using AlicizaX.Config.Runtime; using AlicizaX.Editor; using UnityEditor; namespace AlicizaX.Config.Editor { [CustomEditor(typeof(ConfigComponent))] internal sealed class ConfigComponentInspector : ComponentTypeComponentInspector { /* private SerializedProperty m_EnableLoadConfigUpdateEvent = null; private SerializedProperty m_CachedBytesSize = null; // private HelperInfo m_ConfigHelperInfo = new HelperInfo("Config"); public override void OnInspectorGUI() { base.OnInspectorGUI(); serializedObject.Update(); ConfigComponent t = (ConfigComponent)target; EditorGUI.BeginDisabledGroup(EditorApplication.isPlayingOrWillChangePlaymode); { EditorGUILayout.PropertyField(m_EnableLoadConfigUpdateEvent); // m_ConfigHelperInfo.Draw(); EditorGUILayout.PropertyField(m_CachedBytesSize); } EditorGUI.EndDisabledGroup(); if (EditorApplication.isPlaying && IsPrefabInHierarchy(t.gameObject)) { EditorGUILayout.LabelField("Config Count", t.Count.ToString()); // EditorGUILayout.LabelField("Cached Bytes Size", t.CachedBytesSize.ToString()); } serializedObject.ApplyModifiedProperties(); Repaint(); } protected override void OnCompileComplete() { base.OnCompileComplete(); RefreshTypeNames(); } private void OnEnable() { m_EnableLoadConfigUpdateEvent = serializedObject.FindProperty("m_EnableLoadConfigUpdateEvent"); m_CachedBytesSize = serializedObject.FindProperty("m_CachedBytesSize"); // m_ConfigHelperInfo.Init(serializedObject); RefreshTypeNames(); } private void RefreshTypeNames() { // m_ConfigHelperInfo.Refresh(); serializedObject.ApplyModifiedProperties(); }*/ protected override void RefreshTypeNames() { RefreshComponentTypeNames(typeof(IConfigManager)); } } }