OnGUI() { if (GUILayout.Button("ShowUI")) { GameApp.UI.ShowUI(); } if (GUILayout.Button("HideUI")) { GameApp.UI.CloseUI(); } } }