using AlicizaX.Event.Runtime; using AlicizaX.Runtime; namespace AlicizaX.Resource.Runtime { /// /// 网络文件下载失败 /// [UnityEngine.Scripting.Preserve] public sealed class AssetWebFileDownloadFailedEventArgs : GameEventArgs { /// /// 文件名 /// public string FileName { get; private set; } /// /// 错误信息 /// public string Error { get; private set; } /// /// 包名称 /// public string PackageName { get; set; } public override void Clear() { FileName = null; Error = null; PackageName = null; } /// /// 网络文件下载失败事件编号 /// public static readonly string EventId = typeof(AssetWebFileDownloadFailedEventArgs).FullName; public override string Id { get { return EventId; } } /// /// 创建网络文件下载失败 /// /// 包名称 /// 文件名 /// 错误信息 /// public static AssetWebFileDownloadFailedEventArgs Create(string packageName, string fileName, string error) { var assetWebFileDownloadFailed = ReferencePool.Acquire(); assetWebFileDownloadFailed.FileName = fileName; assetWebFileDownloadFailed.Error = error; assetWebFileDownloadFailed.PackageName = packageName; return assetWebFileDownloadFailed; } } }