//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Luban; using AlicizaX.Config; namespace Game.Config { /// /// 用于设置剧情的前置条件配置 /// public sealed partial class StoryCondition : Luban.BeanBase { public StoryCondition(int StoryId, story.ConditionType Type, System.Collections.Generic.List Condition) { this.StoryId = StoryId; this.Type = Type; this.Condition = Condition; PostInit(); } public StoryCondition(ByteBuf _buf) { StoryId = _buf.ReadInt(); Type = (story.ConditionType)_buf.ReadInt(); {int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);Condition = new System.Collections.Generic.List(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { int _e0; _e0 = _buf.ReadInt(); Condition.Add(_e0);}} // Localization Key Begin // Localization Key End PostInit(); } public static StoryCondition DeserializeStoryCondition(ByteBuf _buf) { return new StoryCondition(_buf); } /// /// 剧情ID /// public int StoryId { private set; get; } /// /// 类型 /// public story.ConditionType Type { private set; get; } /// /// 条件 /// public System.Collections.Generic.List Condition { private set; get; } public const int __ID__ = -1393056826; public override int GetTypeId() => __ID__; public void ResolveRef(TablesComponent tables) { PostResolveRef(); } public void TranslateText(System.Func translator) { } public override string ToString() { return "{ " + "StoryId:" + StoryId + "," + "Type:" + Type + "," + "Condition:" + StringUtil.CollectionToString(Condition) + "," + "}"; } partial void PostInit(); partial void PostResolveRef(); } }