//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Luban; using AlicizaX.Config; namespace Game.Config.Tables { public sealed partial class Localization : Luban.BeanBase { public Localization(string Key, string ChineseSimplified, string English, string Japanese) { this.Key = Key; this.ChineseSimplified = ChineseSimplified; this.English = English; this.Japanese = Japanese; PostInit(); } public Localization(ByteBuf _buf) { Key = _buf.ReadString(); ChineseSimplified = _buf.ReadString(); English = _buf.ReadString(); Japanese = _buf.ReadString(); // Localization Key Begin // Localization Key End PostInit(); } public static Localization DeserializeLocalization(ByteBuf _buf) { return new Tables.Localization(_buf); } /// /// ID /// public string Key { private set; get; } /// /// 简体中心 /// public string ChineseSimplified { private set; get; } /// /// 英语 /// public string English { private set; get; } /// /// 日语 /// public string Japanese { private set; get; } public const int __ID__ = -1595794558; public override int GetTypeId() => __ID__; public void ResolveRef(TablesComponent tables) { PostResolveRef(); } public void TranslateText(System.Func translator) { } public override string ToString() { return "{ " + "key:" + Key + "," + "ChineseSimplified:" + ChineseSimplified + "," + "English:" + English + "," + "Japanese:" + Japanese + "," + "}"; } partial void PostInit(); partial void PostResolveRef(); } }