using UnityEngine; using UnityEngine.UI; using AlicizaX.UI.Runtime; namespace Game.UI { [UIRes(ui_UILogicTestAlert.ResTag, EUIResLoadType.AssetBundle)] public class ui_UILogicTestAlert : UIHolderObjectBase { public const string ResTag = "UILogicTestAlert"; #region Generated by Script Tool [SerializeField] private UXButton mBtnEscTest; public UXButton BtnEscTest => mBtnEscTest; [SerializeField] private UXButton mBtnGTest; public UXButton BtnGTest => mBtnGTest; #endregion } }