using System; using System.Collections.Generic; using AlicizaX.Runtime; using Game.UI; using AlicizaX.UI.Runtime; using UnityEngine; [Window(UILayer.UI, false, 5)] public class UILoadUpdate : UIWindow { public UICardWidget UICardWidget; protected override void OnInitlize() { base.OnInitlize(); Log.Info("OnInitlize"); UICardWidget = CreateWidget(baseui.RectTransform); } protected override void OnOpen() { base.OnOpen(); Log.Info("OnOpen"); } protected override void OnClose() { base.OnClose(); Log.Info("OnClose"); } protected override void OnDestroy() { base.OnDestroy(); Log.Info("OnDestroy"); } protected override void OnUpdate() { base.OnUpdate(); Log.Info("OnUpdate"); } }