using AlicizaX.Event.Runtime;
using AlicizaX.Runtime;
namespace AlicizaX.Resource.Runtime
{
///
/// 发现更新文件
///
[UnityEngine.Scripting.Preserve]
public sealed class AssetFoundUpdateFilesEventArgs : GameEventArgs
{
///
/// 总数量
///
public int TotalCount { get; private set; }
///
/// 总大小
///
public long TotalSizeBytes { get; private set; }
///
/// 包名称
///
public string PackageName { get; set; }
public override void Clear()
{
PackageName = null;
TotalCount = 0;
TotalSizeBytes = 0;
}
///
/// 发现更新文件事件编号
///
public static readonly string EventId = typeof(AssetFoundUpdateFilesEventArgs).FullName;
public override string Id
{
get { return EventId; }
}
///
/// 创建发现更新文件
///
/// 包名称
/// 总数量
/// 总大小
///
public static AssetFoundUpdateFilesEventArgs Create(string packageName, int totalCount, long totalSizeBytes)
{
var foundUpdateFiles = ReferencePool.Acquire();
foundUpdateFiles.TotalCount = totalCount;
foundUpdateFiles.TotalSizeBytes = totalSizeBytes;
foundUpdateFiles.PackageName = packageName;
return foundUpdateFiles;
}
}
}