#if ENABLE_GAME_FRAME_X_LOCALIZATION
using GameFrameX.Localization.Runtime;
using GameFrameX.Runtime;
public static partial class GameApp
{
///
/// 获取本地化组件。
///
public static LocalizationComponent Localization
{
get
{
if (_localization == null)
{
_localization = GameEntry.GetComponent();
}
return _localization;
}
}
private static LocalizationComponent _localization;
}
#endif